Updated documentation

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Christophe Riccio
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<a href="a00085.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001
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<a name="l00038"></a>00038 <span class="preprocessor">#ifndef GLM_GTX_simd_vec4</span>
<a name="l00039"></a>00039 <span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_simd_vec4 GLM_VERSION</span>
<a name="l00040"></a>00040 <span class="preprocessor"></span>
<a name="l00041"></a>00041 <span class="comment">// Dependency:</span>
<a name="l00042"></a>00042 <span class="preprocessor">#include &quot;../glm.hpp&quot;</span>
<a name="l00043"></a>00043
<a name="l00044"></a>00044 <span class="preprocessor">#if(GLM_ARCH != GLM_ARCH_PURE)</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">#if(GLM_ARCH &amp; GLM_ARCH_SSE2)</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span><span class="preprocessor"># include &quot;../core/intrinsic_common.hpp&quot;</span>
<a name="l00048"></a>00048 <span class="preprocessor"># include &quot;../core/intrinsic_geometric.hpp&quot;</span>
<a name="l00049"></a>00049 <span class="preprocessor">#else</span>
<a name="l00050"></a>00050 <span class="preprocessor"></span><span class="preprocessor"># error &quot;GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics&quot;</span>
<a name="l00051"></a>00051 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00052"></a>00052 <span class="preprocessor"></span>
<a name="l00053"></a>00053 <span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span>
<a name="l00054"></a>00054 <span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_simd_vec4 extension included&quot;)</span>
<a name="l00055"></a>00055 <span class="preprocessor"></span><span class="preprocessor">#endif</span>
<a name="l00056"></a>00056 <span class="preprocessor"></span>
<a name="l00057"></a>00057 <span class="keyword">namespace </span>glm{
<a name="l00058"></a>00058 <span class="keyword">namespace </span>detail
<a name="l00059"></a>00059 {
<a name="l00062"></a>00062 GLM_ALIGNED_STRUCT(16) fvec4SIMD
<a name="l00063"></a>00063 {
<a name="l00064"></a>00064 <span class="keyword">enum</span> ctor{null};
<a name="l00065"></a>00065 <span class="keyword">typedef</span> __m128 value_type;
<a name="l00066"></a>00066 <span class="keyword">typedef</span> std::size_t size_type;
<a name="l00067"></a>00067 <span class="keyword">static</span> size_type value_size();
<a name="l00068"></a>00068
<a name="l00069"></a>00069 <span class="keyword">typedef</span> fvec4SIMD type;
<a name="l00070"></a>00070 <span class="keyword">typedef</span> tvec4&lt;bool&gt; bool_type;
<a name="l00071"></a>00071
<a name="l00072"></a>00072 __m128 Data;
<a name="l00073"></a>00073
<a name="l00075"></a>00075 <span class="comment">// Implicit basic constructors</span>
<a name="l00076"></a>00076
<a name="l00077"></a>00077 fvec4SIMD();
<a name="l00078"></a>00078 fvec4SIMD(__m128 <span class="keyword">const</span> &amp; Data);
<a name="l00079"></a>00079 fvec4SIMD(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00080"></a>00080
<a name="l00082"></a>00082 <span class="comment">// Explicit basic constructors</span>
<a name="l00083"></a>00083
<a name="l00084"></a>00084 <span class="keyword">explicit</span> fvec4SIMD(
<a name="l00085"></a>00085 ctor);
<a name="l00086"></a>00086 <span class="keyword">explicit</span> fvec4SIMD(
<a name="l00087"></a>00087 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00088"></a>00088 <span class="keyword">explicit</span> fvec4SIMD(
<a name="l00089"></a>00089 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x,
<a name="l00090"></a>00090 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y,
<a name="l00091"></a>00091 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z,
<a name="l00092"></a>00092 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w);
<a name="l00093"></a>00093 <span class="keyword">explicit</span> fvec4SIMD(
<a name="l00094"></a>00094 tvec4&lt;float&gt; <span class="keyword">const</span> &amp; v);
<a name="l00095"></a>00095
<a name="l00098"></a>00098
<a name="l00099"></a>00099 fvec4SIMD(<a class="code" href="a00140.html#ga80139c81aa2687717598312039cea8d1" title="2 components vector of floating-point numbers.">vec2</a> <span class="keyword">const</span> &amp; v, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s2);
<a name="l00100"></a>00100 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s1, <a class="code" href="a00140.html#ga80139c81aa2687717598312039cea8d1" title="2 components vector of floating-point numbers.">vec2</a> <span class="keyword">const</span> &amp; v, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s2);
<a name="l00101"></a>00101 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s2, <a class="code" href="a00140.html#ga80139c81aa2687717598312039cea8d1" title="2 components vector of floating-point numbers.">vec2</a> <span class="keyword">const</span> &amp; v);
