Fixed removed namespace still present

This commit is contained in:
Christophe Riccio
2011-10-13 12:26:11 +01:00
parent 8864136e87
commit 6277440507
4 changed files with 67 additions and 21 deletions

View File

@@ -55,18 +55,18 @@ namespace glm
/// @see - gtx_gradient_paint
template <typename valType>
valType radialGradient(
glm::detail::tvec2<valType> const & Center,
detail::tvec2<valType> const & Center,
valType const & Radius,
glm::detail::tvec2<valType> const & Focal,
glm::detail::tvec2<valType> const & Position);
detail::tvec2<valType> const & Focal,
detail::tvec2<valType> const & Position);
/// Return a color from a linear gradient.
/// @see - gtx_gradient_paint
template <typename valType>
valType linearGradient(
glm::detail::tvec2<valType> const & Point0,
glm::detail::tvec2<valType> const & Point1,
glm::detail::tvec2<valType> const & Position);
detail::tvec2<valType> const & Point0,
detail::tvec2<valType> const & Point1,
detail::tvec2<valType> const & Position);
/// @}
}// namespace glm

View File

@@ -10,30 +10,34 @@
namespace glm{
template <typename valType>
valType radialGradient(
glm::detail::tvec2<valType> const & Center,
valType radialGradient
(
detail::tvec2<valType> const & Center,
valType const & Radius,
glm::detail::tvec2<valType> const & Focal,
glm::detail::tvec2<valType> const & Position)
detail::tvec2<valType> const & Focal,
detail::tvec2<valType> const & Position
)
{
glm::detail::tvec2<valType> F = Focal - Center;
glm::detail::tvec2<valType> D = Position - Focal;
valType Radius2 = gtx::pow2(Radius);
valType Fx2 = gtx::pow2(F.x);
valType Fy2 = gtx::pow2(F.y);
detail::tvec2<valType> F = Focal - Center;
detail::tvec2<valType> D = Position - Focal;
valType Radius2 = pow2(Radius);
valType Fx2 = pow2(F.x);
valType Fy2 = pow2(F.y);
valType Numerator = (D.x * F.x + D.y * F.y) + glm::sqrt(Radius2 * (gtx::pow2(D.x) + gtx::pow2(D.y)) - gtx::pow2(D.x * F.y - D.y * F.x));
valType Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x));
valType Denominator = Radius2 - (Fx2 + Fy2);
return Numerator / Denominator;
}
template <typename valType>
valType linearGradient(
glm::detail::tvec2<valType> const & Point0,
glm::detail::tvec2<valType> const & Point1,
glm::detail::tvec2<valType> const & Position)
valType linearGradient
(
detail::tvec2<valType> const & Point0,
detail::tvec2<valType> const & Point1,
detail::tvec2<valType> const & Position
)
{
glm::detail::tvec2<valType> Dist = Point1 - Point0;
detail::tvec2<valType> Dist = Point1 - Point0;
return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist);
}