- Added mix implementation for matrices in EXT_matrix_common #842

This commit is contained in:
Christophe Riccio
2019-03-01 12:33:09 +01:00
parent 96e7eb52ac
commit 6492c8593f
6 changed files with 110 additions and 0 deletions

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@@ -1,5 +1,6 @@
glmCreateTestGTC(ext_matrix_relational)
glmCreateTestGTC(ext_matrix_transform)
glmCreateTestGTC(ext_matrix_common)
glmCreateTestGTC(ext_quaternion_common)
glmCreateTestGTC(ext_quaternion_exponential)
glmCreateTestGTC(ext_quaternion_geometric)

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@@ -0,0 +1,53 @@
#include <glm/ext/matrix_common.hpp>
#include <glm/ext/matrix_double4x4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/vector_bool4.hpp>
static int test_mix()
{
int Error = 0;
{
glm::mat4 A(2);
glm::mat4 B(4);
glm::mat4 C = glm::mix(A, B, 0.5f);
glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
{
glm::mat4 A(2);
glm::mat4 B(4);
glm::mat4 C = glm::mix(A, B, 0.5);
glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
{
glm::dmat4 A(2);
glm::dmat4 B(4);
glm::dmat4 C = glm::mix(A, B, 0.5);
glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
{
glm::dmat4 A(2);
glm::dmat4 B(4);
glm::dmat4 C = glm::mix(A, B, 0.5f);
glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_mix();
return Error;
}