Fixed mat4x3 = mat2x3 * mat4x2 operator #297
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@@ -432,7 +432,7 @@ namespace glm
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2)
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GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2)
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{
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return tmat4x3<T, P>(
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m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
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