Merge branch '0.9.1' into 0.9.2
This commit is contained in:
@@ -1206,7 +1206,7 @@ namespace glm
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'mix' only accept floating-point inputs");
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#if(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_VC)
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#if(GLM_COMPILER & GLM_COMPILER_VC)
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return typename genType::bool_type(_isnan(x));
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#else
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return typename genType::bool_type(std::isnan(x));
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@@ -1257,7 +1257,7 @@ namespace glm
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'isinf' only accept floating-point inputs");
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#if(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_VC)
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#if(GLM_COMPILER & GLM_COMPILER_VC)
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return typename genType::bool_type(_fpclass(x) == _FPCLASS_NINF || _fpclass(x) == _FPCLASS_PINF);
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#else
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return typename genType::bool_type(std::isinf(x));
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@@ -274,7 +274,7 @@ namespace glm
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Result |= (1 << (sizeof(genIUType) * 8 - 1)) & (1 << (Offset + Bits - 1));
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genIUType Mask = 0;
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for(std::size_t Bit = Offset; Bit < Bits; ++Bit)
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for(int Bit = Offset; Bit < Bits; ++Bit)
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Mask |= (1 << Bit);
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return Result | ((Mask & Value) >> Offset);
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@@ -339,7 +339,7 @@ namespace glm
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return Base;
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genIUType Mask = 0;
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for(std::size_t Bit = Offset; Bit < Offset + Bits; ++Bit)
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for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
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Mask |= (1 << Bit);
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return (Base & ~Mask) | (Insert & Mask);
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@@ -1064,7 +1064,7 @@ inline void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m
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Result[0] = TmpA4;
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Result[1] = TmpB4;
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Result[2] = TmpC4;
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Result[2] = _mm_set_ps(1, 0, 0, 0);
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Result[3] = _mm_set_ps(1, 0, 0, 0);
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//detail::tmat4x4<valType> Result(detail::tmat4x4<valType>::null);
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//Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2];
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@@ -167,13 +167,13 @@
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// Report compiler detection
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#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPILER_DISPLAYED))
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# define GLM_MESSAGE_COMPILER_DISPLAYED
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# if(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_VC)
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# if(GLM_COMPILER & GLM_COMPILER_VC)
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# pragma message("GLM: Visual C++ compiler detected")
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# elif(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_GCC)
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# elif(GLM_COMPILER & GLM_COMPILER_GCC)
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# pragma message("GLM: GCC compiler detected")
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# elif(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_BC)
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# elif(GLM_COMPILER & GLM_COMPILER_BC)
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# pragma message("GLM: Borland compiler detected but not supported")
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# elif(defined(GLM_COMPILER) && GLM_COMPILER & GLM_COMPILER_CODEWARRIOR)
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# elif(GLM_COMPILER & GLM_COMPILER_CODEWARRIOR)
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# pragma message("GLM: Codewarrior compiler detected but not supported")
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# else
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# pragma message("GLM: Compiler not detected")
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@@ -401,21 +401,4 @@
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# endif
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#endif//GLM_MESSAGE
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Precision
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#define GLM_PRECISION_NONE 0x00000000
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#define GLM_PRECISION_LOWP_FLOAT 0x00000011
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#define GLM_PRECISION_MEDIUMP_FLOAT 0x00000012
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#define GLM_PRECISION_HIGHP_FLOAT 0x00000013
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#define GLM_PRECISION_LOWP_INT 0x00001100
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#define GLM_PRECISION_MEDIUMP_INT 0x00001200
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#define GLM_PRECISION_HIGHP_INT 0x00001300
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#define GLM_PRECISION_LOWP_UINT 0x00110000
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#define GLM_PRECISION_MEDIUMP_UINT 0x00120000
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#define GLM_PRECISION_HIGHP_UINT 0x00130000
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#endif//glm_setup
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@@ -38,7 +38,7 @@ namespace type
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//////////////////////////
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// Float definition
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#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_FLOAT)
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#if(defined(GLM_PRECISION_HIGHP_FLOAT))
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typedef precision::highp_vec2 vec2;
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typedef precision::highp_vec3 vec3;
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typedef precision::highp_vec4 vec4;
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@@ -51,7 +51,7 @@ namespace type
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typedef precision::highp_mat4x2 mat4x2;
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typedef precision::highp_mat4x3 mat4x3;
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typedef precision::highp_mat4x4 mat4x4;
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#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_FLOAT)
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#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
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typedef precision::mediump_vec2 vec2;
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typedef precision::mediump_vec3 vec3;
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typedef precision::mediump_vec4 vec4;
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@@ -64,7 +64,7 @@ namespace type
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typedef precision::mediump_mat4x2 mat4x2;
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typedef precision::mediump_mat4x3 mat4x3;
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typedef precision::mediump_mat4x4 mat4x4;
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#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_FLOAT)
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#elif(defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::lowp_vec2 vec2;
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typedef precision::lowp_vec3 vec3;
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typedef precision::lowp_vec4 vec4;
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@@ -158,15 +158,15 @@ namespace type
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//////////////////////////
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// Signed integer definition
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#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_INT)
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#if(defined(GLM_PRECISION_HIGHP_INT))
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typedef precision::highp_ivec2 ivec2;
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typedef precision::highp_ivec3 ivec3;
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typedef precision::highp_ivec4 ivec4;
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#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_INT)
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#elif(defined(GLM_PRECISION_MEDIUMP_INT))
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typedef precision::mediump_ivec2 ivec2;
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typedef precision::mediump_ivec3 ivec3;
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typedef precision::mediump_ivec4 ivec4;
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#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_INT)
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#elif(defined(GLM_PRECISION_LOWP_INT))
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typedef precision::lowp_ivec2 ivec2;
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typedef precision::lowp_ivec3 ivec3;
