Added 'angle' tests
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@@ -12,16 +12,18 @@
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#include <iostream>
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#include <limits>
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int test_vector_angle_calls()
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int test_angle()
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{
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int Error = 0;
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float AngleA = glm::angle(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0));
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float AngleB = glm::orientedAngle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
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float AngleC = glm::orientedAngle(glm::vec2(0, 1), glm::normalize(glm::vec2(1, 1)));
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float AngleD = glm::orientedAngle(glm::vec3(1, 0, 0), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1));
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return Error;
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int Error = 0;
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float AngleA = glm::angle(glm::vec2(1, 0), glm::normalize(glm::vec2(1, 1)));
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Error += glm::equalEpsilon(AngleA, 45.f, 0.01f) ? 0 : 1;
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float AngleB = glm::angle(glm::vec3(1, 0, 0), glm::normalize(glm::vec3(1, 1, 0)));
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Error += glm::equalEpsilon(AngleB, 45.f, 0.01f) ? 0 : 1;
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float AngleC = glm::angle(glm::vec4(1, 0, 0, 0), glm::normalize(glm::vec4(1, 1, 0, 0)));
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Error += glm::equalEpsilon(AngleC, 45.f, 0.01f) ? 0 : 1;
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return Error;
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}
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int test_orientedAngle_vec2()
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@@ -55,9 +57,9 @@ int test_orientedAngle_vec3()
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int main()
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{
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int Error = 0;
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Error += test_angle();
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Error += test_orientedAngle_vec2();
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Error += test_orientedAngle_vec3();
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Error += test_vector_angle_calls();
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return Error;
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}
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