<a name="l00102"></a>00102 fvec4SIMD(<a class="code" href="a00140.html#ga8a44105c47072f9ea1413f15faa31f64" title="3 components vector of floating-point numbers.">vec3</a> <span class="keyword">const</span> &amp; v, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00103"></a>00103 fvec4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, <a class="code" href="a00140.html#ga8a44105c47072f9ea1413f15faa31f64" title="3 components vector of floating-point numbers.">vec3</a> <span class="keyword">const</span> &amp; v);
<a name="l00104"></a>00104 fvec4SIMD(<a class="code" href="a00140.html#ga80139c81aa2687717598312039cea8d1" title="2 components vector of floating-point numbers.">vec2</a> <span class="keyword">const</span> &amp; v1, <a class="code" href="a00140.html#ga80139c81aa2687717598312039cea8d1" title="2 components vector of floating-point numbers.">vec2</a> <span class="keyword">const</span> &amp; v2);
<a name="l00105"></a>00105 <span class="comment">//fvec4SIMD(ivec4SIMD const &amp; v);</span>
<a name="l00106"></a>00106
<a name="l00108"></a>00108 <span class="comment">// Unary arithmetic operators</span>
<a name="l00109"></a>00109
<a name="l00110"></a>00110 fvec4SIMD&amp; operator= (fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00111"></a>00111 fvec4SIMD&amp; operator+=(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00112"></a>00112 fvec4SIMD&amp; operator-=(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00113"></a>00113 fvec4SIMD&amp; operator*=(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00114"></a>00114 fvec4SIMD&amp; operator/=(fvec4SIMD <span class="keyword">const</span> &amp; v);
<a name="l00115"></a>00115
<a name="l00116"></a>00116 fvec4SIMD&amp; operator+=(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00117"></a>00117 fvec4SIMD&amp; operator-=(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00118"></a>00118 fvec4SIMD&amp; operator*=(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00119"></a>00119 fvec4SIMD&amp; operator/=(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);
<a name="l00120"></a>00120
<a name="l00121"></a>00121 fvec4SIMD&amp; operator++();
<a name="l00122"></a>00122 fvec4SIMD&amp; operator--();
<a name="l00123"></a>00123
<a name="l00125"></a>00125 <span class="comment">// Swizzle operators</span>
<a name="l00126"></a>00126
<a name="l00127"></a>00127 <span class="keyword">template</span> &lt;comp X, comp Y, comp Z, comp W&gt;
<a name="l00128"></a>00128 fvec4SIMD&amp; swizzle();
<a name="l00129"></a>00129 <span class="keyword">template</span> &lt;comp X, comp Y, comp Z, comp W&gt;
<a name="l00130"></a>00130 fvec4SIMD swizzle() <span class="keyword">const</span>;
<a name="l00131"></a>00131 <span class="keyword">template</span> &lt;comp X, comp Y, comp Z&gt;
<a name="l00132"></a>00132 fvec4SIMD swizzle() <span class="keyword">const</span>;
<a name="l00133"></a>00133 <span class="keyword">template</span> &lt;comp X, comp Y&gt;
<a name="l00134"></a>00134 fvec4SIMD swizzle() <span class="keyword">const</span>;
<a name="l00135"></a>00135 <span class="keyword">template</span> &lt;comp X&gt;
<a name="l00136"></a>00136 fvec4SIMD swizzle() <span class="keyword">const</span>;
<a name="l00137"></a>00137 };
<a name="l00138"></a>00138 }<span class="comment">//namespace detail</span>
<a name="l00139"></a>00139
<a name="l00140"></a>00140 <span class="keyword">typedef</span> glm::detail::fvec4SIMD simdVec4;
<a name="l00141"></a>00141
<a name="l00144"></a>00144
<a name="l00147"></a>00147 detail::tvec4&lt;float&gt; vec4_cast(
<a name="l00148"></a>00148 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00149"></a>00149
<a name="l00152"></a>00152 detail::fvec4SIMD <a class="code" href="a00127.html#gaeca8e195d482248f677e3905d00f11ae" title="Returns x if x &gt;= 0; otherwise, it returns -x.">abs</a>(detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00153"></a>00153
<a name="l00156"></a>00156 detail::fvec4SIMD <a class="code" href="a00127.html#ga79f412e6d33cb4be13497056c2298d14" title="Returns 1.0 if x &gt; 0, 0.0 if x == 0, or -1.0 if x &lt; 0.">sign</a>(detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00157"></a>00157
<a name="l00160"></a>00160 detail::fvec4SIMD <a class="code" href="a00127.html#gac3458e950a8a716468866f841a833c77" title="Returns a value equal to the nearest integer that is less then or equal to x.">floor</a>(detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00161"></a>00161
<a name="l00165"></a>00165 detail::fvec4SIMD <a class="code" href="a00127.html#gae1268fe85d913d9e4054de0e046abaef" title="Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...">trunc</a>(detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00166"></a>00166
<a name="l00173"></a>00173 detail::fvec4SIMD <a class="code" href="a00127.html#ga32125c5451799e80b886ef665b947d0c" title="Returns a value equal to the nearest integer to x.">round</a>(detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00174"></a>00174
