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				@ -171,31 +171,31 @@ namespace _detail
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	// Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt
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	GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) 
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	{
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	   int y, m, n;
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		int y, m, n;
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	   y = -int(x >> 16);      // If left half of x is 0,
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	   m = (y >> 16) & 16;  // set n = 16.  If left half
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	   n = 16 - m;          // is nonzero, set n = 0 and
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	   x = x >> m;          // shift x right 16.
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		y = -int(x >> 16);      // If left half of x is 0,
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		m = (y >> 16) & 16;  // set n = 16.  If left half
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		n = 16 - m;          // is nonzero, set n = 0 and
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		x = x >> m;          // shift x right 16.
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							// Now x is of the form 0000xxxx.
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	   y = x - 0x100;       // If positions 8-15 are 0,
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	   m = (y >> 16) & 8;   // add 8 to n and shift x left 8.
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	   n = n + m;
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	   x = x << m;
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		y = x - 0x100;       // If positions 8-15 are 0,
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		m = (y >> 16) & 8;   // add 8 to n and shift x left 8.
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		n = n + m;
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		x = x << m;
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	   y = x - 0x1000;      // If positions 12-15 are 0,
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	   m = (y >> 16) & 4;   // add 4 to n and shift x left 4.
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	   n = n + m;
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	   x = x << m;
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		y = x - 0x1000;      // If positions 12-15 are 0,
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		m = (y >> 16) & 4;   // add 4 to n and shift x left 4.
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		n = n + m;
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		x = x << m;
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	   y = x - 0x4000;      // If positions 14-15 are 0,
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	   m = (y >> 16) & 2;   // add 2 to n and shift x left 2.
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	   n = n + m;
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	   x = x << m;
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		y = x - 0x4000;      // If positions 14-15 are 0,
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		m = (y >> 16) & 2;   // add 2 to n and shift x left 2.
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		n = n + m;
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		x = x << m;
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	   y = x >> 14;         // Set y = 0, 1, 2, or 3.
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	   m = y & ~(y >> 1);   // Set m = 0, 1, 2, or 2 resp.
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	   return unsigned(n + 2 - m);
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		y = x >> 14;         // Set y = 0, 1, 2, or 3.
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		m = y & ~(y >> 1);   // Set m = 0, 1, 2, or 2 resp.
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		return unsigned(n + 2 - m);
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	}
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#endif//(GLM_COMPILER)
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