Added PDF manual
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@@ -26,8 +26,9 @@ Thanks for contributing to the project by [submitting issues](https://github.com
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#include <glm/vec3.hpp> // glm::vec3
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#include <glm/vec4.hpp> // glm::vec4
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#include <glm/mat4x4.hpp> // glm::mat4
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#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
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#include <glm/gtc/constants.hpp> // glm::pi
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#include <glm/ext/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale
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#include <glm/ext/matrix_clip_space.hpp> // glm::perspective
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#include <glm/ext/constants.hpp> // glm::pi
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glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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{
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@@ -51,7 +52,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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## Release notes
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### [GLM 0.9.9.1](https://github.com/g-truc/glm/commits/master) - 2018-0X-XX
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### [GLM 0.9.9.1](https://github.com/g-truc/glm/releases/tag/0.9.9.1) - 2018-09-03
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#### Features:
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- Added bitfieldDeinterleave to GTC_bitfield
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- Added missing equal and notEqual with epsilon for quaternion types to GTC_quaternion
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@@ -59,6 +60,7 @@ glm::mat4 camera(float Translate, glm::vec2 const& Rotate)
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- Added missing aligned matrix types to GTC_type_aligned
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- Added C++17 detection
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- Added Visual C++ language standard version detection
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- Added PDF manual build from markdown
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#### Improvements:
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- Added a section to the manual for contributing to GLM
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