Added and to *GLM_EXT_scalar_common* and *GLM_EXT_vector_common*
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@ -151,6 +151,30 @@ namespace glm
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template<typename genType>
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template<typename genType>
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GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
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GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam T floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see ext_scalar_common extension.
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template<typename genType>
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GLM_FUNC_DECL int iround(genType const& x);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam T floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see ext_scalar_common extension.
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template<typename genType>
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GLM_FUNC_DECL uint uround(genType const& x);
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/// @}
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/// @}
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}//namespace glm
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}//namespace glm
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@ -149,4 +149,22 @@ namespace glm
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genType const Mirror = Clamp + Rest;
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genType const Mirror = Clamp + Rest;
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return mix(Rest, static_cast<genType>(1) - Rest, Mirror >= static_cast<genType>(1));
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return mix(Rest, static_cast<genType>(1) - Rest, Mirror >= static_cast<genType>(1));
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}
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}
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template<typename genType>
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GLM_FUNC_QUALIFIER int iround(genType const& x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
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assert(static_cast<genType>(0.0) <= x);
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return static_cast<int>(x + static_cast<genType>(0.5));
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}
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template<typename genType>
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GLM_FUNC_QUALIFIER uint uround(genType const& x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
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assert(static_cast<genType>(0.0) <= x);
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return static_cast<uint>(x + static_cast<genType>(0.5));
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}
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}//namespace glm
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}//namespace glm
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@ -198,6 +198,30 @@ namespace glm
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template<length_t L, typename T, qualifier Q>
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord);
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GLM_FUNC_DECL vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam T floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see ext_vector_common extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam T floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see ext_vector_common extension.
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
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/// @}
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/// @}
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}//namespace glm
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}//namespace glm
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@ -126,4 +126,22 @@ namespace glm
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vec<L, T, Q> const Mirror = Clamp + Rest;
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vec<L, T, Q> const Mirror = Clamp + Rest;
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return mix(Rest, vec<L, T, Q>(1) - Rest, glm::greaterThanEqual(Mirror, vec<L, T, Q>(1)));
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return mix(Rest, vec<L, T, Q>(1) - Rest, glm::greaterThanEqual(Mirror, vec<L, T, Q>(1)));
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}
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
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assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
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return vec<L, int, Q>(x + static_cast<T>(0.5));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
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assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
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return vec<L, uint, Q>(x + static_cast<T>(0.5));
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}
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}//namespace glm
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}//namespace glm
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@ -19,6 +19,8 @@
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#include "../common.hpp"
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#include "../common.hpp"
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#include "../integer.hpp"
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#include "../integer.hpp"
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#include "../exponential.hpp"
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#include "../exponential.hpp"
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#include "../ext/scalar_common.hpp"
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#include "../ext/vector_common.hpp"
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#include <limits>
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#include <limits>
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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@ -35,30 +37,6 @@ namespace glm
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template<typename genIUType>
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template<typename genIUType>
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GLM_FUNC_DECL genIUType log2(genIUType x);
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GLM_FUNC_DECL genIUType log2(genIUType x);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam T floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see gtc_integer
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
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/// Returns a value equal to the nearest integer to x.
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/// The fraction 0.5 will round in a direction chosen by the
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/// implementation, presumably the direction that is fastest.
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///
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/// @param x The values of the argument must be greater or equal to zero.
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/// @tparam T floating point scalar types.
