Start implementation for swizzle operaators. operator+ and operator- have been added.
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				@ -61,9 +61,11 @@ namespace detail
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        N       = number of components in the vector (e.g. 3)
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        E0...3  = what index the n-th element of this swizzle refers to
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    */
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    template <typename Type, typename Class, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
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    template <typename Derived, typename Type, typename Class, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
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    struct swizzle_base
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    {
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        typedef Derived     derived_type;
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        swizzle_base& operator= (const Class& that)
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        {
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            static const int offset_dst[4] = { E0, E1, E2, E3 };
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@ -89,100 +91,135 @@ namespace detail
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    protected:
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        Type&         elem   (size_t i)       { return (reinterpret_cast<Type*>(_buffer))[i]; }
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        const Type&   elem   (size_t i) const { return (reinterpret_cast<const Type*>(_buffer))[i]; }
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        // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
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        // Otherwise, a vec4 containg all swizzles might end up with 1000s of 
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        // Otherwise, a vec4 containing all swizzles might end up with 1000s of 
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        // constructor calls
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        char    _buffer[sizeof(Type) * N];
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    };
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    template <typename Type, typename Class, int N, int E0, int E1, int E2, int E3>
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    struct swizzle_base<Type,Class,N,E0,E1,E2,E3,1>
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    template <typename Derived, typename Type, typename Class, int N, int E0, int E1, int E2, int E3>
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    struct swizzle_base<Derived, Type,Class,N,E0,E1,E2,E3,1>
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    {
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        typedef Derived     derived_type;
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        struct Stub {};
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        swizzle_base& operator= (const Stub& that) {}
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    protected:
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        Type&         elem   (size_t i)       { return (reinterpret_cast<Type*>(_buffer))[i]; }
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        const Type&   elem   (size_t i) const { return (reinterpret_cast<const Type*>(_buffer))[i]; }
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        char    _buffer[sizeof(Type) * N];      
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    };
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    //! Internal class for implementing swizzle operators
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    template <typename T, typename P, int E0, int E1>
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    struct swizzle2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0 == E1)>
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    struct swizzle2 : public swizzle_base<swizzle2<T,P,E0,E1>, T,P,2,E0,E1,0,0,(E0 == E1)>
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    {
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        using swizzle_base<T,P,2,E0,E1,0,0,(E0 == E1)>::operator=;
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        operator P () { return P(this->elem(E0), this->elem(E1)); }
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        using swizzle_base<swizzle2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0 == E1)>::operator=;
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        P cast() const { return P(this->elem(E0), this->elem(E1)); }
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        operator P () const { return cast(); }
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    };
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    //! Internal class for implementing swizzle operators
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    template <typename T, typename P, int E0, int E1, int E2>
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    struct swizzle2_3 : public swizzle_base<T,P,2,E0,E1,E2,0,1>
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    struct swizzle2_3 : public swizzle_base<swizzle2_3<T,P,E0,E1,E2>,T,P,2,E0,E1,E2,0,1>
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    {
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        using swizzle_base<T,P,2,E0,E1,E2,0,1>::operator=;
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        operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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        using swizzle_base<swizzle2_3<T,P,E0,E1,E2>,T,P,2,E0,E1,E2,0,1>::operator=;
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        P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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        operator P () const { return cast(); }
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    };
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    //! Internal class for implementing swizzle operators
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    template <typename T, typename P, int E0, int E1, int E2, int E3>
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    struct swizzle2_4 : public swizzle_base<T,P,2,E0,E1,E2,E3,1>
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    struct swizzle2_4 : public swizzle_base<swizzle2_4<T,P,E0,E1,E2,E3>,T,P,2,E0,E1,E2,E3,1>
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    {
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        using swizzle_base<T,P,2,E0,E1,E2,E3,1>::operator=;
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        operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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        using swizzle_base<swizzle2_4<T,P,E0,E1,E2,E3>,T,P,2,E0,E1,E2,E3,1>::operator=;
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        P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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        operator P () const { return cast(); }
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    };
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    //! Internal class for implementing swizzle operators
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    template <typename T, typename P, int E0, int E1, int E2>
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    struct swizzle3 : public swizzle_base<T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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    struct swizzle3 : public swizzle_base<swizzle3<T,P,E0,E1,E2>,T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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    {
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        using swizzle_base<T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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        operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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        using swizzle_base<swizzle3<T,P,E0,E1,E2>,T,P,3,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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        P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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        operator P () const { return cast(); }
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    };
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    //! Internal class for implementing swizzle operators
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    template <typename T, typename P, int E0, int E1>
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    struct swizzle3_2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>
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    struct swizzle3_2 : public swizzle_base<swizzle3_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>
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    {
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        using swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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        operator P () { return P(this->elem(E0), this->elem(E1)); }
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        using swizzle_base<swizzle3_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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        P cast() const { return P(this->elem(E0), this->elem(E1)); }
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        operator P () const { return cast(); }
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    };
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    //! Internal class for implementing swizzle operators
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    template <typename T, typename P, int E0, int E1, int E2, int E3>
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    struct swizzle3_4 : public swizzle_base<T,P,3,E0,E1,E2,E3,1>
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    struct swizzle3_4 : public swizzle_base<swizzle3_4<T,P,E0,E1,E2,E3>,T,P,3,E0,E1,E2,E3,1>
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    {
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        using swizzle_base<T,P,3,E0,E1,E2,E3,1>::operator=;
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        operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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        using swizzle_base<swizzle3_4<T,P,E0,E1,E2,E3>,T,P,3,E0,E1,E2,E3,1>::operator=;
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        P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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        operator P () const { return cast(); }
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    };
