Initial commit based on GLM 0.9.B.1 code

This commit is contained in:
Christophe Riccio
2010-04-14 13:23:59 +01:00
commit 25b03fe24c
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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2010 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-24
// Updated : 2006-11-14
// Licence : This source is under MIT License
// File : glm/gtx/integer.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_integer
#define glm_gtx_integer
// Dependency:
#include "../glm.hpp"
namespace glm
{
namespace gtx{
//! GLM_GTX_integer extension: Add support for integer for core functions
namespace integer
{
//! Returns x raised to the y power.
//! From GLM_GTX_integer extension.
int pow(int x, int y);
//! Returns the positive square root of x.
//! From GLM_GTX_integer extension.
int sqrt(int x);
//! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y.
//! From GLM_GTX_integer extension.
int mod(int x, int y);
//! Return the factorial value of a number (!12 max, integer only)
//! From GLM_GTX_integer extension.
template <typename genType>
genType factorial(genType const & x);
}//namespace integer
}//namespace gtx
}//namespace glm
#include "integer.inl"
namespace glm{using namespace gtx::integer;}
#endif//glm_gtx_integer