<a name="l00179"></a>00179 <span class="comment">//detail::fvec4SIMD roundEven(detail::fvec4SIMD const &amp; x);</span>
<a name="l00180"></a>00180
<a name="l00184"></a>00184 detail::fvec4SIMD <a class="code" href="a00127.html#ga1ce130f2934cf1d7aca83a7027422f3c" title="Returns a value equal to the nearest integer that is greater than or equal to x.">ceil</a>(detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00185"></a>00185
<a name="l00188"></a>00188 detail::fvec4SIMD <a class="code" href="a00127.html#gad5e3814491ff6baa4f0d16aebcabff9b" title="Return x - floor(x).">fract</a>(detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00189"></a>00189
<a name="l00193"></a>00193 detail::fvec4SIMD <a class="code" href="a00127.html#ga3bdf136bc96f670965cd2f48d14356b4" title="Modulus.">mod</a>(
<a name="l00194"></a>00194 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00195"></a>00195 detail::fvec4SIMD <span class="keyword">const</span> &amp; y);
<a name="l00196"></a>00196
<a name="l00200"></a>00200 detail::fvec4SIMD <a class="code" href="a00127.html#ga3bdf136bc96f670965cd2f48d14356b4" title="Modulus.">mod</a>(
<a name="l00201"></a>00201 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00202"></a>00202 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y);
<a name="l00203"></a>00203
<a name="l00209"></a>00209 <span class="comment">//detail::fvec4SIMD modf(</span>
<a name="l00210"></a>00210 <span class="comment">// detail::fvec4SIMD const &amp; x, </span>
<a name="l00211"></a>00211 <span class="comment">// detail::fvec4SIMD &amp; i);</span>
<a name="l00212"></a>00212
<a name="l00215"></a>00215 detail::fvec4SIMD <a class="code" href="a00127.html#ga0d2bb6c2caad4acf992e6dcd41a626fe" title="Returns y if y &lt; x; otherwise, it returns x.">min</a>(
<a name="l00216"></a>00216 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00217"></a>00217 detail::fvec4SIMD <span class="keyword">const</span> &amp; y);
<a name="l00218"></a>00218
<a name="l00219"></a>00219 detail::fvec4SIMD <a class="code" href="a00127.html#ga0d2bb6c2caad4acf992e6dcd41a626fe" title="Returns y if y &lt; x; otherwise, it returns x.">min</a>(
<a name="l00220"></a>00220 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00221"></a>00221 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y);
<a name="l00222"></a>00222
<a name="l00225"></a>00225 detail::fvec4SIMD <a class="code" href="a00127.html#ga3f6af26fbb056e0fc8a04ddc8871add2" title="Returns y if x &lt; y; otherwise, it returns x.">max</a>(
<a name="l00226"></a>00226 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00227"></a>00227 detail::fvec4SIMD <span class="keyword">const</span> &amp; y);
<a name="l00228"></a>00228
<a name="l00229"></a>00229 detail::fvec4SIMD <a class="code" href="a00127.html#ga3f6af26fbb056e0fc8a04ddc8871add2" title="Returns y if x &lt; y; otherwise, it returns x.">max</a>(
<a name="l00230"></a>00230 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00231"></a>00231 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y);
<a name="l00232"></a>00232
<a name="l00236"></a>00236 detail::fvec4SIMD <a class="code" href="a00127.html#ga99b1ce602a02833646e5077345858da4" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(
<a name="l00237"></a>00237 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00238"></a>00238 detail::fvec4SIMD <span class="keyword">const</span> &amp; minVal,
<a name="l00239"></a>00239 detail::fvec4SIMD <span class="keyword">const</span> &amp; maxVal);
<a name="l00240"></a>00240
<a name="l00241"></a>00241 detail::fvec4SIMD <a class="code" href="a00127.html#ga99b1ce602a02833646e5077345858da4" title="Returns min(max(x, minVal), maxVal) for each component in x.">clamp</a>(
<a name="l00242"></a>00242 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00243"></a>00243 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; minVal,
<a name="l00244"></a>00244 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; maxVal);
<a name="l00245"></a>00245
<a name="l00269"></a>00269 <span class="comment">// \todo Test when &#39;a&#39; is a boolean.</span>
<a name="l00271"></a>00271 <span class="comment"></span> detail::fvec4SIMD <a class="code" href="a00127.html#ga3f64b3986efe205cf30300700667e761">mix</a>(
<a name="l00272"></a>00272 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00273"></a>00273 detail::fvec4SIMD <span class="keyword">const</span> &amp; y,
<a name="l00274"></a>00274 detail::fvec4SIMD <span class="keyword">const</span> &amp; a);
<a name="l00275"></a>00275
<a name="l00278"></a>00278 detail::fvec4SIMD <a class="code" href="a00127.html#ga3d3199dcbbb0ac8e0d9664d538702a40" title="Returns 0.0 if x &lt; edge, otherwise it returns 1.0.">step</a>(
<a name="l00279"></a>00279 detail::fvec4SIMD <span class="keyword">const</span> &amp; edge,