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    //! Internal class for implementing swizzle operators
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    template <typename T, typename P, int E0, int E1, int E2, int E3>
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    struct swizzle4 : public swizzle_base<T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
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    struct swizzle4 : public swizzle_base<swizzle4<T,P,E0,E1,E2,E3>,T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
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    {
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        using swizzle_base<T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>::operator=;
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        operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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        using swizzle_base<swizzle4<T,P,E0,E1,E2,E3>,T,P,4,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>::operator=;
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        P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
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        operator P () const { return cast(); }
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    };
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    //! Internal class for implementing swizzle operators
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    template <typename T, typename P, int E0, int E1>
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    struct swizzle4_2 : public swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>
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    struct swizzle4_2 : public swizzle_base<swizzle4_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>
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    {
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        using swizzle_base<T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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        operator P () { return P(this->elem(E0), this->elem(E1)); }
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        using swizzle_base<swizzle4_2<T,P,E0,E1>,T,P,2,E0,E1,0,0,(E0==E1)>::operator=;
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        P cast() const { return P(this->elem(E0), this->elem(E1)); }
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        operator P () const { return cast(); }
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    };
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    //! Internal class for implementing swizzle operators
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    template <typename T, typename P, int E0, int E1, int E2>
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    struct swizzle4_3 : public swizzle_base<T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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    struct swizzle4_3 : public swizzle_base<swizzle4_3<T,P,E0,E1,E2>,T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>
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    {
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        using swizzle_base<T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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        operator P () { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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        using swizzle_base<swizzle4_3<T,P,E0,E1,E2>,T,P,4,E0,E1,E2,0,(E0==E1||E0==E2||E1==E2)>::operator=;
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        P cast() const { return P(this->elem(E0), this->elem(E1), this->elem(E2)); }
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        operator P () { return cast(); }
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    };
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    template <typename T, typename P, int N, typename S0, int E0, int E1, int E2, int E3, int D0, typename S1,int F0, int F1, int F2, int F3, int D1>
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    typename P operator+ (
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        const glm::detail::swizzle_base<S0,T,P,N,E0,E1,E2,E3,D0>& a, 
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        const glm::detail::swizzle_base<S1,T,P,N,F0,F1,F2,F3,D1>& b)
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    {
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        return static_cast<const S0&>(a).cast() + static_cast<const S1&>(b).cast();
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    }
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    template <typename T, typename P, int N, typename S0, int E0, int E1, int E2, int E3, int D0, typename S1,int F0, int F1, int F2, int F3, int D1>
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    typename P operator- (
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        const glm::detail::swizzle_base<S0,T,P,N,E0,E1,E2,E3,D0>& a, 
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        const glm::detail::swizzle_base<S1,T,P,N,F0,F1,F2,F3,D1>& b)
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    {
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        return static_cast<const S0&>(a).cast() - static_cast<const S1&>(b).cast();
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    }
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}//namespace detail 
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}//namespace glm
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#define _GLM_SWIZZLE2_2_MEMBERS(T,P,E0,E1) \
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    struct { glm::detail::swizzle2<T,P,0,0> E0 ## E0; }; \
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    struct { glm::detail::swizzle2<T,P,0,1> E0 ## E1; }; \
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@ -103,29 +103,19 @@ int test_vec3_swizzle3_3()
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    glm::vec3 v(1, 2, 3);
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    glm::vec3 u;
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    u = v;
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    Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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    u = v;          Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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    u = v.xyz;
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    Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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    u = v.zyx;
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    Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u.zyx = v;
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    Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u = v.xyz;      Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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    u = v.zyx;      Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u.zyx = v;      Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u = v.rgb;
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    Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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    u = v.bgr;
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    Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u.bgr = v;
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    Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u = v.rgb;      Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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    u = v.bgr;      Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u.bgr = v;      Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u = v.stp;
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    Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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    u = v.pts;
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    Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u.pts = v;
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    Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u = v.stp;      Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1;
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    u = v.pts;      Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    u.pts = v;      Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1;
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    return Error;
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}
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@ -140,12 +130,8 @@ int test_vec3_swizzle_half()
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    glm::hvec3 v(a1, b1, c1);
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    glm::hvec3 u;
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    float c = v.x;
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    float d = v.y;
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    u = v;
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    float a = u.x;
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    float b = u.y;
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    Error += (u.x.toFloat() == 1.0f && u.y.toFloat() == 2.0f && u.z.toFloat() == 3.0f) ? 0 : 1;
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    u = v.xyz;
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@ -172,6 +158,22 @@ int test_vec3_swizzle_half()
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    return Error;
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}
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int test_vec3_swizzle_operators()
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{
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    int Error = 0;
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    glm::vec3 q, u, v;
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    u = glm::vec3(1, 2, 3);
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    v = glm::vec3(10, 20, 30);
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    q = u.xyz + v.xyz;          Error += (q == (u + v)) ? 0 : 1;
 | 
			
		||||
    q = (u.zyx + v.zyx).zyx;    Error += (q == (u + v)) ? 0 : 1;
 | 
			
		||||
    q = (u.xyz - v.xyz);        Error += (q == (u - v)) ? 0 : 1;
 | 
			
		||||
    
 | 
			
		||||
    return Error;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main()
 | 
			
		||||
{
 | 
			
		||||
	int Error = 0;
 | 
			
		||||
@ -181,6 +183,7 @@ int main()
 | 
			
		||||
    Error += test_vec3_swizzle3_2();
 | 
			
		||||
    Error += test_vec3_swizzle3_3();
 | 
			
		||||
    Error += test_vec3_swizzle_half();
 | 
			
		||||
    Error += test_vec3_swizzle_operators();
 | 
			
		||||
	
 | 
			
		||||
	return Error;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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