Merge branch '0.9.3' into 0.9.4
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@@ -250,7 +250,7 @@ namespace glm
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Result[3][2] = - (valType(2) * zFar * zNear) / (zFar - zNear);
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat4x4<valType> perspectiveFov
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(
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@@ -267,7 +267,7 @@ namespace glm
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valType rad = glm::radians(fov);
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#endif
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valType h = glm::cos(valType(0.5) * rad) / glm::sin(valType(0.5) * rad);
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valType w = h * height / width;
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valType w = h * height / width; ///todo max(width , Height) / min(width , Height)?
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detail::tmat4x4<valType> Result(valType(0));
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Result[0][0] = w;
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@@ -23,8 +23,8 @@ namespace detail
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return std::string();
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va_start(list, msg);
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// Ticket #123
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#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER_VC >= GLM_COMPILER_VC2005))
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#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2005))
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vsprintf_s(text, STRING_BUFFER, msg, list);
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#else//
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vsprintf(text, msg, list);
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