Added more tests

This commit is contained in:
Christophe Riccio
2018-08-12 17:49:41 +02:00
parent 02c4d8b15e
commit 2a20695ce5
2 changed files with 205 additions and 21 deletions

View File

@@ -1,23 +1,59 @@
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/matrix_double2x2.hpp>
#include <glm/ext/matrix_double2x3.hpp>
#include <glm/ext/matrix_double2x4.hpp>
#include <glm/ext/matrix_double3x2.hpp>
#include <glm/ext/matrix_double3x3.hpp>
#include <glm/ext/matrix_double3x4.hpp>
#include <glm/ext/matrix_double4x2.hpp>
#include <glm/ext/matrix_double4x3.hpp>
#include <glm/ext/matrix_double4x4.hpp>
#include <glm/ext/vector_double2.hpp>
#include <glm/ext/vector_double3.hpp>
#include <glm/ext/vector_double4.hpp>
#include <glm/ext/matrix_float2x2.hpp>
#include <glm/ext/matrix_float2x3.hpp>
#include <glm/ext/matrix_float2x4.hpp>
#include <glm/ext/matrix_float3x2.hpp>
#include <glm/ext/matrix_float3x3.hpp>
#include <glm/ext/matrix_float3x4.hpp>
#include <glm/ext/matrix_float4x2.hpp>
#include <glm/ext/matrix_float4x3.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
int test_equal()
template <typename matType, typename vecType>
static int test_equal()
{
typedef typename matType::value_type valType;
valType const Epsilon(0.001f);
valType const One(1);
valType const Two(2);
int Error = 0;
Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1;
Error += glm::all(glm::equal(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0;
Error += glm::all(glm::equal(matType(One), matType(One), Epsilon)) ? 0 : 1;
Error += glm::all(glm::equal(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0;
return Error;
}
int test_notEqual()
template <typename matType, typename vecType>
static int test_notEqual()
{
typedef typename matType::value_type valType;
valType const Epsilon(0.001f);
valType const One(1);
valType const Two(2);
int Error = 0;
Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(1), 0.001f)) ? 0 : 1;
Error += !glm::any(glm::notEqual(glm::mat4x3(1), glm::mat4x3(2), glm::vec4(0.001f))) ? 1 : 0;
Error += !glm::any(glm::notEqual(matType(One), matType(One), Epsilon)) ? 0 : 1;
Error += !glm::any(glm::notEqual(matType(One), matType(Two), vecType(Epsilon))) ? 1 : 0;
return Error;
}
@@ -26,8 +62,45 @@ int main()
{
int Error = 0;
Error += test_equal();
Error += test_notEqual();
Error += test_equal<glm::mat2x2, glm::vec2>();
Error += test_equal<glm::mat2x3, glm::vec2>();
Error += test_equal<glm::mat2x4, glm::vec2>();
Error += test_equal<glm::mat3x2, glm::vec3>();
Error += test_equal<glm::mat3x3, glm::vec3>();
Error += test_equal<glm::mat3x4, glm::vec3>();
Error += test_equal<glm::mat4x2, glm::vec4>();
Error += test_equal<glm::mat4x3, glm::vec4>();
Error += test_equal<glm::mat4x4, glm::vec4>();
Error += test_equal<glm::dmat2x2, glm::dvec2>();
Error += test_equal<glm::dmat2x3, glm::dvec2>();
Error += test_equal<glm::dmat2x4, glm::dvec2>();
Error += test_equal<glm::dmat3x2, glm::dvec3>();
Error += test_equal<glm::dmat3x3, glm::dvec3>();
Error += test_equal<glm::dmat3x4, glm::dvec3>();
Error += test_equal<glm::dmat4x2, glm::dvec4>();
Error += test_equal<glm::dmat4x3, glm::dvec4>();
Error += test_equal<glm::dmat4x4, glm::dvec4>();
Error += test_notEqual<glm::mat2x2, glm::vec2>();
Error += test_notEqual<glm::mat2x3, glm::vec2>();
Error += test_notEqual<glm::mat2x4, glm::vec2>();
Error += test_notEqual<glm::mat3x2, glm::vec3>();
Error += test_notEqual<glm::mat3x3, glm::vec3>();
Error += test_notEqual<glm::mat3x4, glm::vec3>();
Error += test_notEqual<glm::mat4x2, glm::vec4>();
Error += test_notEqual<glm::mat4x3, glm::vec4>();
Error += test_notEqual<glm::mat4x4, glm::vec4>();
Error += test_notEqual<glm::dmat2x2, glm::dvec2>();
Error += test_notEqual<glm::dmat2x3, glm::dvec2>();
Error += test_notEqual<glm::dmat2x4, glm::dvec2>();
Error += test_notEqual<glm::dmat3x2, glm::dvec3>();
Error += test_notEqual<glm::dmat3x3, glm::dvec3>();
Error += test_notEqual<glm::dmat3x4, glm::dvec3>();
Error += test_notEqual<glm::dmat4x2, glm::dvec4>();
Error += test_notEqual<glm::dmat4x3, glm::dvec4>();
Error += test_notEqual<glm::dmat4x4, glm::dvec4>();
return Error;
}