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@@ -1,184 +1,69 @@
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#include <glm/gtc/constants.hpp>
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#include <glm/gtc/epsilon.hpp>
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#include <glm/ext/scalar_relational.hpp>
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#include <glm/ext/vector_relational.hpp>
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#include <glm/ext/matrix_relational.hpp>
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#include <glm/matrix.hpp>
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#include <glm/mat2x2.hpp>
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#include <glm/mat2x3.hpp>
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#include <glm/mat2x4.hpp>
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#include <glm/mat3x2.hpp>
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#include <glm/mat3x3.hpp>
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#include <glm/mat3x4.hpp>
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#include <glm/mat4x2.hpp>
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#include <glm/mat4x3.hpp>
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#include <glm/mat4x4.hpp>
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#include <cstdio>
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#include <vector>
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template<typename genType>
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void print(genType const& Mat0)
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template <typename matType, typename vecType>
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static int test_operators()
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{
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printf("mat4(\n");
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printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f)\n", static_cast<double>(Mat0[0][0]), static_cast<double>(Mat0[0][1]), static_cast<double>(Mat0[0][2]), static_cast<double>(Mat0[0][3]));
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printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f)\n", static_cast<double>(Mat0[1][0]), static_cast<double>(Mat0[1][1]), static_cast<double>(Mat0[1][2]), static_cast<double>(Mat0[1][3]));
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printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f)\n", static_cast<double>(Mat0[2][0]), static_cast<double>(Mat0[2][1]), static_cast<double>(Mat0[2][2]), static_cast<double>(Mat0[2][3]));
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printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f))\n\n", static_cast<double>(Mat0[3][0]), static_cast<double>(Mat0[3][1]), static_cast<double>(Mat0[3][2]), static_cast<double>(Mat0[3][3]));
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}
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int test_inverse_mat4x4()
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{
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glm::mat4 Mat0(
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glm::vec4(0.6f, 0.2f, 0.3f, 0.4f),
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glm::vec4(0.2f, 0.7f, 0.5f, 0.3f),
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glm::vec4(0.3f, 0.5f, 0.7f, 0.2f),
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glm::vec4(0.4f, 0.3f, 0.2f, 0.6f));
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glm::mat4 Inv0 = glm::inverse(Mat0);
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glm::mat4 Res0 = Mat0 * Inv0;
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print(Mat0);
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print(Inv0);
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print(Res0);
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return 0;
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}
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int test_inverse_dmat4x4()
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{
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glm::dmat4 Mat0(
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glm::dvec4(0.6f, 0.2f, 0.3f, 0.4f),
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glm::dvec4(0.2f, 0.7f, 0.5f, 0.3f),
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glm::dvec4(0.3f, 0.5f, 0.7f, 0.2f),
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glm::dvec4(0.4f, 0.3f, 0.2f, 0.6f));
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glm::dmat4 Inv0 = glm::inverse(Mat0);
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glm::dmat4 Res0 = Mat0 * Inv0;
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print(Mat0);
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print(Inv0);
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print(Res0);
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return 0;
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}
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static bool test_operators()
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{
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glm::mat4x4 l(1.0f);
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glm::mat4x4 m(1.0f);
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glm::vec4 u(1.0f);
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glm::vec4 v(1.0f);
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float x = 1.0f;
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glm::vec4 a = m * u;
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glm::vec4 b = v * m;
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glm::mat4x4 n = x / m;
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glm::mat4x4 o = m / x;
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glm::mat4x4 p = x * m;
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glm::mat4x4 q = m * x;
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bool R = glm::any(glm::notEqual(m, q, glm::epsilon<float>()));
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bool S = glm::all(glm::equal(m, l, glm::epsilon<float>()));
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return (S && !R) ? 0 : 1;
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}
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int test_inverse()
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{
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int Error(0);
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int Error = 0;
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float const Epsilon = 0.001f;
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glm::mat4x4 const M(2.0f);
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glm::mat4x4 const N(1.0f);
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glm::vec4 const U(2.0f);
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{
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glm::mat4 const Matrix(
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glm::vec4(0.6f, 0.2f, 0.3f, 0.4f),
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glm::vec4(0.2f, 0.7f, 0.5f, 0.3f),
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glm::vec4(0.3f, 0.5f, 0.7f, 0.2f),
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glm::vec4(0.4f, 0.3f, 0.2f, 0.6f));
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glm::mat4 const Inverse = glm::inverse(Matrix);
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glm::mat4 const Identity = Matrix * Inverse;
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print(Matrix);
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print(Inverse);
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print(Identity);
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Error += glm::all(glm::epsilonEqual(Identity[0], glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[1], glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[2], glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[3], glm::vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::vec4(0.01f))) ? 0 : 1;
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glm::mat4 const P = N * 2.0f;
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Error += glm::all(glm::equal(P, M, Epsilon)) ? 0 : 1;
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glm::mat4 const Q = M / 2.0f;
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Error += glm::all(glm::equal(Q, N, Epsilon)) ? 0 : 1;
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}
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{
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glm::vec4 const V = M * U;
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Error += glm::all(glm::equal(V, glm::vec4(4.f), Epsilon)) ? 0 : 1;
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glm::vec4 const W = U / M;
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Error += glm::all(glm::equal(V, W, Epsilon)) ? 0 : 1;
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}
