Updated API
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<title>0.9.6: matrix_cross_product.hpp Source File</title>
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<title>0.9.6: matrix_decompose.hpp Source File</title>
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<div class="title">matrix_cross_product.hpp</div> </div>
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<div class="title">matrix_decompose.hpp</div> </div>
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<a href="a00068.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> </div>
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<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> </div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="comment">// Dependency:</span></div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#include "../glm.hpp"</span></div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> </div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))</span></div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_cross_product extension included")</span></div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> </div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="keyword">namespace </span><a class="code" href="a00146.html">glm</a></div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> {</div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> </div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  GLM_FUNC_DECL tmat3x3<T, P> <a class="code" href="a00205.html#ga04385b2e3a93c78d116b51af2d8d708e">matrixCross3</a>(</div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  tvec3<T, P> <span class="keyword">const</span> & x);</div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  </div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  GLM_FUNC_DECL tmat4x4<T, P> <a class="code" href="a00205.html#ga2d46cc5253761c214aa5c782865156b1">matrixCross4</a>(</div>
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<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  tvec3<T, P> <span class="keyword">const</span> & x);</div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> </div>
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<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> </div>
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<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> <span class="preprocessor">#include "matrix_cross_product.inl"</span></div>
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<div class="ttc" id="a00205_html_ga2d46cc5253761c214aa5c782865156b1"><div class="ttname"><a href="a00205.html#ga2d46cc5253761c214aa5c782865156b1">glm::matrixCross4</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > matrixCross4(tvec3< T, P > const &x)</div><div class="ttdoc">Build a cross product matrix. </div></div>
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<div class="ttc" id="a00205_html_ga04385b2e3a93c78d116b51af2d8d708e"><div class="ttname"><a href="a00205.html#ga04385b2e3a93c78d116b51af2d8d708e">glm::matrixCross3</a></div><div class="ttdeci">GLM_FUNC_DECL tmat3x3< T, P > matrixCross3(tvec3< T, P > const &x)</div><div class="ttdoc">Build a cross product matrix. </div></div>
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<div class="ttc" id="a00146_html"><div class="ttname"><a href="a00146.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00031">_noise.hpp:31</a></div></div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">// Dependencies</span></div>
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<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor">#include "../mat4x4.hpp"</span></div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#include "../vec3.hpp"</span></div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor">#include "../vec4.hpp"</span></div>
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<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="preprocessor">#include "../gtc/quaternion.hpp"</span></div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor">#include "../gtc/matrix_transform.hpp"</span></div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> </div>
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<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="preprocessor">#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))</span></div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> <span class="preprocessor"># pragma message("GLM: GLM_GTX_matrix_decompose extension included")</span></div>
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<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="preprocessor">#endif</span></div>
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<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> </div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="keyword">namespace </span><a class="code" href="a00145.html">glm</a></div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> {</div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span> </div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  <span class="keyword">template</span> <<span class="keyword">typename</span> T, precision P></div>
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<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  GLM_FUNC_DECL <span class="keywordtype">bool</span> <a class="code" href="a00204.html#ga0f1245817507156b337798a253577c8b">decompose</a>(</div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  tmat4x4<T, P> <span class="keyword">const</span> & modelMatrix,</div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  tvec3<T, P> & <a class="code" href="a00171.html#ga8f062fcc07e2445500793f2803afebb0">scale</a>, tquat<T, P> & <a class="code" href="a00225.html#ga49b4d082305cdfcfe0a5c184f684a902">orientation</a>, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & <a class="code" href="a00171.html#gac3613dcb6c6916465ad5b7ad5a786175">perspective</a>);</div>
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<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> </div>
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<div class="line"><a name="l00068"></a><span class="lineno"> 68</span> }<span class="comment">//namespace glm</span></div>
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<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> </div>
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<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="preprocessor">#include "matrix_decompose.inl"</span></div>
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<div class="ttc" id="a00171_html_ga8f062fcc07e2445500793f2803afebb0"><div class="ttname"><a href="a00171.html#ga8f062fcc07e2445500793f2803afebb0">glm::scale</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)</div><div class="ttdoc">Builds a scale 4 * 4 matrix created from 3 scalars. </div></div>
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<div class="ttc" id="a00145_html"><div class="ttname"><a href="a00145.html">glm</a></div><div class="ttdef"><b>Definition:</b> <a href="a00003_source.html#l00039">_noise.hpp:39</a></div></div>
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<div class="ttc" id="a00171_html_gac3613dcb6c6916465ad5b7ad5a786175"><div class="ttname"><a href="a00171.html#gac3613dcb6c6916465ad5b7ad5a786175">glm::perspective</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)</div><div class="ttdoc">Creates a matrix for a symetric perspective-view frustum. </div></div>
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<div class="ttc" id="a00225_html_ga49b4d082305cdfcfe0a5c184f684a902"><div class="ttname"><a href="a00225.html#ga49b4d082305cdfcfe0a5c184f684a902">glm::orientation</a></div><div class="ttdeci">GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)</div><div class="ttdoc">Build a rotation matrix from a normal and a up vector. </div></div>
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<div class="ttc" id="a00204_html_ga0f1245817507156b337798a253577c8b"><div class="ttname"><a href="a00204.html#ga0f1245817507156b337798a253577c8b">glm::decompose</a></div><div class="ttdeci">GLM_FUNC_DECL bool decompose(tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)</div><div class="ttdoc">Decomposes a model matrix to translations, rotation and scale components. </div></div>
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