Updated API

This commit is contained in:
Christophe Riccio
2014-11-30 21:57:58 +01:00
parent a1e34d02ff
commit 6285ed64d3
385 changed files with 60361 additions and 60106 deletions

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<title>0.9.6: GLM_GTX_dual_quaternion</title>
<title>0.9.6: GLM_GTX_euler_angles</title>
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<div class="header">
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<a href="#typedef-members">Typedefs</a> &#124;
<a href="#func-members">Functions</a> </div>
<div class="headertitle">
<div class="title">GLM_GTX_dual_quaternion<div class="ingroups"><a class="el" href="a00160.html">GTX Extensions (Experimental)</a></div></div> </div>
<div class="title">GLM_GTX_euler_angles<div class="ingroups"><a class="el" href="a00159.html">GTX Extensions (Experimental)</a></div></div> </div>
</div><!--header-->
<div class="contents">
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
Typedefs</h2></td></tr>
<tr class="memitem:ga3d71f98d84ba59dfe4e369fde4714cd6"><td class="memItemLeft" align="right" valign="top">typedef highp_ddualquat&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html#ga3d71f98d84ba59dfe4e369fde4714cd6">ddualquat</a></td></tr>
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<tr class="memitem:gae93abee0c979902fbec6a7bee0f6fae1"><td class="memItemLeft" align="right" valign="top">typedef highp_fdualquat&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html#gae93abee0c979902fbec6a7bee0f6fae1">dualquat</a></td></tr>
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<tr class="memitem:ga237c2b9b42c9a930e49de5840ae0f930"><td class="memItemLeft" align="right" valign="top">typedef highp_fdualquat&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html#ga237c2b9b42c9a930e49de5840ae0f930">fdualquat</a></td></tr>
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<tr class="memitem:ga8f67eafa7197d7a668dad5105a463d2a"><td class="memItemLeft" align="right" valign="top">typedef tdualquat&lt; double, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html#ga8f67eafa7197d7a668dad5105a463d2a">highp_ddualquat</a></td></tr>
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<tr class="memitem:ga9ef5bf1da52a9d4932335a517086ceaf"><td class="memItemLeft" align="right" valign="top">typedef tdualquat&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html#ga9ef5bf1da52a9d4932335a517086ceaf">highp_dualquat</a></td></tr>
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<tr class="memitem:ga4c4e55e9c99dc57b299ed590968da564"><td class="memItemLeft" align="right" valign="top">typedef tdualquat&lt; float, highp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html#ga4c4e55e9c99dc57b299ed590968da564">highp_fdualquat</a></td></tr>
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<tr class="memitem:gab4c5103338af3dac7e0fbc86895a3f1a"><td class="memItemLeft" align="right" valign="top">typedef tdualquat&lt; double, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html#gab4c5103338af3dac7e0fbc86895a3f1a">lowp_ddualquat</a></td></tr>
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<tr class="memitem:gade05d29ebd4deea0f883d0e1bb4169aa"><td class="memItemLeft" align="right" valign="top">typedef tdualquat&lt; float, lowp &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html#gade05d29ebd4deea0f883d0e1bb4169aa">lowp_dualquat</a></td></tr>
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mediump &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00191.html#ga0fb11e48e2d16348ccb06a25213641b4">mediump_ddualquat</a></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:gada9799afe2b62394dc498534beb5bc78"><td class="memTemplParams" colspan="2">template&lt;typename T , precision P&gt; </td></tr>
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<tr class="memitem:gaf9c8d0f1df88c5344165600774489bc5"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
<tr class="memitem:gaf9c8d0f1df88c5344165600774489bc5"><td class="memTemplItemLeft" align="right" valign="top">GLM_FUNC_DECL tmat4x4&lt; T, <br class="typebreak" />
defaultp &gt;&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00191.html#gaf9c8d0f1df88c5344165600774489bc5">yawPitchRoll</a> (T const &amp;yaw, T const &amp;pitch, T const &amp;roll)</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Defines a templated dual-quaternion type and several dual-quaternion operations. </p>
<p>&lt;<a class="el" href="a00018.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtx/dual_quaternion.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Typedef Documentation</h2>
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<td class="memname">typedef highp_ddualquat ddualquat</td>
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<p>Dual-quaternion of default double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00289">289</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<td class="memname">typedef highp_fdualquat dualquat</td>
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<p>Dual-quaternion of floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00265">265</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<td class="memname">typedef highp_fdualquat fdualquat</td>
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<p>Dual-quaternion of single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00270">270</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<td class="memname">typedef tdualquat&lt;double, highp&gt; highp_ddualquat</td>
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<p>Dual-quaternion of high double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00258">258</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<p>Dual-quaternion of high single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00226">226</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<p>Dual-quaternion of high single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00242">242</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<p>Dual-quaternion of low double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00248">248</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<p>Dual-quaternion of low single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00216">216</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<p>Dual-quaternion of low single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00232">232</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<p>Dual-quaternion of medium double-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00253">253</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<p>Dual-quaternion of medium single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00221">221</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<p>Dual-quaternion of medium single-precision floating-point numbers. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Definition at line <a class="el" href="a00018_source.html#l00237">237</a> of file <a class="el" href="a00018_source.html">dual_quaternion.hpp</a>.</p>
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<p>Build matrices from Euler angles. </p>
<p>&lt;<a class="el" href="a00020.html" title="OpenGL Mathematics (glm.g-truc.net) ">glm/gtx/euler_angles.hpp</a>&gt; need to be included to use these functionalities. </p>
<h2 class="groupheader">Function Documentation</h2>
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<td class="memname">GLM_FUNC_DECL tdualquat&lt;T, P&gt; glm::dualquat_cast </td>
<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleX </td>
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<td class="paramtype">tmat2x4&lt; T, P &gt; const &amp;&#160;</td>
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<p>Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
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<p>Returns the q inverse. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
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<p>Returns the linear interpolation of two dual quaternion. </p>
<dl class="section see"><dt>See also</dt><dd>gtc_dual_quaternion </dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat2x4&lt;T, P&gt; glm::mat2x4_cast </td>
<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::eulerAngleXZ </td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Converts a quaternion to a 2 * 4 matrix. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<p>Converts a quaternion to a 3 * 4 matrix. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td>(</td>
<td class="paramtype">tdualquat&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>q</em></td><td>)</td>
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<td class="paramname"><em>angle</em>, </td>
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<td class="paramname"><em>angleX</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>angleZ</em>, </td>
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<td class="paramname"><em>angleY</em>&#160;</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat2x2&lt;T, defaultp&gt; glm::orientate2 </td>
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<p>Returns the normalized quaternion. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Defines a templated dual-quaternion type and several dual-quaternion operations. ">GLM_GTX_dual_quaternion</a> </dd></dl>
<p>Creates a 2D 2 * 2 rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat3x3&lt;T, defaultp&gt; glm::orientate3 </td>
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<td class="paramname"><em>angle</em></td><td>)</td>
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<p>Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
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<p>Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="paramtype">tvec3&lt; T, P &gt; const &amp;&#160;</td>
<td class="paramname"><em>angles</em></td><td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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<td class="memname">GLM_FUNC_DECL tmat4x4&lt;T, defaultp&gt; glm::yawPitchRoll </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>pitch</em>, </td>
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<td class="paramtype">T const &amp;&#160;</td>
<td class="paramname"><em>roll</em>&#160;</td>
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<td>)</td>
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<p>Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). </p>
<dl class="section see"><dt>See also</dt><dd><a class="el" href="a00191.html" title="Build matrices from Euler angles. ">GLM_GTX_euler_angles</a> </dd></dl>
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