Ticket #176, workaround for Intel compiler which has a bug with lookAt
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@ -402,11 +402,9 @@ namespace glm
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Result[0][2] =-f.x;
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Result[0][2] =-f.x;
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Result[1][2] =-f.y;
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Result[1][2] =-f.y;
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Result[2][2] =-f.z;
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Result[2][2] =-f.z;
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/* Test this instead of translate3D
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Result[3][0] =-dot(s, eye);
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Result[3][0] =-dot(s, eye);
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Result[3][1] =-dot(y, eye);
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Result[3][1] =-dot(u, eye);
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Result[3][2] = dot(f, eye);
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Result[3][2] = dot(f, eye);
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*/
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return Result;
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return translate(Result, -eye);
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}
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}
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}//namespace glm
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}//namespace glm
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