Merge branch '0.9.3' into swizzle

This commit is contained in:
Christophe Riccio
2011-09-25 05:17:41 +01:00
5 changed files with 128 additions and 56 deletions

View File

@@ -13,12 +13,35 @@
static int test_vec3_operators()
{
glm::vec3 A(1.0f);
glm::vec3 B(1.0f);
bool R = A != B;
bool S = A == B;
int Error = 0;
{
glm::vec3 A(1.0f);
glm::vec3 B(1.0f);
bool R = A != B;
bool S = A == B;
return (S && !R) ? 0 : 1;
Error += (S && !R) ? 0 : 1;
}
{
glm::vec3 A(1.0f, 2.0f, 3.0f);
glm::vec3 B(4.0f, 5.0f, 6.0f);
glm::vec3 C = A + B;
Error += C == glm::vec3(5, 7, 9) ? 0 : 1;
glm::vec3 D = B - A;
Error += D == glm::vec3(3, 3, 3) ? 0 : 1;
glm::vec3 E = A * B;
Error += E == glm::vec3(4, 10, 18) ? 0 : 1;
glm::vec3 F = B / A;
Error += F == glm::vec3(4, 2.5, 2) ? 0 : 1;
}
return Error;
}
int test_vec3_size()

View File

@@ -32,8 +32,8 @@ int test_linearRand()
return Error;
}
/*
int test_normalizedRand2()
int test_circularRand()
{
int Error = 0;
@@ -41,21 +41,23 @@ int test_normalizedRand2()
std::size_t Max = 100000;
float ResultFloat = 0.0f;
double ResultDouble = 0.0f;
double Radius = 2.0f;
for(std::size_t i = 0; i < Max; ++i)
{
ResultFloat += glm::length(glm::normalizedRand2(1.0f, 1.0f));
ResultDouble += glm::length(glm::normalizedRand2(1.0f, 1.0f));
ResultFloat += glm::length(glm::circularRand(1.0f));
ResultDouble += glm::length(glm::circularRand(Radius));
}
Error += glm::equalEpsilon(ResultFloat, float(Max), 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(ResultDouble, double(Max), 0.01) ? 0 : 1;
Error += glm::equalEpsilon(ResultDouble, double(Max) * double(Radius), 0.01) ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_normalizedRand3()
int test_sphericalRand()
{
int Error = 0;
@@ -67,35 +69,82 @@ int test_normalizedRand3()
double ResultDoubleA = 0.0f;
double ResultDoubleB = 0.0f;
double ResultDoubleC = 0.0f;
for(std::size_t i = 0; i < Max; ++i)
{
ResultFloatA += glm::length(glm::normalizedRand3(1.0f, 1.0f));
ResultDoubleA += glm::length(glm::normalizedRand3(1.0f, 1.0f));
ResultFloatB += glm::length(glm::normalizedRand3(2.0f, 2.0f));
ResultDoubleB += glm::length(glm::normalizedRand3(2.0, 2.0));
ResultFloatC += glm::length(glm::normalizedRand3(1.0f, 3.0f));
ResultDoubleC += glm::length(glm::normalizedRand3(1.0, 3.0));
ResultFloatA += glm::length(glm::sphericalRand(1.0f));
ResultDoubleA += glm::length(glm::sphericalRand(1.0));
ResultFloatB += glm::length(glm::sphericalRand(2.0f));
ResultDoubleB += glm::length(glm::sphericalRand(2.0));
ResultFloatC += glm::length(glm::sphericalRand(3.0f));
ResultDoubleC += glm::length(glm::sphericalRand(3.0));
}
Error += glm::equalEpsilon(ResultFloatA, float(Max), 100.0f) ? 0 : 1;
Error += glm::equalEpsilon(ResultDoubleA, double(Max), 100.0) ? 0 : 1;
Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 100.0001f) ? 0 : 1;
Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 100.0001) ? 0 : 1;
Error += (ResultFloatC >= float(Max) && ResultFloatC <= float(Max * 3)) ? 0 : 1;
Error += (ResultDoubleC >= double(Max) && ResultDoubleC <= double(Max * 3)) ? 0 : 1;
Error += glm::equalEpsilon(ResultFloatA, float(Max), 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(ResultDoubleA, double(Max), 0.0001) ? 0 : 1;
Error += glm::equalEpsilon(ResultFloatB, float(Max * 2), 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(ResultDoubleB, double(Max * 2), 0.0001) ? 0 : 1;
Error += glm::equalEpsilon(ResultFloatC, float(Max * 3), 0.01f) ? 0 : 1;
Error += glm::equalEpsilon(ResultDoubleC, double(Max * 3), 0.01) ? 0 : 1;
assert(!Error);
}
return Error;
}
*/
int test_diskRand()
{
int Error = 0;
{
float ResultFloat = 0.0f;
double ResultDouble = 0.0f;
for(std::size_t i = 0; i < 100000; ++i)
{
ResultFloat += glm::length(glm::diskRand(2.0f));
ResultDouble += glm::length(glm::diskRand(2.0));
}
Error += ResultFloat < 200000.f ? 0 : 1;
Error += ResultDouble < 200000.0 ? 0 : 1;
assert(!Error);
}
return Error;
}
int test_ballRand()
{
int Error = 0;
{
float ResultFloat = 0.0f;
double ResultDouble = 0.0f;
for(std::size_t i = 0; i < 100000; ++i)
{
ResultFloat += glm::length(glm::ballRand(2.0f));
ResultDouble += glm::length(glm::ballRand(2.0));
}
Error += ResultFloat < 200000.f ? 0 : 1;
Error += ResultDouble < 200000.0 ? 0 : 1;
assert(!Error);
}
return Error;
}
int main()
{
int Error = 0;
Error += test_linearRand();
//Error += test_normalizedRand2();
//Error += test_normalizedRand3();
Error += test_circularRand();
Error += test_sphericalRand();
Error += test_diskRand();
Error += test_ballRand();
return Error;
}