<a name="l00280"></a>00280 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00281"></a>00281
<a name="l00282"></a>00282 detail::fvec4SIMD <a class="code" href="a00127.html#ga3d3199dcbbb0ac8e0d9664d538702a40" title="Returns 0.0 if x &lt; edge, otherwise it returns 1.0.">step</a>(
<a name="l00283"></a>00283 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; edge,
<a name="l00284"></a>00284 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00285"></a>00285
<a name="l00296"></a>00296 detail::fvec4SIMD <a class="code" href="a00127.html#gabdfe71a62ef69b5ec834601e87588667" title="Returns 0.0 if x &lt;= edge0 and 1.0 if x &gt;= edge1 and performs smooth Hermite interpolation between 0 a...">smoothstep</a>(
<a name="l00297"></a>00297 detail::fvec4SIMD <span class="keyword">const</span> &amp; edge0,
<a name="l00298"></a>00298 detail::fvec4SIMD <span class="keyword">const</span> &amp; edge1,
<a name="l00299"></a>00299 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00300"></a>00300
<a name="l00301"></a>00301 detail::fvec4SIMD <a class="code" href="a00127.html#gabdfe71a62ef69b5ec834601e87588667" title="Returns 0.0 if x &lt;= edge0 and 1.0 if x &gt;= edge1 and performs smooth Hermite interpolation between 0 a...">smoothstep</a>(
<a name="l00302"></a>00302 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; edge0,
<a name="l00303"></a>00303 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; edge1,
<a name="l00304"></a>00304 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00305"></a>00305
<a name="l00312"></a>00312 <span class="comment">//bvec4 isnan(detail::fvec4SIMD const &amp; x);</span>
<a name="l00313"></a>00313
<a name="l00320"></a>00320 <span class="comment">//bvec4 isinf(detail::fvec4SIMD const &amp; x);</span>
<a name="l00321"></a>00321
<a name="l00326"></a>00326 <span class="comment">//detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const &amp; value);</span>
<a name="l00327"></a>00327
<a name="l00334"></a>00334 <span class="comment">//detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const &amp; value);</span>
<a name="l00335"></a>00335
<a name="l00338"></a>00338 detail::fvec4SIMD <a class="code" href="a00127.html#gae88b926eebc4d610ecdd148bf8c7bdac" title="Computes and returns a * b + c.">fma</a>(
<a name="l00339"></a>00339 detail::fvec4SIMD <span class="keyword">const</span> &amp; a,
<a name="l00340"></a>00340 detail::fvec4SIMD <span class="keyword">const</span> &amp; b,
<a name="l00341"></a>00341 detail::fvec4SIMD <span class="keyword">const</span> &amp; c);
<a name="l00342"></a>00342
<a name="l00352"></a>00352 <span class="comment">//detail::fvec4SIMD frexp(detail::fvec4SIMD const &amp; x, detail::ivec4SIMD &amp; exp);</span>
<a name="l00353"></a>00353
<a name="l00360"></a>00360 <span class="comment">//detail::fvec4SIMD ldexp(detail::fvec4SIMD const &amp; x, detail::ivec4SIMD const &amp; exp);</span>
<a name="l00361"></a>00361
<a name="l00364"></a>00364 <span class="keywordtype">float</span> <a class="code" href="a00129.html#ga282360c8bb80b80d3c7f5bc00766d873" title="Returns the length of x, i.e., sqrt(x * x).">length</a>(
<a name="l00365"></a>00365 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00366"></a>00366
<a name="l00370"></a>00370 <span class="keywordtype">float</span> <a class="code" href="a00168.html#ga2e726cc8b9f02b7c09910858ea1afac6" title="Faster than the common length function but less accurate.">fastLength</a>(
<a name="l00371"></a>00371 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00372"></a>00372
<a name="l00376"></a>00376 <span class="keywordtype">float</span> niceLength(
<a name="l00377"></a>00377 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00378"></a>00378
<a name="l00381"></a>00381 detail::fvec4SIMD length4(
<a name="l00382"></a>00382 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00383"></a>00383
<a name="l00387"></a>00387 detail::fvec4SIMD fastLength4(
<a name="l00388"></a>00388 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00389"></a>00389
<a name="l00393"></a>00393 detail::fvec4SIMD niceLength4(
<a name="l00394"></a>00394 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00395"></a>00395
<a name="l00398"></a>00398 <span class="keywordtype">float</span> <a class="code" href="a00129.html#ga3fac0e61144f60184d961dd156709dd3" title="Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).">distance</a>(
<a name="l00399"></a>00399 detail::fvec4SIMD <span class="keyword">const</span> &amp; p0,
<a name="l00400"></a>00400 detail::fvec4SIMD <span class="keyword">const</span> &amp; p1);
<a name="l00401"></a>00401
<a name="l00404"></a>00404 detail::fvec4SIMD distance4(
<a name="l00405"></a>00405 detail::fvec4SIMD <span class="keyword">const</span> &amp; p0,
<a name="l00406"></a>00406 detail::fvec4SIMD <span class="keyword">const</span> &amp; p1);
<a name="l00407"></a>00407
<a name="l00410"></a>00410 <span class="keywordtype">float</span> simdDot(
