Fixed vector and matrix queries
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@@ -384,14 +384,14 @@ namespace glm
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detail::tvec4<U, P> const & viewport
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)
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{
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detail::tmat4x4<T, P> inverse = glm::inverse(proj * model);
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detail::tmat4x4<T, P> Inverse = inverse(proj * model);
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detail::tvec4<T, P> tmp = detail::tvec4<T, P>(win, T(1));
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tmp.x = (tmp.x - T(viewport[0])) / T(viewport[2]);
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tmp.y = (tmp.y - T(viewport[1])) / T(viewport[3]);
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tmp = tmp * T(2) - T(1);
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detail::tvec4<T, P> obj = inverse * tmp;
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detail::tvec4<T, P> obj = Inverse * tmp;
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obj /= obj.w;
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return detail::tvec3<T, P>(obj);
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