Added vec2 cross #621
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14
test/gtx/gtx_exterior_product.cpp
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14
test/gtx/gtx_exterior_product.cpp
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#include <glm/gtx/exterior_product.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/vec2.hpp>
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int main()
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{
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int Error = 0;
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float const f = glm::cross(glm::vec2(1.0f, 1.0f), glm::vec2(1.0f, 1.0f));
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Error += glm::epsilonEqual(f, 0.0f, 0.001f) ? 0 : 1;
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return Error;
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}
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