Updated API documentation

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Christophe Riccio
2016-09-11 12:44:33 +02:00
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<title>0.9.7: GLM_GTC_integer</title>
<title>0.9.8: GLM_GTC_noise</title>
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<div id="projectname">0.9.8
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<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTC_integer<div class="ingroups"><a class="el" href="a00160.html">GTC Extensions (Stable)</a></div></div> </div>
<div class="title">GLM_GTC_noise<div class="ingroups"><a class="el" href="a00154.html">GTC Extensions (Stable)</a></div></div> </div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga9bd682e74bfacb005c735305207ec417"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga9bd682e74bfacb005c735305207ec417"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga9bd682e74bfacb005c735305207ec417">log2</a> (genIUType x)</td></tr>
<tr class="separator:ga9bd682e74bfacb005c735305207ec417"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga75c6fd2a143fc44e5f7b871abad539e0"><td class="memTemplParams" colspan="2">template&lt;typename genIUType &gt; </td></tr>
<tr class="memitem:ga75c6fd2a143fc44e5f7b871abad539e0"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL genIUType&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga75c6fd2a143fc44e5f7b871abad539e0">mod</a> (genIUType x, genIUType y)</td></tr>
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<tr class="memitem:gac76ae7d82ff22526bcf6d6a1b51af6c3"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:gac76ae7d82ff22526bcf6d6a1b51af6c3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vecType&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#gac76ae7d82ff22526bcf6d6a1b51af6c3">mod</a> (vecType&lt; T, P &gt; const &amp;x, T y)</td></tr>
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<tr class="memitem:gaf5ae5330f6b30b4a35fb95f9a73d6134"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:gaf5ae5330f6b30b4a35fb95f9a73d6134"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vecType&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#gaf5ae5330f6b30b4a35fb95f9a73d6134">mod</a> (vecType&lt; T, P &gt; const &amp;x, vecType&lt; T, P &gt; const &amp;y)</td></tr>
<tr class="separator:gaf5ae5330f6b30b4a35fb95f9a73d6134"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga14e5975486b2b36e747861d3c65b16c1"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:ga14e5975486b2b36e747861d3c65b16c1"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga14e5975486b2b36e747861d3c65b16c1">perlin</a> (vecType&lt; T, P &gt; const &amp;p)</td></tr>
<tr class="separator:ga14e5975486b2b36e747861d3c65b16c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:ga7e103ffffacb322fe2d4863c372ae2fd"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga7e103ffffacb322fe2d4863c372ae2fd">perlin</a> (vecType&lt; T, P &gt; const &amp;p, vecType&lt; T, P &gt; const &amp;rep)</td></tr>
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<tr class="memitem:ga05f5ab240c9a3fdeee353636e464c285"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:ga05f5ab240c9a3fdeee353636e464c285"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00170.html#ga05f5ab240c9a3fdeee353636e464c285">simplex</a> (vecType&lt; T, P &gt; const &amp;p)</td></tr>
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</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Allow to perform bit operations on integer values. </p>
<p>&lt;<a class="el" href="a00044.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtc/integer.hpp</a>&gt; need to be included to use these functionalities. </p>
<p>Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": <a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a> Following Stefan Gustavson's paper "Simplex noise demystified": <a href="http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a> &lt;<a class="el" href="a00073.html" title="GLM_GTC_noise ">glm/gtc/noise.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="ga9bd682e74bfacb005c735305207ec417"></a>
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<td class="memname">GLM_FUNC_DECL genIUType glm::log2 </td>
<td class="memname">GLM_FUNC_DECL T glm::perlin </td>
<td>(</td>
<td class="paramtype">genIUType&#160;</td>
<td class="paramname"><em>x</em></td><td>)</td>
<td class="paramtype">vecType&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>p</em></td><td>)</td>
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<p>Returns the log2 of x for integer values. </p>
<p>Can be reliably using to compute mipmap count from the texture size. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Allow to perform bit operations on integer values. ">GLM_GTC_integer</a> </dd></dl>
<p>Classic perlin noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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<td class="paramname"><em>x</em>, </td>
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<p>Modulus. </p>
<p>Returns x % y for each component in x using the floating point value y.</p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">genIUType</td><td>Integer-point scalar or vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Allow to perform bit operations on integer values. ">GLM_GTC_integer</a> </dd>
<dd>
<a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
<p>Periodic perlin noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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</div>
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<td class="memname">GLM_FUNC_DECL T glm::simplex </td>
<td>(</td>
<td class="paramtype">vecType&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
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<p>Modulus. </p>
<p>Returns x % y for each component in x using the floating point value y.</p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">T</td><td>Integer scalar types. </td></tr>
<tr><td class="paramname">vecType</td><td>vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Allow to perform bit operations on integer values. ">GLM_GTC_integer</a> </dd>
<dd>
<a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
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<td class="paramname"><em>x</em>, </td>
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<td>)</td>
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<p>Modulus. </p>
<p>Returns x % y for each component in x using the floating point value y.</p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">T</td><td>Integer scalar types. </td></tr>
<tr><td class="paramname">vecType</td><td>vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Allow to perform bit operations on integer values. ">GLM_GTC_integer</a> </dd>
<dd>
<a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
<p>Simplex noise. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00170.html" title="Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Art...">GLM_GTC_noise</a> </dd></dl>
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