Completed EXT_*_integer extensions

This commit is contained in:
Christophe
2019-07-12 18:46:08 +02:00
parent 3288df2f89
commit 3a65b7a628
18 changed files with 455 additions and 359 deletions

View File

@@ -7,14 +7,14 @@ static int test_ulp_float_dist()
float A = 1.0f;
float B = glm::next_float(A);
float B = glm::nextFloat(A);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
float C = glm::prev_float(B);
float C = glm::prevFloat(B);
Error += glm::equal(A, C, 0) ? 0 : 1;
int D = glm::float_distance(A, B);
int D = glm::floatDistance(A, B);
Error += D == 1 ? 0 : 1;
int E = glm::float_distance(A, C);
int E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
return Error;
@@ -28,14 +28,14 @@ static int test_ulp_float_step()
for(int i = 10; i < 1000; i *= 10)
{
float B = glm::next_float(A, i);
float B = glm::nextFloat(A, i);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
float C = glm::prev_float(B, i);
float C = glm::prevFloat(B, i);
Error += glm::equal(A, C, 0) ? 0 : 1;
int D = glm::float_distance(A, B);
int D = glm::floatDistance(A, B);
Error += D == i ? 0 : 1;
int E = glm::float_distance(A, C);
int E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
}
@@ -48,14 +48,14 @@ static int test_ulp_double_dist()
double A = 1.0;
double B = glm::next_float(A);
double B = glm::nextFloat(A);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
double C = glm::prev_float(B);
double C = glm::prevFloat(B);
Error += glm::equal(A, C, 0) ? 0 : 1;
glm::int64 const D = glm::float_distance(A, B);
glm::int64 const D = glm::floatDistance(A, B);
Error += D == 1 ? 0 : 1;
glm::int64 const E = glm::float_distance(A, C);
glm::int64 const E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
return Error;
@@ -69,14 +69,14 @@ static int test_ulp_double_step()
for(int i = 10; i < 1000; i *= 10)
{
double B = glm::next_float(A, i);
double B = glm::nextFloat(A, i);
Error += glm::notEqual(A, B, 0) ? 0 : 1;
double C = glm::prev_float(B, i);
double C = glm::prevFloat(B, i);
Error += glm::equal(A, C, 0) ? 0 : 1;
glm::int64 const D = glm::float_distance(A, B);
glm::int64 const D = glm::floatDistance(A, B);
Error += D == i ? 0 : 1;
glm::int64 const E = glm::float_distance(A, C);
glm::int64 const E = glm::floatDistance(A, C);
Error += E == 0 ? 0 : 1;
}