<a name="l00411"></a>00411 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00412"></a>00412 detail::fvec4SIMD <span class="keyword">const</span> &amp; y);
<a name="l00413"></a>00413
<a name="l00416"></a>00416 detail::fvec4SIMD dot4(
<a name="l00417"></a>00417 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00418"></a>00418 detail::fvec4SIMD <span class="keyword">const</span> &amp; y);
<a name="l00419"></a>00419
<a name="l00422"></a>00422 detail::fvec4SIMD <a class="code" href="a00129.html#gaa127ddc9d38f715125f91742d399eb6f" title="Returns the cross product of x and y.">cross</a>(
<a name="l00423"></a>00423 detail::fvec4SIMD <span class="keyword">const</span> &amp; x,
<a name="l00424"></a>00424 detail::fvec4SIMD <span class="keyword">const</span> &amp; y);
<a name="l00425"></a>00425
<a name="l00428"></a>00428 detail::fvec4SIMD <a class="code" href="a00129.html#ga68b931c228750eeba844c273c54ca43d" title="Returns a vector in the same direction as x but with length of 1.">normalize</a>(
<a name="l00429"></a>00429 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00430"></a>00430
<a name="l00434"></a>00434 detail::fvec4SIMD <a class="code" href="a00168.html#ga2953e7426a420bb2b33affce7360ef40" title="Faster than the common normalize function but less accurate.">fastNormalize</a>(
<a name="l00435"></a>00435 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00436"></a>00436
<a name="l00439"></a>00439 detail::fvec4SIMD simdFaceforward(
<a name="l00440"></a>00440 detail::fvec4SIMD <span class="keyword">const</span> &amp; N,
<a name="l00441"></a>00441 detail::fvec4SIMD <span class="keyword">const</span> &amp; I,
<a name="l00442"></a>00442 detail::fvec4SIMD <span class="keyword">const</span> &amp; Nref);
<a name="l00443"></a>00443
<a name="l00447"></a>00447 detail::fvec4SIMD <a class="code" href="a00129.html#gabe1fa0bef5f854242eb70ce56e5a7d03" title="For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...">reflect</a>(
<a name="l00448"></a>00448 detail::fvec4SIMD <span class="keyword">const</span> &amp; I,
<a name="l00449"></a>00449 detail::fvec4SIMD <span class="keyword">const</span> &amp; N);
<a name="l00450"></a>00450
<a name="l00455"></a>00455 detail::fvec4SIMD <a class="code" href="a00129.html#gabbb4909d3e99a7a2411cc63252afbbd8" title="For the incident vector I and surface normal N, and the ratio of indices of refraction eta...">refract</a>(
<a name="l00456"></a>00456 detail::fvec4SIMD <span class="keyword">const</span> &amp; I,
<a name="l00457"></a>00457 detail::fvec4SIMD <span class="keyword">const</span> &amp; N,
<a name="l00458"></a>00458 <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; eta);
<a name="l00459"></a>00459
<a name="l00462"></a>00462 detail::fvec4SIMD <a class="code" href="a00128.html#ga9b2fd4f39c29e3d55c4b4087ab873f9f" title="Returns the positive square root of x.">sqrt</a>(
<a name="l00463"></a>00463 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00464"></a>00464
<a name="l00468"></a>00468 detail::fvec4SIMD niceSqrt(
<a name="l00469"></a>00469 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00470"></a>00470
<a name="l00474"></a>00474 detail::fvec4SIMD <a class="code" href="a00168.html#gad57c343d2362c1469043adedeb8ef8eb" title="Faster than the common sqrt function but less accurate.">fastSqrt</a>(
<a name="l00475"></a>00475 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00476"></a>00476
<a name="l00479"></a>00479 detail::fvec4SIMD <a class="code" href="a00128.html#ga3fd19e045e3943b96e0cdad22fbda111" title="Returns the reciprocal of the positive square root of x.">inversesqrt</a>(
<a name="l00480"></a>00480 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00481"></a>00481
<a name="l00485"></a>00485 detail::fvec4SIMD fastInversesqrt(
<a name="l00486"></a>00486 detail::fvec4SIMD <span class="keyword">const</span> &amp; x);
<a name="l00487"></a>00487
<a name="l00489"></a>00489 }<span class="comment">//namespace glm</span>
<a name="l00490"></a>00490
<a name="l00491"></a>00491 <span class="preprocessor">#include &quot;simd_vec4.inl&quot;</span>
<a name="l00492"></a>00492
<a name="l00493"></a>00493 <span class="preprocessor">#endif//(GLM_ARCH != GLM_ARCH_PURE)</span>
<a name="l00494"></a>00494 <span class="preprocessor"></span>
<a name="l00495"></a>00495 <span class="preprocessor">#endif//GLM_GTX_simd_vec4</span>
</pre></div></div>
</div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;</div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">#ifndef GLM_GTX_simd_mat4</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLM_GTX_simd_mat4 GLM_VERSION</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="comment">// Dependency:</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor">#include &quot;../glm.hpp&quot;</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">#if(GLM_ARCH != GLM_ARCH_PURE)</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor">#if(GLM_ARCH &amp; GLM_ARCH_SSE2)</span></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="preprocessor"></span><span class="preprocessor"># include &quot;../core/intrinsic_matrix.hpp&quot;</span></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="preprocessor"># include &quot;../gtx/simd_vec4.hpp&quot;</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="preprocessor">#else</span></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor"></span><span class="preprocessor"># error &quot;GLM: GLM_GTX_simd_mat4 requires compiler support of SSE2 through intrinsics&quot;</span></div>