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typedef precision::lowp_ivec4 ivec4;
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@@ -190,15 +190,15 @@ namespace type
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//////////////////////////
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// Unsigned integer definition
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#if(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_HIGHP_UINT)
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#if(defined(GLM_PRECISION_HIGHP_UINT))
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typedef precision::highp_uvec2 uvec2;
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typedef precision::highp_uvec3 uvec3;
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typedef precision::highp_uvec4 uvec4;
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#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_MEDIUMP_UINT)
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#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
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typedef precision::mediump_uvec2 uvec2;
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typedef precision::mediump_uvec3 uvec3;
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typedef precision::mediump_uvec4 uvec4;
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#elif(defined(GLM_PRECISION) && GLM_PRECISION & GLM_PRECISION_LOWP_UINT)
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#elif(defined(GLM_PRECISION_LOWP_UINT))
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typedef precision::lowp_uvec2 uvec2;
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typedef precision::lowp_uvec3 uvec3;
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typedef precision::lowp_uvec4 uvec4;
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@@ -46,7 +46,7 @@ namespace glm
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//! There is no guarantee on the actual precision.
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//! From GLSL 1.30.8 specification
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//! \ingroup core_precision
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typedef mediump_float_t mediump_float;
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typedef mediump_float_t mediump_float;
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//! High precision floating-point numbers.
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//! There is no guarantee on the actual precision.
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//! From GLSL 1.30.8 specification
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@@ -55,18 +55,17 @@ namespace glm
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}
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//namespace precision
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#ifndef GLM_PRECISION
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typedef precision::mediump_float float_t;
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#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_FLOAT)
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typedef precision::highp_float float_t;
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#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_FLOAT)
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typedef precision::mediump_float float_t;
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#elif(GLM_PRECISION & GLM_PRECISION_LOWP_FLOAT)
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typedef precision::lowp_float float_t;
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#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::mediump_float float_t;
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#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::highp_float float_t;
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#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::mediump_float float_t;
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#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
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typedef precision::lowp_float float_t;
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#else
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# pragma message("GLM message: Precisson undefined for float numbers.");
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typedef precision::mediump_float float_t;
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#endif//GLM_PRECISION
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# error "GLM error: multiple default precision requested for floating-point types"
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#endif
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}//namespace type
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}//namespace core
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@@ -54,7 +54,7 @@ namespace glm
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//! There is no guarantee on the actual precision.
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//! From GLSL 1.30.8 specification.
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//! \ingroup core_precision
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typedef detail::mediump_int_t mediump_int;
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typedef detail::mediump_int_t mediump_int;
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//! High precision signed integer.
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//! There is no guarantee on the actual precision.
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//! From GLSL 1.30.8 specification.
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@@ -75,35 +75,33 @@ namespace glm
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//! There is no guarantee on the actual precision.
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//! From GLSL 1.30.8 specification.
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//! \ingroup core_precision
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typedef detail::highp_uint_t highp_uint;
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typedef detail::highp_uint_t highp_uint;
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}
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//namespace precision
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#ifndef GLM_PRECISION
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#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
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typedef precision::mediump_int int_t;
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#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_INT)
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typedef precision::highp_int int_t;
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#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_INT)
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#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
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typedef precision::highp_int int_t;
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#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
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typedef precision::mediump_int int_t;
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#elif(GLM_PRECISION & GLM_PRECISION_LOWP_INT)
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#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
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typedef precision::lowp_int int_t;
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#else
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typedef precision::mediump_int int_t;
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# pragma message("GLM message: Precisson undefined for signed integer number.");
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#endif//GLM_PRECISION
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# error "GLM error: multiple default precision requested for signed interger types"
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#endif
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#ifndef GLM_PRECISION
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#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
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typedef precision::mediump_uint uint_t;
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#elif(GLM_PRECISION & GLM_PRECISION_HIGHP_UINT)
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typedef precision::highp_uint uint_t;
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#elif(GLM_PRECISION & GLM_PRECISION_MEDIUMP_UINT)
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#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
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typedef precision::highp_uint uint_t;
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#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
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typedef precision::mediump_uint uint_t;
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#elif(GLM_PRECISION & GLM_PRECISION_LOWP_UINT)
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typedef precision::lowp_uint uint_t;
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#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
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typedef precision::lowp_uint uint_t;
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#else
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typedef precision::mediump_uint uint_t;
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# pragma message("GLM message: Precisson undefined for unsigned integer number.");
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#endif//GLM_PRECISION
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# error "GLM error: multiple default precision requested for unsigned interger types"
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#endif
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//! Unsigned integer.
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//! From GLSL 1.30.8 specification section 4.1.3 Integers.
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