diff --git a/glm/core/func_packing.hpp b/glm/core/func_packing.hpp
index 4ce811a1..221f3aca 100644
--- a/glm/core/func_packing.hpp
+++ b/glm/core/func_packing.hpp
@@ -41,80 +41,80 @@ namespace glm
/// @addtogroup core_func_packing
/// @{
- //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
- //! Then, the results are packed into the returned 32-bit unsigned integer.
- //!
- //! The conversion for component c of v to fixed point is done as follows:
- //! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
- //!
- //! The first component of the vector will be written to the least significant bits of the output;
- //! the last component will be written to the most significant bits.
- //!
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
/// @see GLSL packUnorm2x16 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 packUnorm2x16(vec2 const & v);
- //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
- //! Then, the results are packed into the returned 32-bit unsigned integer.
- //!
- //! The conversion for component c of v to fixed point is done as follows:
- //! packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
- //!
- //! The first component of the vector will be written to the least significant bits of the output;
- //! the last component will be written to the most significant bits.
- //!
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
/// @see GLSL packSnorm2x16 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 packSnorm2x16(vec2 const & v);
- //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
- //! Then, the results are packed into the returned 32-bit unsigned integer.
- //!
- //! The conversion for component c of v to fixed point is done as follows:
- //! packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
- //!
- //! The first component of the vector will be written to the least significant bits of the output;
- //! the last component will be written to the most significant bits.
- //!
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
/// @see GLSL packUnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 packUnorm4x8(vec4 const & v);
- //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
- //! Then, the results are packed into the returned 32-bit unsigned integer.
- //!
- //! The conversion for component c of v to fixed point is done as follows:
- //! packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
- //!
- //! The first component of the vector will be written to the least significant bits of the output;
- //! the last component will be written to the most significant bits.
- //!
+ /// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
+ /// Then, the results are packed into the returned 32-bit unsigned integer.
+ ///
+ /// The conversion for component c of v to fixed point is done as follows:
+ /// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
+ ///
+ /// The first component of the vector will be written to the least significant bits of the output;
+ /// the last component will be written to the most significant bits.
+ ///
/// @see GLSL packSnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint32 packSnorm4x8(vec4 const & v);
- //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
- //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
- //!
- //! The conversion for unpacked fixed-point value f to floating point is done as follows:
- //! unpackUnorm2x16: f / 65535.0
- //!
- //! The first component of the returned vector will be extracted from the least significant bits of the input;
- //! the last component will be extracted from the most significant bits.
- //!
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm2x16: f / 65535.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
/// @see GLSL unpackUnorm2x16 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint32 const & p);
- //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
- //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
- //!
- //! The conversion for unpacked fixed-point value f to floating point is done as follows:
- //! unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
- //!
- //! The first component of the returned vector will be extracted from the least significant bits of the input;
- //! the last component will be extracted from the most significant bits.
- //!
+ /// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
/// @see GLSL unpackSnorm2x16 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint32 const & p);
diff --git a/glm/gtc/packing.hpp b/glm/gtc/packing.hpp
index 39f526b9..6e4e7a9c 100644
--- a/glm/gtc/packing.hpp
+++ b/glm/gtc/packing.hpp
@@ -57,6 +57,9 @@ namespace glm
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm1x8: round(clamp(c, 0, +1) * 255.0)
///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm2x8(vec2 const & v)
+ /// @see uint32 packUnorm4x8(vec4 const & v)
/// @see GLSL packUnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint8 packUnorm1x8(float const & v);
@@ -71,6 +74,9 @@ namespace glm
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
+ /// @see gtc_packing
+ /// @see uint8 packUnorm1x8(float const & v)
+ /// @see uint32 packUnorm4x8(vec4 const & v)
/// @see GLSL packUnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
@@ -82,6 +88,9 @@ namespace glm
/// The conversion to fixed point is done as follows:
/// packSnorm1x8: round(clamp(s, -1, +1) * 127.0)
///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm2x8(vec2 const & v)
+ /// @see uint32 packSnorm4x8(vec4 const & v)
/// @see GLSL packSnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint8 packSnorm1x8(float const & s);
@@ -96,6 +105,9 @@ namespace glm
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
+ /// @see gtc_packing
+ /// @see uint8 packSnorm1x8(float const & v)
+ /// @see uint32 packSnorm4x8(vec4 const & v)
/// @see GLSL packSnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
@@ -107,9 +119,21 @@ namespace glm
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)
///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm1x16(float const & v)
+ /// @see uint64 packSnorm4x16(vec4 const & v)
/// @see GLSL packUnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 packUnorm1x16(float v);
+
+ /// First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
+ /// Then, the value is converted to a normalized floating-point value to generate the returned scalar.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnorm1x16: f / 65535.0
+ ///
+ /// @see GLSL unpackUnorm2x16 man page
+ /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
/// First, converts each component of the normalized floating-point value v into 16-bit integer values.
@@ -121,9 +145,24 @@ namespace glm
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
+ /// @see gtc_packing
+ /// @see uint16 packUnorm1x16(float const & v)
+ /// @see uint32 packUnorm2x16(vec2 const & v)
/// @see GLSL packUnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
+
+ /// First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
+ /// Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.
+ ///
+ /// The conversion for unpacked fixed-point value f to floating point is done as follows:
+ /// unpackUnormx4x16: f / 65535.0
+ ///
+ /// The first component of the returned vector will be extracted from the least significant bits of the input;
+ /// the last component will be extracted from the most significant bits.
+ ///
+ /// @see GLSL unpackUnorm2x16 man page
+ /// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 const & p);
/// First, converts the normalized floating-point value v into 16-bit integer value.
@@ -132,6 +171,9 @@ namespace glm
/// The conversion to fixed point is done as follows:
/// packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)
///
+ /// @see gtc_packing
+ /// @see uint32 packSnorm2x16(vec2 const & v)
+ /// @see uint64 packSnorm4x16(vec4 const & v)
/// @see GLSL packSnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint16 packSnorm1x16(float v);
@@ -146,6 +188,9 @@ namespace glm
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
+ /// @see gtc_packing
+ /// @see uint16 packSnorm1x16(float const & v)
+ /// @see uint32 packSnorm2x16(vec2 const & v)
/// @see GLSL packSnorm4x8 man page
/// @see GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);