Fixed removed namespace still present
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@@ -55,18 +55,18 @@ namespace glm
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/// @see - gtx_gradient_paint
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template <typename valType>
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valType radialGradient(
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glm::detail::tvec2<valType> const & Center,
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detail::tvec2<valType> const & Center,
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valType const & Radius,
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glm::detail::tvec2<valType> const & Focal,
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glm::detail::tvec2<valType> const & Position);
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detail::tvec2<valType> const & Focal,
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detail::tvec2<valType> const & Position);
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/// Return a color from a linear gradient.
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/// @see - gtx_gradient_paint
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template <typename valType>
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valType linearGradient(
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glm::detail::tvec2<valType> const & Point0,
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glm::detail::tvec2<valType> const & Point1,
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glm::detail::tvec2<valType> const & Position);
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detail::tvec2<valType> const & Point0,
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detail::tvec2<valType> const & Point1,
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detail::tvec2<valType> const & Position);
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/// @}
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}// namespace glm
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@@ -10,30 +10,34 @@
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namespace glm{
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template <typename valType>
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valType radialGradient(
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glm::detail::tvec2<valType> const & Center,
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valType radialGradient
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(
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detail::tvec2<valType> const & Center,
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valType const & Radius,
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glm::detail::tvec2<valType> const & Focal,
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glm::detail::tvec2<valType> const & Position)
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detail::tvec2<valType> const & Focal,
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detail::tvec2<valType> const & Position
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)
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{
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glm::detail::tvec2<valType> F = Focal - Center;
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glm::detail::tvec2<valType> D = Position - Focal;
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valType Radius2 = gtx::pow2(Radius);
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valType Fx2 = gtx::pow2(F.x);
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valType Fy2 = gtx::pow2(F.y);
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detail::tvec2<valType> F = Focal - Center;
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detail::tvec2<valType> D = Position - Focal;
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valType Radius2 = pow2(Radius);
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valType Fx2 = pow2(F.x);
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valType Fy2 = pow2(F.y);
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valType Numerator = (D.x * F.x + D.y * F.y) + glm::sqrt(Radius2 * (gtx::pow2(D.x) + gtx::pow2(D.y)) - gtx::pow2(D.x * F.y - D.y * F.x));
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valType Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
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valType Denominator = Radius2 - (Fx2 + Fy2);
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return Numerator / Denominator;
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}
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template <typename valType>
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valType linearGradient(
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glm::detail::tvec2<valType> const & Point0,
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glm::detail::tvec2<valType> const & Point1,
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glm::detail::tvec2<valType> const & Position)
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valType linearGradient
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(
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detail::tvec2<valType> const & Point0,
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detail::tvec2<valType> const & Point1,
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detail::tvec2<valType> const & Position
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)
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{
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glm::detail::tvec2<valType> Dist = Point1 - Point0;
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detail::tvec2<valType> Dist = Point1 - Point0;
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return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
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}
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