- Added GTX_texture: levels function
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@@ -65,6 +65,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Added fmin, fmax and fclamp to GTX_extended_min_max #372
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- Added EXT_vector_relational: extend equal and notEqual to take an epsilon argument
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- Added EXT_vec1: *vec1 types
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- Added GTX_texture: levels function
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#### Improvements:
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- No more default initialization of vector, matrix and quaternion types
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