Fixed half precision implementation
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@@ -200,7 +200,7 @@ int test_quat_slerp()
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// Testing almost equal quaternions (this test should pass through the linear interpolation)
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// Must be 0 0.00X 0 0.99999
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glm::quat almostid = glm::slerp(id, glm::angleAxis(0.1f, 0.0f, 1.0f, 0.0f), 0.5f);
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glm::quat almostid = glm::slerp(id, glm::angleAxis(0.1f, glm::vec3(0.0f, 1.0f, 0.0f)), 0.5f);
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return Error;
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}
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