Completed EXT_*_integer extensions

This commit is contained in:
Christophe
2019-07-12 18:46:08 +02:00
parent 3288df2f89
commit 3a65b7a628
18 changed files with 455 additions and 359 deletions

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@@ -23,7 +23,7 @@
#include <glm/ext/vector_float2.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/ext/vector_float4.hpp>
#include <glm/gtc/ulp.hpp>
#include <glm/ext/scalar_ulp.hpp>
template <typename matType, typename vecType>
static int test_equal()
@@ -70,16 +70,16 @@ static int test_equal_ulps()
int Error = 0;
T const ULP1Plus = glm::next_float(One);
T const ULP1Plus = glm::nextFloat(One);
Error += glm::all(glm::equal(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
T const ULP2Plus = glm::next_float(ULP1Plus);
T const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += !glm::all(glm::equal(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
T const ULP1Minus = glm::prev_float(One);
T const ULP1Minus = glm::prevFloat(One);
Error += glm::all(glm::equal(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
T const ULP2Minus = glm::prev_float(ULP1Minus);
T const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += !glm::all(glm::equal(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
return Error;
@@ -95,16 +95,16 @@ static int test_notEqual_ulps()
int Error = 0;
T const ULP1Plus = glm::next_float(One);
T const ULP1Plus = glm::nextFloat(One);
Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Plus), 1)) ? 0 : 1;
T const ULP2Plus = glm::next_float(ULP1Plus);
T const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += glm::all(glm::notEqual(Ones, mat4(ULP2Plus), 1)) ? 0 : 1;
T const ULP1Minus = glm::prev_float(One);
T const ULP1Minus = glm::prevFloat(One);
Error += !glm::all(glm::notEqual(Ones, mat4(ULP1Minus), 1)) ? 0 : 1;
T const ULP2Minus = glm::prev_float(ULP1Minus);
T const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += glm::all(glm::notEqual(Ones, mat4(ULP2Minus), 1)) ? 0 : 1;
return Error;

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@@ -1,5 +1,6 @@
#include <glm/ext/scalar_relational.hpp>
#include <glm/gtc/ulp.hpp>
#include <glm/ext/scalar_integer.hpp>
#include <glm/ext/scalar_ulp.hpp>
#include <cmath>
static int test_equal_epsilon()
@@ -36,16 +37,16 @@ static int test_equal_ulps()
{
int Error = 0;
float const ULP1Plus = glm::next_float(1.0f);
float const ULP1Plus = glm::nextFloat(1.0f);
Error += glm::equal(1.0f, ULP1Plus, 1) ? 0 : 1;
float const ULP2Plus = glm::next_float(ULP1Plus);
float const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += !glm::equal(1.0f, ULP2Plus, 1) ? 0 : 1;
float const ULP1Minus = glm::prev_float(1.0f);
float const ULP1Minus = glm::prevFloat(1.0f);
Error += glm::equal(1.0f, ULP1Minus, 1) ? 0 : 1;
float const ULP2Minus = glm::prev_float(ULP1Minus);
float const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += !glm::equal(1.0f, ULP2Minus, 1) ? 0 : 1;
return Error;
@@ -55,16 +56,16 @@ static int test_notEqual_ulps()
{
int Error = 0;
float const ULP1Plus = glm::next_float(1.0f);
float const ULP1Plus = glm::nextFloat(1.0f);
Error += !glm::notEqual(1.0f, ULP1Plus, 1) ? 0 : 1;
float const ULP2Plus = glm::next_float(ULP1Plus);
float const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += glm::notEqual(1.0f, ULP2Plus, 1) ? 0 : 1;
float const ULP1Minus = glm::prev_float(1.0f);
float const ULP1Minus = glm::prevFloat(1.0f);
Error += !glm::notEqual(1.0f, ULP1Minus, 1) ? 0 : 1;
float const ULP2Minus = glm::prev_float(ULP1Minus);
float const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += glm::notEqual(1.0f, ULP2Minus, 1) ? 0 : 1;
return Error;

