Fixed error: comparing floating point with == or != is unsafe
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@@ -1,6 +1,7 @@
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#include <glm/geometric.hpp>
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#include <glm/trigonometric.hpp>
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#include <glm/vector_relational.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/gtc/vec1.hpp>
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#include <limits>
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@@ -130,14 +131,14 @@ namespace reflect
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glm::vec2 A(1.0f,-1.0f);
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glm::vec2 B(0.0f, 1.0f);
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glm::vec2 C = glm::reflect(A, B);
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Error += C == glm::vec2(1.0, 1.0) ? 0 : 1;
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Error += glm::all(glm::equal(C, glm::vec2(1.0, 1.0), 0.0001f)) ? 0 : 1;
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}
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{
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glm::dvec2 A(1.0f,-1.0f);
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glm::dvec2 B(0.0f, 1.0f);
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glm::dvec2 C = glm::reflect(A, B);
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Error += C == glm::dvec2(1.0, 1.0) ? 0 : 1;
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Error += glm::all(glm::equal(C, glm::dvec2(1.0, 1.0), 0.0001)) ? 0 : 1;
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}
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return Error;
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@@ -154,14 +155,14 @@ namespace refract
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float A(-1.0f);
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float B(1.0f);
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float C = glm::refract(A, B, 0.5f);
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Error += glm::epsilonEqual(C, -1.0f, 0.0001f) ? 0 : 1;
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Error += glm::equal(C, -1.0f, 0.0001f) ? 0 : 1;
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}
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{
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glm::vec2 A(0.0f,-1.0f);
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glm::vec2 B(0.0f, 1.0f);
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glm::vec2 C = glm::refract(A, B, 0.5f);
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Error += glm::all(glm::epsilonEqual(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1;
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Error += glm::all(glm::equal(C, glm::vec2(0.0, -1.0), 0.0001f)) ? 0 : 1;
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}
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{
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