<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="preprocessor">#if(defined(GLM_MESSAGES) &amp;&amp; !defined(glm_ext))</span></div>
<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor"></span><span class="preprocessor"># pragma message(&quot;GLM: GLM_GTX_simd_mat4 extension included&quot;)</span></div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="keyword">namespace </span>glm{</div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="keyword">namespace </span>detail</div>
<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;{</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; GLM_ALIGNED_STRUCT(16) fmat4x4SIMD</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; {</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="keyword">enum</span> ctor{null};</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; <span class="keyword">typedef</span> <span class="keywordtype">float</span> value_type;</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160; <span class="keyword">typedef</span> fvec4SIMD col_type;</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160; <span class="keyword">typedef</span> fvec4SIMD row_type;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="keyword">typedef</span> std::size_t size_type;</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keyword">static</span> size_type value_size();</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <span class="keyword">static</span> size_type col_size();</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; <span class="keyword">static</span> size_type row_size();</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keyword">static</span> <span class="keywordtype">bool</span> is_matrix();</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; fvec4SIMD Data[4];</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="comment">// Constructors</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; fmat4x4SIMD();</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <span class="keyword">explicit</span> fmat4x4SIMD(<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="keyword">explicit</span> fmat4x4SIMD(</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x0, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y0, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z0, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w0,</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z1, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w1,</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160; <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x2, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y2, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z2, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w2,</div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; x3, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; y3, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; z3, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; w3);</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; <span class="keyword">explicit</span> fmat4x4SIMD(</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160; fvec4SIMD <span class="keyword">const</span> &amp; v0,</div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; fvec4SIMD <span class="keyword">const</span> &amp; v1,</div>
<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; fvec4SIMD <span class="keyword">const</span> &amp; v2,</div>
<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; fvec4SIMD <span class="keyword">const</span> &amp; v3);</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="keyword">explicit</span> fmat4x4SIMD(</div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; tmat4x4&lt;float&gt; <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160; <span class="comment">// Conversions</span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160; <span class="comment">//template &lt;typename U&gt; </span></div>
<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <span class="comment">//explicit tmat4x4(tmat4x4&lt;U&gt; const &amp; m);</span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;</div>
