Removed GTX_multiple
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@@ -1,106 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_multiple
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/// @file glm/gtx/multiple.hpp
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/// @date 2009-10-26 / 2011-06-07
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtx_extented_min_max (dependence)
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///
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/// @defgroup gtx_multiple GLM_GTX_multiple
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/// @ingroup gtx
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///
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/// @brief Find the closest number of a number multiple of other number.
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///
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/// <glm/gtx/multiple.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependency:
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#include "../gtc/round.hpp"
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#pragma message("GLM: GLM_GTX_multiple extension is deprecated, use GLM_GTC_round instead.")
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namespace glm
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{
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/// @addtogroup gtx_multiple
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/// @{
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/// Higher multiple number of Source.
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///
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/// @tparam genType Floating-point or integer scalar or vector types.
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/// @param Source
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/// @param Multiple Must be a null or positive value
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///
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/// @see gtx_multiple
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template <typename genType>
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GLM_DEPRECATED GLM_FUNC_DECL genType higherMultiple(
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genType Source,
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genType Multiple);
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/// Higher multiple number of Source.
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///
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/// @tparam genType Floating-point or integer scalar or vector types.
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/// @param Source
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/// @param Multiple Must be a null or positive value
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///
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/// @see gtx_multiple
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> higherMultiple(
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vecType<T, P> const & Source,
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vecType<T, P> const & Multiple);
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/// Lower multiple number of Source.
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///
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/// @tparam genType Floating-point or integer scalar or vector types.
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/// @param Source
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/// @param Multiple Must be a null or positive value
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///
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/// @see gtx_multiple
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template <typename genType>
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GLM_DEPRECATED GLM_FUNC_DECL genType lowerMultiple(
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genType Source,
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genType Multiple);
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/// Lower multiple number of Source.
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///
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/// @tparam genType Floating-point or integer scalar or vector types.
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/// @param Source
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/// @param Multiple Must be a null or positive value
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///
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/// @see gtx_multiple
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> lowerMultiple(
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vecType<T, P> const & Source,
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vecType<T, P> const & Multiple);
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/// @}
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}//namespace glm
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#include "multiple.inl"
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@@ -1,64 +0,0 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_multiple
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/// @file glm/gtx/multiple.inl
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/// @date 2009-10-26 / 2011-06-07
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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//////////////////////
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// higherMultiple
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template <typename genType>
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GLM_FUNC_QUALIFIER genType higherMultiple(genType Source, genType Multiple)
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{
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return detail::compute_ceilMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> higherMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
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{
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return detail::functor2<T, P, vecType>::call(higherMultiple, Source, Multiple);
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}
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//////////////////////
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// lowerMultiple
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template <typename genType>
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GLM_FUNC_QUALIFIER genType lowerMultiple(genType Source, genType Multiple)
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{
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return detail::compute_floorMultiple<std::numeric_limits<genType>::is_iec559, std::numeric_limits<genType>::is_signed>::call(Source, Multiple);
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}
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> lowerMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple)
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{
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return detail::functor2<T, P, vecType>::call(lowerMultiple, Source, Multiple);
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}
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}//namespace glm
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