Added half literals
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51
glm/core/_literals.hpp
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51
glm/core/_literals.hpp
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/_literals.hpp
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/// @date 2013-05-06 / 2013-05-06
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef glm_core_literals
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#define glm_core_literals
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namespace glm
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{
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#define GLM_CXX11_USER_LITERALS
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#ifdef GLM_CXX11_USER_LITERALS
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GLM_FUNC_QUALIFIER detail::half operator "" _h(long double const s)
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{
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return detail::half(s);
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}
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GLM_FUNC_QUALIFIER float operator "" _f(long double const s)
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{
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return static_cast<float>(s);
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}
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#endif//GLM_CXX11_USER_LITERALS
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}//namespace glm
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#endif//glm_core_literals
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@@ -111,7 +111,7 @@ namespace detail
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detail::half const & y);
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detail::half const & y);
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}//namespace detail
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}//namespace detail
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/// Low half-precision floating-point numbers.
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/// Low half-precision floating-point numbers.
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typedef detail::half lowp_half;
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typedef detail::half lowp_half;
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@@ -102,6 +102,8 @@
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#include "./core/type_float.hpp"
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#include "./core/type_float.hpp"
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#include "./core/type_int.hpp"
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#include "./core/type_int.hpp"
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#include "./core/_literals.hpp"
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#include "./core/type_vec1.hpp"
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#include "./core/type_vec1.hpp"
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#include "./core/type_vec2.hpp"
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#include "./core/type_vec2.hpp"
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#include "./core/type_vec3.hpp"
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#include "./core/type_vec3.hpp"
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