Fixed axisAngle NaN #638
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
/// @ref gtx_matrix_interpolation
|
||||
/// @file glm/gtx/matrix_interpolation.hpp
|
||||
|
||||
#include "../gtc/constants.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
template<typename T, precision P>
|
||||
@@ -72,7 +74,11 @@ namespace glm
|
||||
T s = sqrt((mat[2][1] - mat[1][2]) * (mat[2][1] - mat[1][2]) + (mat[2][0] - mat[0][2]) * (mat[2][0] - mat[0][2]) + (mat[1][0] - mat[0][1]) * (mat[1][0] - mat[0][1]));
|
||||
if (glm::abs(s) < T(0.001))
|
||||
s = (T)1.0;
|
||||
angle = acos((mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) * (T)0.5);
|
||||
T const angleCos = (mat[0][0] + mat[1][1] + mat[2][2] - (T)1.0) * (T)0.5;
|
||||
if (angleCos - static_cast<T>(1)) < epsilon)
|
||||
angle = pi<T>() * static_cast<T>(0.25);
|
||||
else
|
||||
angle = acos(angleCos);
|
||||
axis.x = (mat[1][2] - mat[2][1]) / s;
|
||||
axis.y = (mat[2][0] - mat[0][2]) / s;
|
||||
axis.z = (mat[0][1] - mat[1][0]) / s;
|
||||
|
||||
Reference in New Issue
Block a user