Fixed warnings
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@@ -332,7 +332,7 @@ namespace mix_
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T Result;
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};
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entry<float, bool> TestBool[] =
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entry<float, bool> const TestBool[] =
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{
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{0.0f, 1.0f, false, 0.0f},
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{0.0f, 1.0f, true, 1.0f},
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@@ -340,7 +340,7 @@ namespace mix_
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{-1.0f, 1.0f, true, 1.0f}
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};
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entry<float, float> TestFloat[] =
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entry<float, float> const TestFloat[] =
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{
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{0.0f, 1.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 1.0f, 1.0f},
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@@ -348,7 +348,7 @@ namespace mix_
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{-1.0f, 1.0f, 1.0f, 1.0f}
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};
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entry<glm::vec2, bool> TestVec2Bool[] =
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entry<glm::vec2, bool> const TestVec2Bool[] =
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{
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{glm::vec2(0.0f), glm::vec2(1.0f), false, glm::vec2(0.0f)},
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{glm::vec2(0.0f), glm::vec2(1.0f), true, glm::vec2(1.0f)},
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@@ -356,7 +356,7 @@ namespace mix_
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{glm::vec2(-1.0f), glm::vec2(1.0f), true, glm::vec2(1.0f)}
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};
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entry<glm::vec2, glm::bvec2> TestBVec2[] =
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entry<glm::vec2, glm::bvec2> const TestBVec2[] =
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{
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{glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(false), glm::vec2(0.0f)},
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{glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)},
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@@ -365,7 +365,7 @@ namespace mix_
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{glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true, false), glm::vec2(1.0f, -1.0f)}
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};
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entry<glm::vec3, bool> TestVec3Bool[] =
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entry<glm::vec3, bool> const TestVec3Bool[] =
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{
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{glm::vec3(0.0f), glm::vec3(1.0f), false, glm::vec3(0.0f)},
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{glm::vec3(0.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)},
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@@ -373,7 +373,7 @@ namespace mix_
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{glm::vec3(-1.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)}
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};
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entry<glm::vec3, glm::bvec3> TestBVec3[] =
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entry<glm::vec3, glm::bvec3> const TestBVec3[] =
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{
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{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(0.0f)},
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{glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)},
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@@ -382,7 +382,7 @@ namespace mix_
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{glm::vec3(1.0f, 2.0f, 3.0f), glm::vec3(4.0f, 5.0f, 6.0f), glm::bvec3(true, false, true), glm::vec3(4.0f, 2.0f, 6.0f)}
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};
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entry<glm::vec4, bool> TestVec4Bool[] =
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entry<glm::vec4, bool> const TestVec4Bool[] =
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{
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{glm::vec4(0.0f), glm::vec4(1.0f), false, glm::vec4(0.0f)},
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{glm::vec4(0.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)},
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@@ -390,7 +390,7 @@ namespace mix_
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{glm::vec4(-1.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)}
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};
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entry<glm::vec4, glm::bvec4> TestBVec4[] =
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entry<glm::vec4, glm::bvec4> const TestBVec4[] =
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{
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{glm::vec4(0.0f, 0.0f, 1.0f, 1.0f), glm::vec4(2.0f, 2.0f, 3.0f, 3.0f), glm::bvec4(false, true, false, true), glm::vec4(0.0f, 2.0f, 1.0f, 3.0f)},
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{glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
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@@ -153,7 +153,7 @@ int test_U3x10_1x2()
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}
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glm::u8vec4 const v0(0xff, 0x77, 0x0, 0x33);
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glm::uint32 const p0 = *(glm::uint32*)(&v0[0]);
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glm::uint32 const p0 = *reinterpret_cast<glm::uint32 const*>(&v0[0]);
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glm::uint32 const r0 = 0x330077ff;
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Error += p0 == r0 ? 0 : 1;
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