<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="comment">//explicit tmat4x4(tmat2x2&lt;T&gt; const &amp; x);</span></div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="comment">//explicit tmat4x4(tmat3x3&lt;T&gt; const &amp; x);</span></div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; <span class="comment">//explicit tmat4x4(tmat2x3&lt;T&gt; const &amp; x);</span></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <span class="comment">//explicit tmat4x4(tmat3x2&lt;T&gt; const &amp; x);</span></div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <span class="comment">//explicit tmat4x4(tmat2x4&lt;T&gt; const &amp; x);</span></div>
<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <span class="comment">//explicit tmat4x4(tmat4x2&lt;T&gt; const &amp; x);</span></div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; <span class="comment">//explicit tmat4x4(tmat3x4&lt;T&gt; const &amp; x);</span></div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; <span class="comment">//explicit tmat4x4(tmat4x3&lt;T&gt; const &amp; x);</span></div>
<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;</div>
<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <span class="comment">// Accesses</span></div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; fvec4SIMD &amp; operator[](size_type i);</div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; fvec4SIMD <span class="keyword">const</span> &amp; operator[](size_type i) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;</div>
<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <span class="comment">// Unary updatable operators</span></div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; fmat4x4SIMD &amp; operator= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; fmat4x4SIMD &amp; operator+= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);</div>
<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; fmat4x4SIMD &amp; operator+= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160; fmat4x4SIMD &amp; operator-= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);</div>
<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; fmat4x4SIMD &amp; operator-= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160; fmat4x4SIMD &amp; operator*= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);</div>
<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; fmat4x4SIMD &amp; operator*= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160; fmat4x4SIMD &amp; operator/= (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);</div>
<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160; fmat4x4SIMD &amp; operator/= (fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; fmat4x4SIMD &amp; operator++ ();</div>
<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; fmat4x4SIMD &amp; operator-- ();</div>
<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; };</div>
<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;</div>
<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; <span class="comment">// Binary operators</span></div>
<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; fmat4x4SIMD operator+ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);</div>
<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; fmat4x4SIMD operator+ (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; fmat4x4SIMD operator+ (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);</div>
<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; </div>
<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160; fmat4x4SIMD operator- (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);</div>
<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160; fmat4x4SIMD operator- (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; fmat4x4SIMD operator- (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);</div>
<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;</div>
<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; fmat4x4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);</div>
<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; fmat4x4SIMD operator* (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;</div>
<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; fvec4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> &amp; m, fvec4SIMD <span class="keyword">const</span> &amp; v);</div>
<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; fvec4SIMD operator* (fvec4SIMD <span class="keyword">const</span> &amp; v, fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160; fmat4x4SIMD operator* (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);</div>
<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;</div>
<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; fmat4x4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s);</div>
<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160; fmat4x4SIMD operator/ (<span class="keywordtype">float</span> <span class="keyword">const</span> &amp; s, fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;</div>
