Updated theme

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Christophe Riccio
2011-10-25 13:00:07 +01:00
parent 91966f0775
commit 63b2c42a61
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This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
GLM is written as a platform independent library with no dependence and officially supports the following compilers:
1. Clang 2.0 and higher
2. CUDA 3.0 and higher
3. GCC 3.4 and higher
4. LLVM 2.3 through GCC 4.2 front-end and higher
5. Visual Studio 2005 and higher
- Clang 2.0 and higher
- CUDA 3.0 and higher
- GCC 3.4 and higher
- LLVM 2.3 through GCC 4.2 front-end and higher
- Visual Studio 2005 and higher
\note The Doxygen-generated documentation will often state that a type or function
is defined in a namespace that is a child of the \link glm glm \endlink namespace.