Refactor split headers as extension files
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@@ -1,6 +1,6 @@
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#include <glm/ext/matrix_relational.hpp>
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#include <glm/matrix_mat4x3.hpp>
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#include <glm/vector_vec4.hpp>
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#include <glm/ext/matrix_mat4x3.hpp>
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#include <glm/ext/vector_vec4.hpp>
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int test_equal()
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{
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@@ -3,9 +3,9 @@
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/vector_dvec1.hpp>
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#include <glm/ext/vector_dvec1_precision.hpp>
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#include <glm/vector_dvec2.hpp>
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#include <glm/vector_dvec3.hpp>
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#include <glm/vector_dvec4.hpp>
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#include <glm/ext/vector_dvec2.hpp>
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#include <glm/ext/vector_dvec3.hpp>
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#include <glm/ext/vector_dvec4.hpp>
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template <typename genType>
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static int test_operators()
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@@ -1,8 +1,8 @@
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#include <glm/ext/vector_ivec1.hpp>
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#include <glm/ext/vector_ivec1_precision.hpp>
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#include <glm/vector_ivec2.hpp>
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#include <glm/vector_ivec3.hpp>
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#include <glm/vector_ivec4.hpp>
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#include <glm/ext/vector_ivec2.hpp>
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#include <glm/ext/vector_ivec3.hpp>
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#include <glm/ext/vector_ivec4.hpp>
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#include <glm/vector_relational.hpp>
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template <typename genType>
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@@ -1,9 +1,9 @@
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#include <glm/ext/vector_uvec1.hpp>
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#include <glm/ext/vector_uvec1_precision.hpp>
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#include <glm/vector_uvec2.hpp>
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#include <glm/vector_uvec3.hpp>
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#include <glm/vector_uvec4.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/ext/vector_uvec2.hpp>
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#include <glm/ext/vector_uvec3.hpp>
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#include <glm/ext/vector_uvec4.hpp>
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#include <glm/ext/vector_relational.hpp>
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template <typename genType>
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static int test_operators()
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@@ -2,9 +2,9 @@
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/vector_vec1.hpp>
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#include <glm/ext/vector_vec1_precision.hpp>
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#include <glm/vector_vec2.hpp>
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#include <glm/vector_vec3.hpp>
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#include <glm/vector_vec4.hpp>
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#include <glm/ext/vector_vec2.hpp>
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#include <glm/ext/vector_vec3.hpp>
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#include <glm/ext/vector_vec4.hpp>
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template <typename genType>
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static int test_operators()
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