<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160; fvec4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, fvec4SIMD <span class="keyword">const</span> &amp; v);</div>
<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; fvec4SIMD operator/ (fvec4SIMD <span class="keyword">const</span> &amp; v, fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;</div>
<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; fmat4x4SIMD operator/ (fmat4x4SIMD <span class="keyword">const</span> &amp; m1, fmat4x4SIMD <span class="keyword">const</span> &amp; m2);</div>
<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;</div>
<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="comment">// Unary constant operators</span></div>
<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160; fmat4x4SIMD <span class="keyword">const</span> operator- (fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; fmat4x4SIMD <span class="keyword">const</span> operator-- (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);</div>
<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; fmat4x4SIMD <span class="keyword">const</span> operator++ (fmat4x4SIMD <span class="keyword">const</span> &amp; m, <span class="keywordtype">int</span>);</div>
<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;}<span class="comment">//namespace detail</span></div>
<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;</div>
<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; <span class="keyword">typedef</span> detail::fmat4x4SIMD simdMat4;</div>
<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;</div>
<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;</div>
<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; detail::tmat4x4&lt;float&gt; <a class="code" href="a00153.html#ga8c376eb15971eb52d85df5ee26825627" title="Converts a quaternion to a 4 * 4 matrix.">mat4_cast</a>(</div>
<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; detail::fmat4x4SIMD <span class="keyword">const</span> &amp; x);</div>
<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;</div>
<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; detail::fmat4x4SIMD <a class="code" href="a00133.html#ga0e48491a51b3f366d671c01894705605" title="Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...">matrixCompMult</a>(</div>
<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; detail::fmat4x4SIMD <span class="keyword">const</span> &amp; x,</div>
<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160; detail::fmat4x4SIMD <span class="keyword">const</span> &amp; y);</div>
<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;</div>
<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160; detail::fmat4x4SIMD <a class="code" href="a00133.html#ga5d896e8651512fc098a677dbe403eeac" title="Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...">outerProduct</a>(</div>
<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; detail::fvec4SIMD <span class="keyword">const</span> &amp; c,</div>
<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; detail::fvec4SIMD <span class="keyword">const</span> &amp; r);</div>
<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;</div>
<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; detail::fmat4x4SIMD <a class="code" href="a00133.html#gac58a4106a57fb7da41b3aeae3832998b" title="Returns the transposed matrix of x.">transpose</a>(</div>
<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; detail::fmat4x4SIMD <span class="keyword">const</span> &amp; x);</div>
<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;</div>
<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; <span class="keywordtype">float</span> <a class="code" href="a00133.html#gad3bfb2098e1572d2131a261c1fb76dd4" title="Return the determinant of a mat2 matrix.">determinant</a>(</div>
<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160; detail::fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;</div>
<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; detail::fmat4x4SIMD <a class="code" href="a00133.html#gada3384a86cf38a1fd96275194b8ba8c0" title="Return the inverse of a mat2 matrix.">inverse</a>(</div>
<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; detail::fmat4x4SIMD <span class="keyword">const</span> &amp; m);</div>
<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;</div>
<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;}<span class="comment">// namespace glm</span></div>
<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;</div>
<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<span class="preprocessor">#include &quot;simd_mat4.inl&quot;</span></div>
<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;</div>
<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;<span class="preprocessor">#endif//(GLM_ARCH != GLM_ARCH_PURE)</span></div>
<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;<span class="preprocessor">#endif//GLM_GTX_simd_mat4</span></div>
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