Updated API documentation
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<title>0.9.7: GLM_GTC_integer</title>
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<title>0.9.8: GLM_GTC_noise</title>
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<div id="projectname">0.9.7
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<div id="projectname">0.9.8
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<div class="summary">
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<a href="#func-members">Functions</a> </div>
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<div class="headertitle">
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<div class="title">GLM_GTC_integer<div class="ingroups"><a class="el" href="a00160.html">GTC Extensions (Stable)</a></div></div> </div>
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<div class="title">GLM_GTC_noise<div class="ingroups"><a class="el" href="a00154.html">GTC Extensions (Stable)</a></div></div> </div>
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</div><!--header-->
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<div class="contents">
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
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Functions</h2></td></tr>
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<tr class="memitem:ga9bd682e74bfacb005c735305207ec417"><td class="memTemplParams" colspan="2">template<typename genIUType > </td></tr>
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<tr class="memitem:ga9bd682e74bfacb005c735305207ec417"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga9bd682e74bfacb005c735305207ec417">log2</a> (genIUType x)</td></tr>
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<tr class="separator:ga9bd682e74bfacb005c735305207ec417"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga75c6fd2a143fc44e5f7b871abad539e0"><td class="memTemplParams" colspan="2">template<typename genIUType > </td></tr>
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<tr class="memitem:ga75c6fd2a143fc44e5f7b871abad539e0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga75c6fd2a143fc44e5f7b871abad539e0">mod</a> (genIUType x, genIUType y)</td></tr>
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<tr class="separator:ga75c6fd2a143fc44e5f7b871abad539e0"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gac76ae7d82ff22526bcf6d6a1b51af6c3"><td class="memTemplParams" colspan="2">template<typename T , precision P, template< typename, precision > class vecType> </td></tr>
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<tr class="memitem:gac76ae7d82ff22526bcf6d6a1b51af6c3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vecType< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#gac76ae7d82ff22526bcf6d6a1b51af6c3">mod</a> (vecType< T, P > const &x, T y)</td></tr>
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<tr class="separator:gac76ae7d82ff22526bcf6d6a1b51af6c3"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:gaf5ae5330f6b30b4a35fb95f9a73d6134"><td class="memTemplParams" colspan="2">template<typename T , precision P, template< typename, precision > class vecType> </td></tr>
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<tr class="memitem:gaf5ae5330f6b30b4a35fb95f9a73d6134"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vecType< T, P > </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#gaf5ae5330f6b30b4a35fb95f9a73d6134">mod</a> (vecType< T, P > const &x, vecType< T, P > const &y)</td></tr>
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<tr class="separator:gaf5ae5330f6b30b4a35fb95f9a73d6134"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga14e5975486b2b36e747861d3c65b16c1"><td class="memTemplParams" colspan="2">template<typename T , precision P, template< typename, precision > class vecType> </td></tr>
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<tr class="memitem:ga14e5975486b2b36e747861d3c65b16c1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga14e5975486b2b36e747861d3c65b16c1">perlin</a> (vecType< T, P > const &p)</td></tr>
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<tr class="separator:ga14e5975486b2b36e747861d3c65b16c1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memTemplParams" colspan="2">template<typename T , precision P, template< typename, precision > class vecType> </td></tr>
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<tr class="memitem:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga7e103ffffacb322fe2d4863c372ae2fd">perlin</a> (vecType< T, P > const &p, vecType< T, P > const &rep)</td></tr>
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<tr class="separator:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ga05f5ab240c9a3fdeee353636e464c285"><td class="memTemplParams" colspan="2">template<typename T , precision P, template< typename, precision > class vecType> </td></tr>
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<tr class="memitem:ga05f5ab240c9a3fdeee353636e464c285"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T </td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga05f5ab240c9a3fdeee353636e464c285">simplex</a> (vecType< T, P > const &p)</td></tr>
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</table>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<p>Allow to perform bit operations on integer values. </p>
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<p><<a class="el" href="a00044.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtc/integer.hpp</a>> need to be included to use these functionalities. </p>
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<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> <<a class="el" href="a00073.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>> need to be included to use these functionalities. </p>
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<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL genIUType glm::log2 </td>
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<td class="memname">GLM_FUNC_DECL T glm::perlin </td>
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<td>(</td>
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<td class="paramtype">genIUType </td>
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<td class="paramname"><em>x</em></td><td>)</td>
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<p>Returns the log2 of x for integer values. </p>
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<p>Can be reliably using to compute mipmap count from the texture size. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Allow to perform bit operations on integer values. ">GLM_GTC_integer</a> </dd></dl>
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<p>Classic perlin noise. </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL genIUType glm::mod </td>
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<td class="memname">GLM_FUNC_DECL T glm::perlin </td>
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<td>(</td>
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<td class="paramtype">genIUType </td>
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<td class="paramname"><em>x</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">genIUType </td>
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<td class="paramname"><em>y</em> </td>
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<td class="paramtype">vecType< T, P > const & </td>
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<td class="paramname"><em>rep</em> </td>
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<p>Modulus. </p>
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<p>Returns x % y for each component in x using the floating point value y.</p>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">genIUType</td><td>Integer-point scalar or vector types.</td></tr>
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</dl>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Allow to perform bit operations on integer values. ">GLM_GTC_integer</a> </dd>
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<dd>
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<a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
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<p>Periodic perlin noise. </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vecType< T, P > mod </td>
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<td class="memname">GLM_FUNC_DECL T glm::simplex </td>
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<td>(</td>
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<td class="paramtype">vecType< T, P > const & </td>
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<td class="paramname"><em>x</em>, </td>
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<td>)</td>
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<p>Modulus. </p>
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<p>Returns x % y for each component in x using the floating point value y.</p>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">T</td><td>Integer scalar types. </td></tr>
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<tr><td class="paramname">vecType</td><td>vector types.</td></tr>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Allow to perform bit operations on integer values. ">GLM_GTC_integer</a> </dd>
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<dd>
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<a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL vecType< T, P > mod </td>
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<td>(</td>
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<td class="paramtype">vecType< T, P > const & </td>
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<td class="paramname"><em>x</em>, </td>
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<p>Modulus. </p>
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<p>Returns x % y for each component in x using the floating point value y.</p>
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<dl class="tparams"><dt>Template Parameters</dt><dd>
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<table class="tparams">
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<tr><td class="paramname">T</td><td>Integer scalar types. </td></tr>
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<tr><td class="paramname">vecType</td><td>vector types.</td></tr>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Allow to perform bit operations on integer values. ">GLM_GTC_integer</a> </dd>
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<dd>
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<a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> </dd>
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<dd>
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<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
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<p>Simplex noise. </p>
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<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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