Renamed tvec into vec

This commit is contained in:
Christophe Riccio
2016-12-30 00:03:34 +01:00
parent d7fd5a61da
commit 4dd748f380
31 changed files with 1365 additions and 1365 deletions

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@@ -19,11 +19,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_rgbToSrgb<4, T, P, tvec>
struct compute_rgbToSrgb<4, T, P, vec>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorRGB, T GammaCorrection)
{
return tvec4<T, P>(compute_rgbToSrgb<3, T, P, tvec>::call(tvec3<T, P>(ColorRGB), GammaCorrection), ColorRGB.a);
return tvec4<T, P>(compute_rgbToSrgb<3, T, P, vec>::call(tvec3<T, P>(ColorRGB), GammaCorrection), ColorRGB.a);
}
};
@@ -40,11 +40,11 @@ namespace detail
};
template <typename T, precision P>
struct compute_srgbToRgb<4, T, P, tvec>
struct compute_srgbToRgb<4, T, P, vec>
{
GLM_FUNC_QUALIFIER static tvec4<T, P> call(tvec4<T, P> const& ColorSRGB, T Gamma)
{
return tvec4<T, P>(compute_srgbToRgb<3, T, P, tvec>::call(tvec3<T, P>(ColorSRGB), Gamma), ColorSRGB.a);
return tvec4<T, P>(compute_srgbToRgb<3, T, P, vec>::call(tvec3<T, P>(ColorSRGB), Gamma), ColorSRGB.a);
}
};
}//namespace detail

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@@ -17,7 +17,7 @@ namespace detail
# if GLM_HAS_BITSCAN_WINDOWS
template <precision P, bool Aligned>
struct compute_log2<4, int, P, tvec, false, Aligned>
struct compute_log2<4, int, P, vec, false, Aligned>
{
GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & vec)
{

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@@ -275,9 +275,9 @@ namespace detail
{};
template <precision P>
struct compute_half<1, P, tvec>
struct compute_half<1, P, vec>
{
GLM_FUNC_QUALIFIER static tvec<1, uint16, P> pack(tvec<1, float, P> const & v)
GLM_FUNC_QUALIFIER static vec<1, uint16, P> pack(vec<1, float, P> const & v)
{
int16 const Unpack(detail::toFloat16(v.x));
u16vec1 Packed(uninitialize);
@@ -285,68 +285,68 @@ namespace detail
return Packed;
}
GLM_FUNC_QUALIFIER static tvec<1, float, P> unpack(tvec<1, uint16, P> const & v)
GLM_FUNC_QUALIFIER static vec<1, float, P> unpack(vec<1, uint16, P> const & v)
{
i16vec1 Unpack(uninitialize);
memcpy(&Unpack, &v, sizeof(Unpack));
return tvec<1, float, P>(detail::toFloat32(v.x));
return vec<1, float, P>(detail::toFloat32(v.x));
}
};
template <precision P>
struct compute_half<2, P, tvec>
struct compute_half<2, P, vec>
{
GLM_FUNC_QUALIFIER static tvec<2, uint16, P> pack(tvec<2, float, P> const & v)
GLM_FUNC_QUALIFIER static vec<2, uint16, P> pack(vec<2, float, P> const & v)
{
tvec<2, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y));
vec<2, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y));
u16vec2 Packed(uninitialize);
memcpy(&Packed, &Unpack, sizeof(Packed));
return Packed;
}
GLM_FUNC_QUALIFIER static tvec<2, float, P> unpack(tvec<2, uint16, P> const & v)
GLM_FUNC_QUALIFIER static vec<2, float, P> unpack(vec<2, uint16, P> const & v)
{
i16vec2 Unpack(uninitialize);
memcpy(&Unpack, &v, sizeof(Unpack));
return tvec<2, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
return vec<2, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y));
}
};
template <precision P>
struct compute_half<3, P, tvec>
struct compute_half<3, P, vec>
{
GLM_FUNC_QUALIFIER static tvec<3, uint16, P> pack(tvec<3, float, P> const & v)
GLM_FUNC_QUALIFIER static vec<3, uint16, P> pack(vec<3, float, P> const & v)
{
tvec<3, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z));
vec<3, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z));
u16vec3 Packed(uninitialize);
memcpy(&Packed, &Unpack, sizeof(Packed));
return Packed;
}
GLM_FUNC_QUALIFIER static tvec<3, float, P> unpack(tvec<3, uint16, P> const & v)
GLM_FUNC_QUALIFIER static vec<3, float, P> unpack(vec<3, uint16, P> const & v)
{
i16vec3 Unpack(uninitialize);
memcpy(&Unpack, &v, sizeof(Unpack));
return tvec<3, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
return vec<3, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z));
}
};
template <precision P>
struct compute_half<4, P, tvec>
struct compute_half<4, P, vec>
{
GLM_FUNC_QUALIFIER static tvec<4, uint16, P> pack(tvec<4, float, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, uint16, P> pack(vec<4, float, P> const & v)
{
tvec<4, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w));
vec<4, int16, P> const Unpack(detail::toFloat16(v.x), detail::toFloat16(v.y), detail::toFloat16(v.z), detail::toFloat16(v.w));
u16vec4 Packed(uninitialize);
memcpy(&Packed, &Unpack, sizeof(Packed));
return Packed;
}
GLM_FUNC_QUALIFIER static tvec<4, float, P> unpack(tvec<4, uint16, P> const & v)
GLM_FUNC_QUALIFIER static vec<4, float, P> unpack(vec<4, uint16, P> const & v)
{
i16vec4 Unpack(uninitialize);
memcpy(&Unpack, &v, sizeof(Unpack));
return tvec<4, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w));
return vec<4, float, P>(detail::toFloat32(v.x), detail::toFloat32(v.y), detail::toFloat32(v.z), detail::toFloat32(v.w));
}
};
}//namespace detail
@@ -641,18 +641,18 @@ namespace detail
// Based on Brian Karis http://graphicrants.blogspot.fr/2009/04/rgbm-color-encoding.html
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec<4, T, P> packRGBM(tvec<3, T, P> const & rgb)
GLM_FUNC_QUALIFIER vec<4, T, P> packRGBM(vec<3, T, P> const & rgb)
{
tvec<3, T, P> const Color(rgb * static_cast<T>(1.0 / 6.0));
vec<3, T, P> const Color(rgb * static_cast<T>(1.0 / 6.0));
T Alpha = clamp(max(max(Color.x, Color.y), max(Color.z, static_cast<T>(1e-6))), static_cast<T>(0), static_cast<T>(1));
Alpha = ceil(Alpha * static_cast<T>(255.0)) / static_cast<T>(255.0);
return tvec<4, T, P>(Color / Alpha, Alpha);
return vec<4, T, P>(Color / Alpha, Alpha);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec<3, T, P> unpackRGBM(tvec<4, T, P> const & rgbm)
GLM_FUNC_QUALIFIER vec<3, T, P> unpackRGBM(vec<4, T, P> const & rgbm)
{
return tvec<3, T, P>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast<T>(6);
return vec<3, T, P>(rgbm.x, rgbm.y, rgbm.z) * rgbm.w * static_cast<T>(6);
}
template <int D, precision P, template <int, typename, precision> class vecType>