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@@ -7,14 +7,14 @@ static int test_ulp_float_dist()
float A = 1.0f;
float B = glm::next_float(A);
float B = glm::nextFloat(A);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
float C = glm::prev_float(B);
float C = glm::prevFloat(B);
Error += glm::equal(A, C, 0) ? 0 : 1;
int D = glm::float_distance(A, B);
int D = glm::floatDistance(A, B);
Error += D == 1 ? 0 : 1;
int E = glm::float_distance(A, C);
int E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
return Error;
@@ -28,14 +28,14 @@ static int test_ulp_float_step()
for(int i = 10; i < 1000; i *= 10)
{
float B = glm::next_float(A, i);
float B = glm::nextFloat(A, i);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
float C = glm::prev_float(B, i);
float C = glm::prevFloat(B, i);
Error += glm::equal(A, C, 0) ? 0 : 1;
int D = glm::float_distance(A, B);
int D = glm::floatDistance(A, B);
Error += D == i ? 0 : 1;
int E = glm::float_distance(A, C);
int E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
}
@@ -48,14 +48,14 @@ static int test_ulp_double_dist()
double A = 1.0;
double B = glm::next_float(A);
double B = glm::nextFloat(A);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
double C = glm::prev_float(B);
double C = glm::prevFloat(B);
Error += glm::equal(A, C, 0) ? 0 : 1;
glm::int64 const D = glm::float_distance(A, B);
glm::int64 const D = glm::floatDistance(A, B);
Error += D == 1 ? 0 : 1;
glm::int64 const E = glm::float_distance(A, C);
glm::int64 const E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
return Error;
@@ -69,14 +69,14 @@ static int test_ulp_double_step()
for(int i = 10; i < 1000; i *= 10)
{
double B = glm::next_float(A, i);
double B = glm::nextFloat(A, i);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
double C = glm::prev_float(B, i);
double C = glm::prevFloat(B, i);
Error += glm::equal(A, C, 0) ? 0 : 1;
glm::int64 const D = glm::float_distance(A, B);
glm::int64 const D = glm::floatDistance(A, B);
Error += D == i ? 0 : 1;
glm::int64 const E = glm::float_distance(A, C);
glm::int64 const E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
}

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@@ -15,7 +15,7 @@
#include <glm/ext/vector_double3_precision.hpp>
#include <glm/ext/vector_double4.hpp>
#include <glm/ext/vector_double4_precision.hpp>
#include <glm/gtc/ulp.hpp>
#include <glm/ext/vector_ulp.hpp>
template <typename vecType>
static int test_equal()
@@ -79,16 +79,16 @@ static int test_equal_ulps()
int Error = 0;
T const ULP1Plus = glm::next_float(One);
T const ULP1Plus = glm::nextFloat(One);
Error += glm::all(glm::equal(Ones, vec4(ULP1Plus), 1)) ? 0 : 1;
T const ULP2Plus = glm::next_float(ULP1Plus);
T const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += !glm::all(glm::equal(Ones, vec4(ULP2Plus), 1)) ? 0 : 1;
T const ULP1Minus = glm::prev_float(One);
T const ULP1Minus = glm::prevFloat(One);
Error += glm::all(glm::equal(Ones, vec4(ULP1Minus), 1)) ? 0 : 1;
T const ULP2Minus = glm::prev_float(ULP1Minus);
T const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += !glm::all(glm::equal(Ones, vec4(ULP2Minus), 1)) ? 0 : 1;
return Error;
@@ -104,16 +104,16 @@ static int test_notEqual_ulps()
int Error = 0;
T const ULP1Plus = glm::next_float(One);
T const ULP1Plus = glm::nextFloat(One);
Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Plus), 1)) ? 0 : 1;
T const ULP2Plus = glm::next_float(ULP1Plus);
T const ULP2Plus = glm::nextFloat(ULP1Plus);
Error += glm::all(glm::notEqual(Ones, vec4(ULP2Plus), 1)) ? 0 : 1;
T const ULP1Minus = glm::prev_float(One);
T const ULP1Minus = glm::prevFloat(One);
Error += !glm::all(glm::notEqual(Ones, vec4(ULP1Minus), 1)) ? 0 : 1;
T const ULP2Minus = glm::prev_float(ULP1Minus);
T const ULP2Minus = glm::prevFloat(ULP1Minus);
Error += glm::all(glm::notEqual(Ones, vec4(ULP2Minus), 1)) ? 0 : 1;
return Error;

