- Added GTX_texture: levels function

This commit is contained in:
Christophe Riccio
2017-09-20 15:32:29 +02:00
parent a2497e6174
commit 30ee2cd1bb
4 changed files with 34 additions and 8 deletions

View File

@@ -65,6 +65,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
- Added fmin, fmax and fclamp to GTX_extended_min_max #372
- Added EXT_vector_relational: extend equal and notEqual to take an epsilon argument
- Added EXT_vec1: *vec1 types
- Added GTX_texture: levels function
#### Improvements:
- No more default initialization of vector, matrix and quaternion types