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{
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glm::highp_mat4 const Matrix(
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glm::highp_vec4(0.6f, 0.2f, 0.3f, 0.4f),
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glm::highp_vec4(0.2f, 0.7f, 0.5f, 0.3f),
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glm::highp_vec4(0.3f, 0.5f, 0.7f, 0.2f),
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glm::highp_vec4(0.4f, 0.3f, 0.2f, 0.6f));
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glm::highp_mat4 const Inverse = glm::inverse(Matrix);
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glm::highp_mat4 const Identity = Matrix * Inverse;
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printf("highp_mat4 inverse\n");
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print(Matrix);
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print(Inverse);
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print(Identity);
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Error += glm::all(glm::epsilonEqual(Identity[0], glm::highp_vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::highp_vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[1], glm::highp_vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::highp_vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[2], glm::highp_vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::highp_vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[3], glm::highp_vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::highp_vec4(0.01f))) ? 0 : 1;
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}
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{
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glm::mediump_mat4 const Matrix(
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glm::mediump_vec4(0.6f, 0.2f, 0.3f, 0.4f),
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glm::mediump_vec4(0.2f, 0.7f, 0.5f, 0.3f),
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glm::mediump_vec4(0.3f, 0.5f, 0.7f, 0.2f),
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glm::mediump_vec4(0.4f, 0.3f, 0.2f, 0.6f));
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glm::mediump_mat4 const Inverse = glm::inverse(Matrix);
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glm::mediump_mat4 const Identity = Matrix * Inverse;
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printf("mediump_mat4 inverse\n");
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print(Matrix);
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print(Inverse);
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print(Identity);
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Error += glm::all(glm::epsilonEqual(Identity[0], glm::mediump_vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::mediump_vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[1], glm::mediump_vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::mediump_vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[2], glm::mediump_vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::mediump_vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[3], glm::mediump_vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::mediump_vec4(0.01f))) ? 0 : 1;
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}
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{
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glm::lowp_mat4 const Matrix(
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glm::lowp_vec4(0.6f, 0.2f, 0.3f, 0.4f),
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glm::lowp_vec4(0.2f, 0.7f, 0.5f, 0.3f),
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glm::lowp_vec4(0.3f, 0.5f, 0.7f, 0.2f),
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glm::lowp_vec4(0.4f, 0.3f, 0.2f, 0.6f));
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glm::lowp_mat4 const Inverse = glm::inverse(Matrix);
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glm::lowp_mat4 const Identity = Matrix * Inverse;
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printf("lowp_mat4 inverse\n");
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print(Matrix);
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print(Inverse);
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print(Identity);
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Error += glm::all(glm::epsilonEqual(Identity[0], glm::lowp_vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::lowp_vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[1], glm::lowp_vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::lowp_vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[2], glm::lowp_vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::lowp_vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[3], glm::lowp_vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::lowp_vec4(0.01f))) ? 0 : 1;
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}
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{
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glm::mat4 const Matrix(
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glm::vec4(0.6f, 0.2f, 0.3f, 0.4f),
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glm::vec4(0.2f, 0.7f, 0.5f, 0.3f),
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glm::vec4(0.3f, 0.5f, 0.7f, 0.2f),
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glm::vec4(0.4f, 0.3f, 0.2f, 0.6f));
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glm::mat4 const Identity = Matrix / Matrix;
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Error += glm::all(glm::epsilonEqual(Identity[0], glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[1], glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[2], glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
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Error += glm::all(glm::epsilonEqual(Identity[3], glm::vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::vec4(0.01f))) ? 0 : 1;
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glm::mat4 const O = M * N;
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Error += glm::all(glm::equal(O, glm::mat4(4.f), Epsilon)) ? 0 : 1;
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}
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return Error;
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}
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int test_ctr()
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template <typename matType>
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static int test_inverse()
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{
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typedef typename matType::value_type value_type;
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int Error = 0;
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matType const Identity(1.0f);
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matType const Matrix(
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glm::vec4(0.6f, 0.2f, 0.3f, 0.4f),
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glm::vec4(0.2f, 0.7f, 0.5f, 0.3f),
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glm::vec4(0.3f, 0.5f, 0.7f, 0.2f),
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glm::vec4(0.4f, 0.3f, 0.2f, 0.6f));
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matType const Inverse = Identity / Matrix;
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matType const Result = Matrix * Inverse;
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value_type const Epsilon(0.001);
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Error += glm::all(glm::equal(Identity, Result, Epsilon)) ? 0 : 1;
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return Error;
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}
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static int test_ctr()
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{
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int Error = 0;
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@@ -191,7 +76,7 @@ int test_ctr()
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#endif
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#if GLM_HAS_INITIALIZER_LISTS
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glm::mat4 m0(
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glm::mat4 const m0(
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glm::vec4(0, 1, 2, 3),
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glm::vec4(4, 5, 6, 7),
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glm::vec4(8, 9, 10, 11),
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@@ -199,11 +84,11 @@ int test_ctr()
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assert(sizeof(m0) == 4 * 4 * 4);
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glm::vec4 V{0, 1, 2, 3};
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glm::vec4 const V{0, 1, 2, 3};
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glm::mat4 m1{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
