Updated readme and doc
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GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:
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- <a href="https://developer.apple.com/Library/mac/documentation/CompilerTools/Conceptual/LLVMCompilerOverview/index.html">Apple Clang</a> 4.0 and higher
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- <a href="https://developer.nvidia.com/about-cuda">CUDA</a> 4.0 and higher
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- <a href="https://gcc.gnu.org/">GCC</a> 4.2 and higher
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- <a href="http://llvm.org/">LLVM</a> 3.0 and higher
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- <a href="https://software.intel.com/en-us/intel-compilers">Intel C++ Composer</a> XE 2013 and higher
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- <a href="http://www.visualstudio.com/">Visual Studio</a> 2010 and higher
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- <a href="https://developer.nvidia.com/about-cuda">CUDA</a> 4.0 and higher (experimental)
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- Any conform C++98 compiler
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@note The Doxygen-generated documentation will often state that a type or function
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Please ignore this; All publicly available types and functions can be accessed as a direct children
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of the glm namespace.
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The source code is licenced under the <a href="http://glm.g-truc.net/copying.txt">Happy Bunny License (Modified MIT)</a>.
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The source code is licenced under the <a href="http://glm.g-truc.net/copying.txt">Happy Bunny License (Modified MIT)</a> and <a href="http://glm.g-truc.net/copying.txt">MIT license</a>.
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These pages are the API reference only. For more information about how to use GLM, please have a look at <a href="http://glm.g-truc.net/glm.pdf">the manual</a>.
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