Fixed build
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@@ -18,7 +18,6 @@ void computeNormal(triangle & Triangle)
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#include "../../glm/gtc/matrix_transform.hpp" // glm::translate, glm::rotate, glm::scale
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#include "../../glm/gtc/type_ptr.hpp" // glm::value_ptr
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#include "../../glm/gtc/quaternion.hpp" // glm::quat
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#include "../../glm/gtx/comparison.hpp" // == !=
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//#include "../../glm/ext.hpp"
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glm::vec4 const ClearColor = glm::vec4(glm::vec3(0.0f), 1.0f);
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