Fixed bitCount with AVX on 32 bit builds #567
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@ -54,12 +54,14 @@ namespace detail
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return _mm_popcnt_u32(x);
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return _mm_popcnt_u32(x);
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}
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}
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# if(GLM_MODEL == GLM_MODEL_64)
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template <>
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template <>
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GLM_FUNC_QUALIFIER int bitCount(uint64 x)
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GLM_FUNC_QUALIFIER int bitCount(uint64 x)
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{
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{
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return static_cast<int>(_mm_popcnt_u64(x));
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return static_cast<int>(_mm_popcnt_u64(x));
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}
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}
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# endif
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# endif//GLM_MODEL
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# endif//GLM_ARCH
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}//namespace glm
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}//namespace glm
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@ -59,6 +59,7 @@ glm::mat4 camera(float Translate, glm::vec2 const & Rotate)
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- Fixed Android build error with C++11 compiler but C++98 STL #284 #564
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- Fixed Android build error with C++11 compiler but C++98 STL #284 #564
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- Fixed GTX_transform2 shear* functions #403
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- Fixed GTX_transform2 shear* functions #403
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- Fixed interaction between GLM_FORCE_UNRESTRICTED_GENTYPE and ortho function #568
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- Fixed interaction between GLM_FORCE_UNRESTRICTED_GENTYPE and ortho function #568
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- Fixed bitCount with AVX on 32 bit builds #567
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#### [GLM 0.9.8.2](https://github.com/g-truc/glm/releases/tag/0.9.8.2) - 2016-11-01
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#### [GLM 0.9.8.2](https://github.com/g-truc/glm/releases/tag/0.9.8.2) - 2016-11-01
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##### Improvements:
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##### Improvements:
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