Updated doxygen for 0.9.6 API
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<title>0.9.6: matrix_decompose.hpp Source File</title>
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 <span id="projectnumber">0.9.5</span>
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<div id="projectname">0.9.6
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<li class="navelem"><a class="el" href="dir_885cc87fac2d91e269af0a5a959fa5f6.html">E:</a></li><li class="navelem"><a class="el" href="dir_153b03dd71a7bff437c38ec53cb2e014.html">Source</a></li><li class="navelem"><a class="el" href="dir_0c6652232a835be54bedd6cfd7502504.html">G-Truc</a></li><li class="navelem"><a class="el" href="dir_e2c7faa62a52820b5be8795affd6e495.html">glm</a></li><li class="navelem"><a class="el" href="dir_5cf96241cdcf6779b80e104875f9716f.html">glm</a></li><li class="navelem"><a class="el" href="dir_5d3642ea3c7f2dae4a957f2cf472c9ae.html">gtx</a></li> </ul>
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<div class="title">mat4x3.hpp</div> </div>
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<div class="title">matrix_decompose.hpp</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#ifndef GLM_MAT4X3_INCLUDED</span></div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor"></span><span class="preprocessor">#define GLM_MAT4X3_INCLUDED</span></div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor"></span></div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "detail/type_mat4x3.hpp"</span></div>
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<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> </div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="keyword">namespace </span>glm</div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> {</div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  <span class="keyword">typedef</span> detail::tmat4x3<float, lowp> <a class="code" href="a00169.html#gaa5fb99108b51e3032c21dd5d1d4bf778">lowp_mat4x3</a>;</div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  </div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>  <span class="keyword">typedef</span> detail::tmat4x3<float, mediump> <a class="code" href="a00169.html#ga3ab303f594c1aa54d4b05f75f5f976cc">mediump_mat4x3</a>;</div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  </div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keyword">typedef</span> detail::tmat4x3<float, highp> <a class="code" href="a00169.html#gaf06776feb18015cc4a11aa6cf99464df">highp_mat4x3</a>;</div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> </div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> </div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> <span class="preprocessor">#endif//GLM_MAT4X3_INCLUDED</span></div>
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<div class="ttc" id="a00169_html_ga3ab303f594c1aa54d4b05f75f5f976cc"><div class="ttname"><a href="a00169.html#ga3ab303f594c1aa54d4b05f75f5f976cc">glm::mediump_mat4x3</a></div><div class="ttdeci">detail::tmat4x3< float, mediump > mediump_mat4x3</div><div class="ttdoc">4 columns of 3 components matrix of medium precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00122_source.html#l00296">type_mat.hpp:296</a></div></div>
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<div class="ttc" id="a00169_html_gaf06776feb18015cc4a11aa6cf99464df"><div class="ttname"><a href="a00169.html#gaf06776feb18015cc4a11aa6cf99464df">glm::highp_mat4x3</a></div><div class="ttdeci">detail::tmat4x3< float, highp > highp_mat4x3</div><div class="ttdoc">4 columns of 3 components matrix of high precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00122_source.html#l00303">type_mat.hpp:303</a></div></div>
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<div class="ttc" id="a00169_html_gaa5fb99108b51e3032c21dd5d1d4bf778"><div class="ttname"><a href="a00169.html#gaa5fb99108b51e3032c21dd5d1d4bf778">glm::lowp_mat4x3</a></div><div class="ttdeci">detail::tmat4x3< float, lowp > lowp_mat4x3</div><div class="ttdoc">4 columns of 3 components matrix of low precision floating-point numbers. </div><div class="ttdef"><b>Definition:</b> <a href="a00122_source.html#l00289">type_mat.hpp:289</a></div></div>
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<a href="a00069.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> </div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="comment">// Dependencies</span></div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#include "../mat4x4.hpp"</span></div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#include "../vec3.hpp"</span></div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="preprocessor">#include "../vec4.hpp"</span></div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor">#include "../gtc/quaternion.hpp"</span></div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#include "../gtc/matrix_transform.hpp"</span></div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> </div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))</span></div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_decompose extension included")</span></div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="keyword">namespace </span><a class="code" href="a00146.html">glm</a></div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> {</div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> </div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  GLM_FUNC_DECL <span class="keywordtype">bool</span> <a class="code" href="a00206.html#ga0f1245817507156b337798a253577c8b">decompose</a>(</div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  tmat4x4<T, P> <span class="keyword">const</span> & modelMatrix,</div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  tvec3<T, P> & <a class="code" href="a00172.html#ga8f062fcc07e2445500793f2803afebb0">scale</a>, tquat<T, P> & <a class="code" href="a00227.html#ga49b4d082305cdfcfe0a5c184f684a902">orientation</a>, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & <a class="code" href="a00172.html#gac3613dcb6c6916465ad5b7ad5a786175">perspective</a>);</div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span> </div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> </div>
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<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="preprocessor">#include "matrix_decompose.inl"</span></div>
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<div class="ttc" id="a00172_html_gac3613dcb6c6916465ad5b7ad5a786175"><div class="ttname"><a href="a00172.html#gac3613dcb6c6916465ad5b7ad5a786175">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00146_html"><div class="ttname"><a href="a00146.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00031">_noise.hpp:31</a></div></div>
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<div class="ttc" id="a00206_html_ga0f1245817507156b337798a253577c8b"><div class="ttname"><a href="a00206.html#ga0f1245817507156b337798a253577c8b">glm::decompose</a></div><div class="ttdeci">GLM_FUNC_DECL bool decompose(tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)</div><div class="ttdoc">Decomposes a model matrix to translations, rotation and scale components. </div></div>
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<div class="ttc" id="a00172_html_ga8f062fcc07e2445500793f2803afebb0"><div class="ttname"><a href="a00172.html#ga8f062fcc07e2445500793f2803afebb0">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
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<div class="ttc" id="a00227_html_ga49b4d082305cdfcfe0a5c184f684a902"><div class="ttname"><a href="a00227.html#ga49b4d082305cdfcfe0a5c184f684a902">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
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