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glm::mat4 const m1{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
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glm::mat4 m2{
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glm::mat4 const m2{
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{0, 1, 2, 3},
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{4, 5, 6, 7},
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{8, 9, 10, 11},
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@@ -213,13 +98,13 @@ int test_ctr()
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Error += glm::all(glm::equal(m1, m2, glm::epsilon<float>())) ? 0 : 1;
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std::vector<glm::mat4> m3{
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std::vector<glm::mat4> const m3{
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}};
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glm::mat4 m4{
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glm::mat4 const m4{
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{1, 0, 0, 0},
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{0, 1, 0, 0},
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{0, 0, 1, 0},
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@@ -228,11 +113,11 @@ int test_ctr()
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Error += glm::equal(m4[0][0], 1.0f, 0.0001f) ? 0 : 1;
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Error += glm::equal(m4[3][3], 1.0f, 0.0001f) ? 0 : 1;
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std::vector<glm::mat4> v1{
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std::vector<glm::mat4> const v1{
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
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{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}};
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std::vector<glm::mat4> v2{
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std::vector<glm::mat4> const v2{
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{
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{ 0, 1, 2, 3 },
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{ 4, 5, 6, 7 },
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@@ -251,58 +136,23 @@ int test_ctr()
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return Error;
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}
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int perf_mul()
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static int test_member_alloc_bug()
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{
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int Error = 0;
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struct repro
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{
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repro(){ this->matrix = new glm::mat4(); }
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~repro(){delete this->matrix;}
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glm::mat4* matrix;
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};
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repro Repro;
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return Error;
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}
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namespace cast
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{
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template<typename genType>
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int entry()
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{
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int Error = 0;
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genType A(1.0f);
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glm::mat4x4 B(A);
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glm::mat4x4 Identity(1.0f);
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for(glm::length_t i = 0, length = B.length(); i < length; ++i)
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Error += glm::all(glm::epsilonEqual(B[i], Identity[i], glm::epsilon<float>())) ? 0 : 1;
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return Error;
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}
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int test()
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{
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int Error = 0;
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Error += entry<glm::mat2x2>();
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Error += entry<glm::mat2x3>();
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Error += entry<glm::mat2x4>();
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Error += entry<glm::mat3x2>();
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Error += entry<glm::mat3x3>();
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Error += entry<glm::mat3x4>();
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Error += entry<glm::mat4x2>();
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Error += entry<glm::mat4x3>();
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Error += entry<glm::mat4x4>();
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return Error;
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}
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}//namespace cast
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struct repro
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{
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repro(){ this->matrix = new glm::mat4(); }
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~repro(){delete this->matrix;}
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glm::mat4* matrix;
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};
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static int test_size()
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{
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int Error = 0;
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@@ -319,8 +169,6 @@ static int test_size()
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static int test_constexpr()
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{
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glm::mat4 const I(1.0f);
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#if GLM_HAS_CONSTEXPR
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static_assert(glm::mat4::length() == 4, "GLM: Failed constexpr");
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#endif
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@@ -332,18 +180,27 @@ int main()
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{
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int Error = 0;
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repro Repro;
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Error += cast::test();
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Error += test_member_alloc_bug();
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Error += test_ctr();
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Error += test_inverse_dmat4x4();
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Error += test_inverse_mat4x4();
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Error += test_operators();
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Error += test_inverse();
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Error += test_operators<glm::mat4, glm::vec4>();
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Error += test_operators<glm::lowp_mat4, glm::lowp_vec4>();
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Error += test_operators<glm::mediump_mat4, glm::mediump_vec4>();
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Error += test_operators<glm::highp_mat4, glm::highp_vec4>();
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Error += test_inverse<glm::mat4>();
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Error += test_inverse<glm::lowp_mat4>();
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Error += test_inverse<glm::mediump_mat4>();
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Error += test_inverse<glm::highp_mat4>();
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Error += test_inverse<glm::dmat4>();
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Error += test_inverse<glm::lowp_dmat4>();
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Error += test_inverse<glm::mediump_dmat4>();
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Error += test_inverse<glm::highp_dmat4>();
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Error += test_size();
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Error += test_constexpr();
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Error += perf_mul();
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return Error;
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}
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