cleanup : Remove trailing whitespaces.
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@ -85,7 +85,7 @@ namespace glm
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# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
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# endif//!GLM_HAS_DEFAULTED_FUNCTIONS
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template<typename T, qualifier Q>
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template<typename T, qualifier Q>
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template<typename U>
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template<typename U>
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v)
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GLM_FUNC_QUALIFIER GLM_CONSTEXPR_CXX14 vec<1, T, Q> & vec<1, T, Q>::operator=(vec<1, U, Q> const& v)
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{
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{
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this->x = static_cast<T>(v.x);
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this->x = static_cast<T>(v.x);
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@ -124,7 +124,7 @@ namespace glm
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T const& yaw,
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T const& yaw,
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T const& pitch,
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T const& pitch,
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T const& roll);
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T const& roll);
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
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/// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X).
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/// @see gtx_euler_angles
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/// @see gtx_euler_angles
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template <typename T>
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template <typename T>
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@ -240,7 +240,7 @@ namespace glm
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T & t1,
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T & t1,
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T & t2,
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T & t2,
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T & t3);
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T & t3);
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/// Extracts the (Y * X * Z) Euler angles from the rotation matrix M
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/// Extracts the (Y * X * Z) Euler angles from the rotation matrix M
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/// @see gtx_euler_angles
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/// @see gtx_euler_angles
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template <typename T>
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template <typename T>
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