Added spherical and circular rand implementations
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@@ -12,7 +12,7 @@
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#include <glm/gtx/epsilon.hpp>
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#include <iostream>
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int test_signedRand1()
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int test_linearRand()
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{
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int Error = 0;
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@@ -93,7 +93,7 @@ int main()
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{
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int Error = 0;
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Error += test_signedRand1();
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Error += test_linearRand();
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Error += test_normalizedRand2();
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Error += test_normalizedRand3();
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