Added GLM_FORCE_EXPLICIT_CTOR to require explicit type conversions #269

This commit is contained in:
Christophe Riccio
2014-11-17 22:59:10 +01:00
parent 9c62eee507
commit 3adf263341
17 changed files with 620 additions and 493 deletions

View File

@@ -95,6 +95,14 @@ namespace glm
//////////////////////////////////////
// Convertions
# ifdef GLM_FORCE_EXPLICIT_CTOR
template <typename U, precision Q>
GLM_FUNC_DECL explicit tquat(tquat<U, Q> const & q);
# else
template <typename U, precision Q>
GLM_FUNC_DECL tquat(tquat<U, Q> const & q);
# endif
/// Create a quaternion from two normalized axis
///
/// @param u A first normalized axis
@@ -102,6 +110,7 @@ namespace glm
/// @see gtc_quaternion
/// @see http://lolengine.net/blog/2013/09/18/beautiful-maths-quaternion-from-vectors
GLM_FUNC_DECL explicit tquat(tvec3<T, P> const & u, tvec3<T, P> const & v);
/// Build a quaternion from euler angles (pitch, yaw, roll), in radians.
GLM_FUNC_DECL explicit tquat(tvec3<T, P> const & eulerAngles);
GLM_FUNC_DECL explicit tquat(tmat3x3<T, P> const & m);

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@@ -106,12 +106,21 @@ namespace detail
template <typename T, precision P>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(T const & w, T const & x, T const & y, T const & z)
: x(x), y(y), z(z), w(w)
: x(x), y(y), z(z), w(w)
{}
//////////////////////////////////////////////////////////////
// Conversions
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tquat<U, Q> const & q)
: x(static_cast<T>(q.x))
, y(static_cast<T>(q.y))
, z(static_cast<T>(q.z))
, w(static_cast<T>(q.w))
{}
//template <typename valType>
//GLM_FUNC_QUALIFIER tquat<valType>::tquat
//(