Added vec2 cross #621
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@@ -56,6 +56,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Added RGBM encoding in GTC_packing #420
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- Added GTX_color_encoding extension
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- Added GTX_vec_swizzle, faster compile time swizzling then swizzle operator #558
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- Added GTX_exterior_product with a vec2 cross implementation #621
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- Added [GLM_ENABLE_EXPERIMENTAL](manual.md#section7_4) to enable experimental features.
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#### Improvements:
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