Updated API documentation

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Christophe Riccio
2016-09-11 12:44:33 +02:00
parent 9f0110f5b0
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<title>0.9.8: GLM_GTX_euler_angles</title>
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<div class="summary">
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTX_common<div class="ingroups"><a class="el" href="a00161.html">GTX Extensions (Experimental)</a></div></div> </div>
<div class="title">GLM_GTX_euler_angles<div class="ingroups"><a class="el" href="a00155.html">GTX Extensions (Experimental)</a></div></div> </div>
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<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:ga2580f50d4064557d62f4a533dfc6c7e3"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P, template&lt; typename, precision &gt; class vecType&gt; </td></tr>
<tr class="memitem:ga2580f50d4064557d62f4a533dfc6c7e3"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL vecType&lt; T, P &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00190.html#ga2580f50d4064557d62f4a533dfc6c7e3">fmod</a> (vecType&lt; T, P &gt; const &amp;v)</td></tr>
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<tr class="memitem:ga74aa7c7462245d83bd5a9edf9c6c2d91"><td class="memTemplParams" colspan="2">template&lt;typename genType &gt; </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Provide functions to increase the compatibility with Cg and HLSL languages. </p>
<p>&lt;<a class="el" href="a00015.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtx/common.hpp</a>&gt; need to be included to use these functionalities. </p>
<p>Build matrices from Euler angles. </p>
<p>&lt;<a class="el" href="a00021.html" title="GLM_GTX_euler_angles ">glm/gtx/euler_angles.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL vecType&lt;T, P&gt; glm::fmod </td>
<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleX </td>
<td>(</td>
<td class="paramtype">vecType&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em></td><td>)</td>
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<p>Similar to 'mod' but with a different rounding and integer support. </p>
<p>Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'</p>
<dl class="section see"><dt>See also</dt><dd><a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a> </dd>
<dd>
<a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> </dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL genType::bool_type glm::isdenormal </td>
<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXY </td>
<td>(</td>
<td class="paramtype">genType const &amp;&#160;</td>
<td class="paramname"><em>x</em></td><td>)</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXYZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t1</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t2</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>t3</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>&#160;</td>
</tr>
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<td></td>
<td>)</td>
<td></td><td></td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleY </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em></td><td>)</td>
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<p>Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. </p>
<p>This format is less precise but can represent values closer to zero.</p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">genType</td><td>Floating-point scalar or vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> </dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
</tr>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYXZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleYZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZ </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZX </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleX</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleZY </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleY</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL void glm::extractEulerAngleXYZ </td>
<td>(</td>
<td class="paramtype">tmat4x4&lt; T, defaultp &gt; const &amp;&#160;</td>
<td class="paramname"><em>M</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t1</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t2</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T &amp;&#160;</td>
<td class="paramname"><em>t3</em>&#160;</td>
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<td>)</td>
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<p>Extracts the (X * Y * Z) Euler angles from the rotation matrix M. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat2x2&lt;T, defaultp&gt; glm::orientate2 </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
<td></td>
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<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat3x3&lt;T, defaultp&gt; glm::orientate3 </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angle</em></td><td>)</td>
<td></td>
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<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat3x3&lt;T, P&gt; glm::orientate3 </td>
<td>(</td>
<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
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<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, P&gt; glm::orientate4 </td>
<td>(</td>
<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
<td></td>
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</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::yawPitchRoll </td>
<td>(</td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>yaw</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramkey"></td>
<td></td>
<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<td></td>
<td>)</td>
<td></td><td></td>
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</div><div class="memdoc">
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00190.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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