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@@ -10,14 +10,14 @@ static int test_ulp_float_dist()
glm::vec4 const A(1.0f);
glm::vec4 const B = glm::next_float(A);
glm::vec4 const B = glm::nextFloat(A);
Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
glm::vec4 const C = glm::prev_float(B);
glm::vec4 const C = glm::prevFloat(B);
Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
glm::ivec4 const D = glm::float_distance(A, B);
glm::ivec4 const D = glm::floatDistance(A, B);
Error += D == glm::ivec4(1) ? 0 : 1;
glm::ivec4 const E = glm::float_distance(A, C);
glm::ivec4 const E = glm::floatDistance(A, C);
Error += E == glm::ivec4(0) ? 0 : 1;
return Error;
@@ -31,14 +31,14 @@ static int test_ulp_float_step()
for(int i = 10; i < 1000; i *= 10)
{
glm::vec4 const B = glm::next_float(A, i);
glm::vec4 const B = glm::nextFloat(A, i);
Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
glm::vec4 const C = glm::prev_float(B, i);
glm::vec4 const C = glm::prevFloat(B, i);
Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
glm::ivec4 const D = glm::float_distance(A, B);
glm::ivec4 const D = glm::floatDistance(A, B);
Error += D == glm::ivec4(i) ? 0 : 1;
glm::ivec4 const E = glm::float_distance(A, C);
glm::ivec4 const E = glm::floatDistance(A, C);
Error += E == glm::ivec4(0) ? 0 : 1;
}
@@ -51,14 +51,14 @@ static int test_ulp_double_dist()
glm::dvec4 const A(1.0);
glm::dvec4 const B = glm::next_float(A);
glm::dvec4 const B = glm::nextFloat(A);
Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
glm::dvec4 const C = glm::prev_float(B);
glm::dvec4 const C = glm::prevFloat(B);
Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
glm::ivec4 const D(glm::float_distance(A, B));
glm::ivec4 const D(glm::floatDistance(A, B));
Error += D == glm::ivec4(1) ? 0 : 1;
glm::ivec4 const E = glm::float_distance(A, C);
glm::ivec4 const E = glm::floatDistance(A, C);
Error += E == glm::ivec4(0) ? 0 : 1;
return Error;
@@ -72,14 +72,14 @@ static int test_ulp_double_step()
for(int i = 10; i < 1000; i *= 10)
{
glm::dvec4 const B = glm::next_float(A, i);
glm::dvec4 const B = glm::nextFloat(A, i);
Error += glm::any(glm::notEqual(A, B, 0)) ? 0 : 1;
glm::dvec4 const C = glm::prev_float(B, i);
glm::dvec4 const C = glm::prevFloat(B, i);
Error += glm::all(glm::equal(A, C, 0)) ? 0 : 1;
glm::ivec4 const D(glm::float_distance(A, B));
glm::ivec4 const D(glm::floatDistance(A, B));
Error += D == glm::ivec4(i) ? 0 : 1;
glm::ivec4 const E(glm::float_distance(A, C));
glm::ivec4 const E(glm::floatDistance(A, C));
Error += E == glm::ivec4(0) ? 0 : 1;
}