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@@ -154,7 +154,7 @@ namespace detail
GLM_FUNC_QUALIFIER tquat<T, P>::tquat(tvec3<T, P> const & u, tvec3<T, P> const & v)
{
tvec3<T, P> const LocalW(cross(u, v));
T Dot = detail::compute_dot<tvec<3, T, P>, T, detail::is_aligned<P>::value>::call(u, v);
T Dot = detail::compute_dot<vec<3, T, P>, T, detail::is_aligned<P>::value>::call(u, v);
tquat<T, P> q(T(1) + Dot, LocalW.x, LocalW.y, LocalW.z);
*this = normalize(q);

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@@ -17,7 +17,7 @@ namespace detail
};
template <precision P>
struct compute_rand<1, uint8, P, tvec>
struct compute_rand<1, uint8, P, vec>
{
GLM_FUNC_QUALIFIER static tvec1<uint8, P> call()
{
@@ -27,7 +27,7 @@ namespace detail
};
template <precision P>
struct compute_rand<2, uint8, P, tvec>
struct compute_rand<2, uint8, P, vec>
{
GLM_FUNC_QUALIFIER static tvec2<uint8, P> call()
{
@@ -38,7 +38,7 @@ namespace detail
};
template <precision P>
struct compute_rand<3, uint8, P, tvec>
struct compute_rand<3, uint8, P, vec>
{
GLM_FUNC_QUALIFIER static tvec3<uint8, P> call()
{
@@ -50,7 +50,7 @@ namespace detail
};
template <precision P>
struct compute_rand<4, uint8, P, tvec>
struct compute_rand<4, uint8, P, vec>
{
GLM_FUNC_QUALIFIER static tvec4<uint8, P> call()
{
@@ -258,7 +258,7 @@ namespace detail
template <typename genType>
GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
{
return detail::compute_linearRand<1, genType, highp, tvec>::call(
return detail::compute_linearRand<1, genType, highp, vec>::call(
tvec1<genType, highp>(Min),
tvec1<genType, highp>(Max)).x;
}

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@@ -232,7 +232,7 @@ namespace detail
template <typename genType>
GLM_FUNC_QUALIFIER genType ceilPowerOfTwo(genType value)
{
return detail::compute_ceilPowerOfTwo<1, genType, defaultp, tvec, std::numeric_limits<genType>::is_signed>::call(tvec1<genType, defaultp>(value)).x;
return detail::compute_ceilPowerOfTwo<1, genType, defaultp, vec, std::numeric_limits<genType>::is_signed>::call(tvec1<genType, defaultp>(value)).x;
}
template <int D, typename T, precision P, template <int, typename, precision> class vecType>