Release GLM 0.9.3 beta

This commit is contained in:
Christophe Riccio
2011-12-12 14:23:53 +00:00
6 changed files with 69 additions and 46 deletions

View File

@@ -11,32 +11,40 @@
ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js';
var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s);
})();
</script></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.7/glm-0.9.2.7.zip/download">
Download GLM 0.9.2.7</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm-0.9.2.pdf">GLM Manual</a></div><div class="menu2"><a href="./api-0.9.2/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br />A C++ mathematics library for graphics programming<br /></div><br /><br /><p>
</script></head><body><table><tr><td class="menu"><div class="menu1"><br /><div><a href="./goodies/logo1920x1200.png"><img class="menu-img" src="./common/logo.png" alt="GLM Logo" /></a></div><br /><div><a class="menu" href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.zip/download">
Download GLM 0.9.3.B</a></div></div><br /><div class="menu2"><a href="./index.html">Front page</a></div><div class="menu2"><a href="./download.html">Downloads</a></div><div class="menu2"><a href="http://www.opengl.org/sdk/libs/GLM/">OpenGL SDK page</a></div><br /><div class="menu2"><a href="./glm.pdf">GLM Manual</a></div><div class="menu2"><a href="./api/index.html">GLM API</a></div><div class="menu2"><a href="./code.html">Code samples</a></div><div class="menu2"><a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.10.6.clean.pdf">GLSL Specification</a></div><div class="menu2"><a href="http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&amp;Board=10&amp;page=1">OpenGL.org Toolkits forum</a></div><br /><div class="menu2"><a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Report a bug</a></div><div class="menu2"><a href="https://sourceforge.net/projects/ogl-math/">SourceForge page</a></div><div class="menu2"><a href="http://www.g-truc.net/project-0016.html#menu">G-Truc Creation page</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=summary">Browse Git repository</a></div><div class="menu2"><a href="http://ogl-math.git.sourceforge.net/git/gitweb.cgi?p=ogl-math/ogl-math;a=snapshot;h=HEAD;sf=tgz">Source snapshot</a></div><br /><br /><div class="menu2"><a href="http://www.g-truc.net"><img class="menu-img" src="./common/g-truc.png" alt="G-Truc" /></a></div><br /></td><td class="page"><div class="title1"><img src="./common/title.png" alt="OpenGL Mathematics" /></div><div class="title3">GLSL + Optional features = OpenGL Mathematics (GLM)<br />A C++ mathematics library for graphics programming<br /></div><br /><br /><p>
OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software
based on the <a href="http://www.opengl.org/documentation/glsl/">OpenGL Shading Language (GLSL)</a> specification.
</p><p>
GLM provides classes and functions designed and
implemented with the same naming conventions
and functionalities than GLSL so that
when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.
GLM provides classes and functions designed and implemented with the same naming conventions
and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well
which makes it really easy to use.
</p><p>
This project isn't limited by GLSL features.
An extension system, based on the GLSL extension conventions,
provides extended capabilities: matrix transformations,
quaternions, half-based types, random numbers, etc...
</p><p>
This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
</p><div xmlns="http://www.w3.org/1999/xhtml"><span class="list">GLM is written as a platform independent library with no dependence and officially supports the following compilers:</span><ul><li><a xmlns="" href="http://clang.llvm.org">Clang</a> 2.0 and higher</li><li><a xmlns="" href="http://developer.nvidia.com/category/zone/cuda-zone">CUDA</a> 3.0 and higher
</li><li><a xmlns="" href="http://gcc.gnu.org/">GCC</a> 3.4 and higher</li><li><a xmlns="" href="http://llvm.org/">LLVM</a> 2.3 through GCC 4.2 front-end and higher</li><li><a xmlns="" href="http://msdn.microsoft.com/en-us/visualc/default">Visual C++</a> 2005 and higher</li><li>Any C++ compiler following C++98 norm</li></ul></div><p>
The source code is under the <a href="./copying.txt">MIT license</a>.
This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions,
provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers,
procedural noise functions, etc...
</p><p>
This library works perfectly with OpenGL but it also ensures interoperability with third party libraries and SDKs.
It is a good candidate for software rendering (Raytracing / Rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
</p><div xmlns="http://www.w3.org/1999/xhtml"><span class="list">GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and officially supports the following compilers:</span><ul><li><a xmlns="" href="http://clang.llvm.org">Clang</a> 2.6 and higher</li><li><a xmlns="" href="http://developer.nvidia.com/category/zone/cuda-zone">CUDA</a> 3.0 and higher
</li><li><a xmlns="" href="http://gcc.gnu.org/">GCC</a> 3.4 and higher</li><li><a xmlns="" href="http://llvm.org/">LLVM</a> 2.3 through GCC 4.2 front-end and higher</li><li><a xmlns="" href="http://msdn.microsoft.com/en-us/visualc/default">Visual C++</a> 2005 and higher</li><li>Any conform C++98 or C++11 compiler</li></ul></div><p>
The source code is licenced under the <a href="./copying.txt">MIT license</a>.
</p>
For more information about GLM, please have a look at the manual and the API reference documentation.
<p>
Thanks for contributing to the project by <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">submitting tickets</a> for bug reports and feature requests. (SF.net account required).
Any feedback is welcome at glm@g-truc.net.
</p><br /><div><h3>11/11/2011 - GLM 0.9.3 alpha released</h3><div><p>
</p><br /><div><h3>12/12/2011 - GLM 0.9.3 beta released</h3><div><p>
GLM 0.9.3 beta fixes various bugs and add support for <a href="http://code.google.com/chrome/nativeclient/">Chrome Native Client</a></p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.zip/download">GLM 0.9.3.B (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.3.B/glm-0.9.3.B.7z/download">GLM 0.9.3.B (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.3.pdf">GLM 0.9.3 Manual</a><br />Link: <a href="http://glm.g-truc.net/api-0.9.3/index.html">GLM 0.9.3 API</a><br /></div><br /></div><div><h3>12/12/2011 - GLM 0.9.2.8 released</h3><div><p>
This updated fixes bugs on the modf, step and outerProduct functions.
</p>Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.8/glm-0.9.2.8.zip/download">GLM 0.9.2.8 (zip)</a><br />Download: <a href="https://sourceforge.net/projects/ogl-math/files/glm-0.9.2.8/glm-0.9.2.8.7z/download">GLM 0.9.2.8 (7z)</a><br />Link: <a href="https://sourceforge.net/apps/trac/ogl-math/newticket">Submit a bug report</a><br />Link: <a href="http://glm.g-truc.net/glm-0.9.2.pdf">GLM 0.9.2 Manual</a><br />Link: <a href="http://glm.g-truc.net/api-0.9.2/index.html">GLM 0.9.2 API</a><br /></div><br /></div><div><h3>11/11/2011 - GLM 0.9.3 alpha released</h3><div><p>
GLM 0.9.3 is making progress which is illustrated by the release of this first alpha.
</p><div xmlns="http://www.w3.org/1999/xhtml"><span class="list">Changelog:</span><ul><li>
Improved doxygen documentation
</li><li>
Added new swizzle operators for C++11 compilers
</li><li>
Added new swizzle operators declared as functions
</li><li>
Added GLSL 4.20 length for vector and matrix types
</li><li>