Removed macros
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@@ -60,8 +60,8 @@ namespace glm
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/// @see gtc_random
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template <typename genTYpe>
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GLM_FUNC_DECL genTYpe linearRand(
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genTYpe const & Min,
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genTYpe const & Max);
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genTYpe Min,
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genTYpe Max);
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_DECL vecType<T, P> linearRand(
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@@ -75,8 +75,8 @@ namespace glm
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/// @see gtc_random
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template <typename genType>
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GLM_FUNC_DECL genType gaussRand(
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genType const & Mean,
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genType const & Deviation);
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genType Mean,
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genType Deviation);
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/// Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius
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///
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@@ -84,7 +84,7 @@ namespace glm
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/// @see gtc_random
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template <typename T>
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GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
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T const & Radius);
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T Radius);
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/// Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius
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///
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@@ -92,7 +92,7 @@ namespace glm
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/// @see gtc_random
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template <typename T>
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GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
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T const & Radius);
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T Radius);
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/// Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius
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///
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@@ -100,7 +100,7 @@ namespace glm
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/// @see gtc_random
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template <typename T>
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GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
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T const & Radius);
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T Radius);
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/// Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius
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///
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@@ -108,7 +108,7 @@ namespace glm
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/// @see gtc_random
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template <typename T>
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GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
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T const & Radius);
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T Radius);
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/// @}
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}//namespace glm
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