WIP swizzle. Note: glm::dot() now working for swizzled vec3, but mysteriously not for vec2 or vec4.
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@@ -196,6 +196,39 @@ int test_vec3_swizzle_operators()
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return Error;
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}
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int test_vec3_swizzle_functions()
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{
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int Error = 0;
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// vec3 - working as expected
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glm::vec3 q, u, v;
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u = glm::vec3(1, 2, 3);
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v = glm::vec3(10, 20, 30);
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glm::dot(u, v);
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glm::dot(u.xyz, v.zyz);
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glm::dot(u, v.zyx);
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glm::dot(u.xyz, v);
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// vec2 - not working! how is vec3 working and not vec2?
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glm::vec2 a, b;
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glm::dot(a, b);
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glm::dot(a.xy, b.xy);
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//glm::dot(u.xy, v.xy);
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glm::dot(glm::vec4(1,2,3,4).xyz, v);
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glm::vec4 r, s, t;
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r = glm::vec4(1, 2, 3, 4);
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s = glm::vec4(10, 20, 30, 40);
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glm::dot(r, s);
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//glm::dot(r.xyzw, s.xyzw);
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//glm::dot(r.xyz, s.xyz);
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return Error;
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}
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#if 0
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using namespace glm;
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@@ -345,6 +378,7 @@ int main()
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Error += test_vec3_swizzle3_3();
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Error += test_vec3_swizzle_half();
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Error += test_vec3_swizzle_operators();
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Error += test_vec3_swizzle_functions();
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return Error;
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}
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