Fixed bitcount build errors
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@@ -57,7 +57,7 @@ int test_copy()
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int Error = 0;
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{
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glm::aligned_ivec4 const a(1);
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glm::aligned_ivec4 const a(1, 2, 3, 4);
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glm::ivec4 const u(a);
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Error += a.x == u.x ? 0 : 1;
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@@ -68,10 +68,10 @@ int test_copy()
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{
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my_ivec4_aligned a;
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a.b = glm::ivec4(1);
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a.b = glm::ivec4(1, 2, 3, 4);
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my_ivec4_packed u;
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u.b = glm::ivec4(1);
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u.b = a.b;
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Error += a.b.x == u.b.x ? 0 : 1;
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Error += a.b.y == u.b.y ? 0 : 1;
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