Fixed roundEven implementation, tests are now passing
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@ -148,18 +148,21 @@ namespace detail
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*/
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*/
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// roundEven
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// roundEven
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template <typename genType>
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template <typename genType>
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GLM_FUNC_QUALIFIER genType roundEven(genType const& x)
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GLM_FUNC_QUALIFIER genType roundEven(genType const & x)
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{
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{
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
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GLM_STATIC_ASSERT(detail::type<genType>::is_float, "'roundEven' only accept floating-point inputs");
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genType RoundValue(0.5);
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int Integer = int(x);
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if(fract(x) == genType(0.5) && int(x) % 2)
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genType IntegerPart = genType(Integer);
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RoundValue = genType(-0.5);
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genType FractionalPart = fract(x);
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if(x < genType(0.0))
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if(FractionalPart > genType(0.5) || FractionalPart < genType(0.5))
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return genType(int(x - RoundValue));
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return round(x);
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return genType(int(x + RoundValue));
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else if(!(Integer % 2))
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}
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return IntegerPart;
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else
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return IntegerPart + mix(genType(-1), genType(1), x >= genType(0));
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}
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VECTORIZE_VEC(roundEven)
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VECTORIZE_VEC(roundEven)
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@ -167,70 +167,76 @@ int test_roundEven()
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int Error = 0;
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int Error = 0;
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{
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{
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float A = glm::round(0.0f);
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float A = glm::roundEven(-1.5f);
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Error += A == -2.0f ? 0 : 1;
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Error += 0;
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}
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{
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float A = glm::roundEven(0.0f);
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Error += A == 0.0f ? 0 : 1;
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Error += A == 0.0f ? 0 : 1;
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float B = glm::round(0.5f);
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float B = glm::roundEven(0.5f);
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Error += B == 0.0f ? 0 : 1;
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Error += B == 0.0f ? 0 : 1;
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float C = glm::round(1.0f);
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float C = glm::roundEven(1.0f);
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Error += C == 1.0f ? 0 : 1;
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Error += C == 1.0f ? 0 : 1;
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float D = glm::round(0.1f);
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float D = glm::roundEven(0.1f);
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Error += D == 0.0f ? 0 : 1;
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Error += D == 0.0f ? 0 : 1;
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float E = glm::round(0.9f);
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float E = glm::roundEven(0.9f);
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Error += E == 1.0f ? 0 : 1;
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Error += E == 1.0f ? 0 : 1;
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float F = glm::round(1.5f);
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float F = glm::roundEven(1.5f);
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Error += F == 2.0f ? 0 : 1;
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Error += F == 2.0f ? 0 : 1;
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float G = glm::round(1.9f);
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float G = glm::roundEven(1.9f);
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Error += G == 2.0f ? 0 : 1;
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Error += G == 2.0f ? 0 : 1;
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}
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}
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{
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{
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float A = glm::round(-0.0f);
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float A = glm::roundEven(-0.0f);
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Error += A == 0.0f ? 0 : 1;
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Error += A == 0.0f ? 0 : 1;
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float B = glm::round(-0.5f);
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float B = glm::roundEven(-0.5f);
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Error += B == -0.0f ? 0 : 1;
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Error += B == -0.0f ? 0 : 1;
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float C = glm::round(-1.0f);
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float C = glm::roundEven(-1.0f);
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Error += C == -1.0f ? 0 : 1;
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Error += C == -1.0f ? 0 : 1;
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float D = glm::round(-0.1f);
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float D = glm::roundEven(-0.1f);
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Error += D == 0.0f ? 0 : 1;
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Error += D == 0.0f ? 0 : 1;
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float E = glm::round(-0.9f);
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float E = glm::roundEven(-0.9f);
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Error += E == -1.0f ? 0 : 1;
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Error += E == -1.0f ? 0 : 1;
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float F = glm::round(-1.5f);
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float F = glm::roundEven(-1.5f);
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Error += F == -2.0f ? 0 : 1;
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Error += F == -2.0f ? 0 : 1;
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float G = glm::round(-1.9f);
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float G = glm::roundEven(-1.9f);
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Error += G == -2.0f ? 0 : 1;
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Error += G == -2.0f ? 0 : 1;
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}
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}
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{
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{
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float A = glm::round(1.5f);
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float A = glm::roundEven(1.5f);
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Error += A == 2.0f ? 0 : 1;
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Error += A == 2.0f ? 0 : 1;
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float B = glm::round(2.5f);
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float B = glm::roundEven(2.5f);
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Error += B == 2.0f ? 0 : 1;
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Error += B == 2.0f ? 0 : 1;
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float C = glm::round(3.5f);
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float C = glm::roundEven(3.5f);
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Error += C == 4.0f ? 0 : 1;
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Error += C == 4.0f ? 0 : 1;
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float D = glm::round(4.5f);
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float D = glm::roundEven(4.5f);
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Error += D == 4.0f ? 0 : 1;
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Error += D == 4.0f ? 0 : 1;
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float E = glm::round(5.5f);
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float E = glm::roundEven(5.5f);
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Error += E == 6.0f ? 0 : 1;
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Error += E == 6.0f ? 0 : 1;
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float F = glm::round(6.5f);
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float F = glm::roundEven(6.5f);
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Error += F == 6.0f ? 0 : 1;
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Error += F == 6.0f ? 0 : 1;
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float G = glm::round(7.5f);
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float G = glm::roundEven(7.5f);
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Error += G == 8.0f ? 0 : 1;
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Error += G == 8.0f ? 0 : 1;
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}
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}
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{
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{
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float A = glm::round(-1.5f);
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float A = glm::roundEven(-1.5f);
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Error += A == -2.0f ? 0 : 1;
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Error += A == -2.0f ? 0 : 1;
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float B = glm::round(-2.5f);
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float B = glm::roundEven(-2.5f);
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Error += B == -2.0f ? 0 : 1;
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Error += B == -2.0f ? 0 : 1;
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float C = glm::round(-3.5f);
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float C = glm::roundEven(-3.5f);
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Error += C == -4.0f ? 0 : 1;
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Error += C == -4.0f ? 0 : 1;
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float D = glm::round(-4.5f);
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float D = glm::roundEven(-4.5f);
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Error += D == -4.0f ? 0 : 1;
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Error += D == -4.0f ? 0 : 1;
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float E = glm::round(-5.5f);
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float E = glm::roundEven(-5.5f);
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Error += E == -6.0f ? 0 : 1;
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Error += E == -6.0f ? 0 : 1;
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float F = glm::round(-6.5f);
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float F = glm::roundEven(-6.5f);
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Error += F == -6.0f ? 0 : 1;
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Error += F == -6.0f ? 0 : 1;
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float G = glm::round(-7.5f);
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float G = glm::roundEven(-7.5f);
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Error += G == -8.0f ? 0 : 1;
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Error += G == -8.0f ? 0 : 1;
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}
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}
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