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///
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/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
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/// @see gtc_integer
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
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/// @}
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/// @}
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} //namespace glm
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} //namespace glm
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@ -30,39 +30,4 @@ namespace detail
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};
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};
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# endif//GLM_HAS_BITSCAN_WINDOWS
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# endif//GLM_HAS_BITSCAN_WINDOWS
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}//namespace detail
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}//namespace detail
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template<typename genType>
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GLM_FUNC_QUALIFIER int iround(genType x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'iround' only accept floating-point inputs");
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assert(static_cast<genType>(0.0) <= x);
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return static_cast<int>(x + static_cast<genType>(0.5));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, int, Q> iround(vec<L, T, Q> const& x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'iround' only accept floating-point inputs");
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assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
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return vec<L, int, Q>(x + static_cast<T>(0.5));
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}
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template<typename genType>
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GLM_FUNC_QUALIFIER uint uround(genType x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'uround' only accept floating-point inputs");
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assert(static_cast<genType>(0.0) <= x);
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return static_cast<uint>(x + static_cast<genType>(0.5));
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, uint, Q> uround(vec<L, T, Q> const& x)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'uround' only accept floating-point inputs");
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assert(all(lessThanEqual(vec<L, T, Q>(0), x)));
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return vec<L, uint, Q>(x + static_cast<T>(0.5));
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}
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}//namespace glm
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}//namespace glm
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@ -57,6 +57,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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#### Features:
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#### Features:
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- Added *GLM_EXT_scalar_reciprocal* with tests
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- Added *GLM_EXT_scalar_reciprocal* with tests
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- Added *GLM_EXT_vector_reciprocal* with tests
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- Added *GLM_EXT_vector_reciprocal* with tests
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- Added `glm::iround` and `glm::uround` to *GLM_EXT_scalar_common* and *GLM_EXT_vector_common*
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#### Improvements:
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#### Improvements:
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- Added `constexpr` qualifier for `cross` product #1040
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- Added `constexpr` qualifier for `cross` product #1040
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@ -298,6 +298,36 @@ static int test_mirrorRepeat()
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return Error;
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return Error;
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}
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}
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static int test_iround()
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{
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int Error = 0;
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for(float f = 0.0f; f < 3.1f; f += 0.05f)
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{
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int RoundFast = static_cast<int>(glm::iround(f));
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int RoundSTD = static_cast<int>(glm::round(f));
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Error += RoundFast == RoundSTD ? 0 : 1;
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assert(!Error);
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}
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return Error;
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}
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static int test_uround()
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{
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int Error = 0;
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for(float f = 0.0f; f < 3.1f; f += 0.05f)
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{
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int RoundFast = static_cast<int>(glm::uround(f));
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int RoundSTD = static_cast<int>(glm::round(f));
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Error += RoundFast == RoundSTD ? 0 : 1;
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assert(!Error);
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}
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return Error;
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}
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int main()
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int main()
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{
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{
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int Error = 0;
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int Error = 0;
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@ -323,5 +353,8 @@ int main()
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Error += test_mirrorClamp();
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Error += test_mirrorClamp();
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Error += test_mirrorRepeat();
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Error += test_mirrorRepeat();
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Error += test_iround();
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Error += test_uround();
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return Error;
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return Error;
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}
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}
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@ -303,6 +303,36 @@ static int test_mirrorRepeat()
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return Error;
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return Error;
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}
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}
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static int test_iround()
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{
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int Error = 0;
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for(float f = 0.0f; f < 3.1f; f += 0.05f)
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{
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int RoundFast = static_cast<int>(glm::iround(f));
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int RoundSTD = static_cast<int>(glm::round(f));
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Error += RoundFast == RoundSTD ? 0 : 1;
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assert(!Error);
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}
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return Error;
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}
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static int test_uround()
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{
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int Error = 0;
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for(float f = 0.0f; f < 3.1f; f += 0.05f)
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{
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int RoundFast = static_cast<int>(glm::uround(f));
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int RoundSTD = static_cast<int>(glm::round(f));
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Error += RoundFast == RoundSTD ? 0 : 1;
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assert(!Error);
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}
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return Error;
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}
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int main()
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int main()
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{
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{
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int Error = 0;
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int Error = 0;
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@ -328,5 +358,8 @@ int main()
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Error += test_mirrorClamp();
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Error += test_mirrorClamp();
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Error += test_mirrorRepeat();
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Error += test_mirrorRepeat();
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Error += test_iround();
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Error += test_uround();
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return Error;
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return Error;
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}
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}
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