Updated documentation

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Christophe Riccio
2012-11-18 14:05:52 +01:00
parent 5474e33d08
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<title>Vector Relational Functions</title>
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<a href="#func-members">Functions</a> </div>
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<div class="title">Vector Relational Functions</div> </div>
<div class="ingroups"><a class="el" href="a00139.html">GLM Core</a></div></div>
<div class="title">Floating-Point Pack and Unpack Functions</div> </div>
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Functions</h2></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;template&lt; typename &gt; class vecType&gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00135.html#ga349edc1a383fff08c6d577428416a73b">all</a> (vecType&lt; bool &gt; const &amp;v)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;template&lt; typename &gt; class vecType&gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">bool&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00135.html#ga7141e1fafe91560d8c8789901d1c1271">any</a> (vecType&lt; bool &gt; const &amp;v)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename vecType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">vecType::bool_type&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00135.html#gaeded4966b21a46182176fc6e24e05fdd">equal</a> (vecType const &amp;x, vecType const &amp;y)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename vecType &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">vecType::bool_type&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00135.html#gabd72ae0dc35908eaa143568fb42c3830">greaterThan</a> (vecType const &amp;x, vecType const &amp;y)</td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;typename vecType &gt; </td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename vecType &gt; </td></tr>
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<tr><td class="memTemplParams" colspan="2">template&lt;typename vecType &gt; </td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Relational and equality operators (&lt;, &lt;=, &gt;, &gt;=, ==, !=) are defined to operate on scalars and produce scalar Boolean results. </p>
<p>For vector results, use the following built-in functions.</p>
<p>In all cases, the sizes of all the input and return vectors for any particular call must match. </p>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="ga349edc1a383fff08c6d577428416a73b"></a><!-- doxytag: member="glm::all" ref="ga349edc1a383fff08c6d577428416a73b" args="(vecType&lt; bool &gt; const &amp;v)" -->
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>These functions do not operate component-wise, rather as described in each case. </p>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="gab7776e189f8fb8210dbaf4685f9d400a"></a>
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<td class="memname">bool glm::all </td>
<td class="memname">double glm::packDouble2x32 </td>
<td>(</td>
<td class="paramtype">vecType&lt; bool &gt; const &amp;&#160;</td>
<td class="paramtype">detail::tvec2&lt; detail::uint32 &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
<td></td>
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<p>Returns true if all components of x are true. </p>
<dl><dt><b>Template Parameters:</b></dt><dd>
<table class="">
<tr><td class="paramname">vecType</td><td>Boolean vector types. </td></tr>
</table>
</dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a> </dd>
<p>Returns a double-precision value obtained by packing the components of v into a 64-bit value. </p>
<p>If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<a class="anchor" id="ga7141e1fafe91560d8c8789901d1c1271"></a><!-- doxytag: member="glm::any" ref="ga7141e1fafe91560d8c8789901d1c1271" args="(vecType&lt; bool &gt; const &amp;v)" -->
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<td class="memname">bool glm::any </td>
<td class="memname">uint glm::packHalf2x16 </td>
<td>(</td>
<td class="paramtype">vecType&lt; bool &gt; const &amp;&#160;</td>
<td class="paramtype">vec2 const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
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</tr>
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<p>Returns true if any component of x is true. </p>
<dl><dt><b>Template Parameters:</b></dt><dd>
<table class="">
<tr><td class="paramname">vecType</td><td>Boolean vector types. </td></tr>
</table>
</dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a> </dd>
<p>Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. </p>
<p>The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<a class="anchor" id="gaeded4966b21a46182176fc6e24e05fdd"></a><!-- doxytag: member="glm::equal" ref="gaeded4966b21a46182176fc6e24e05fdd" args="(vecType const &amp;x, vecType const &amp;y)" -->
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<td class="memname">vecType::bool_type glm::equal </td>
<td class="memname">detail::uint32 glm::packSnorm2x16 </td>
<td>(</td>
<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
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<td class="paramkey"></td>
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<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
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<p>Returns the component-wise comparison of result x == y. </p>
<dl><dt><b>Template Parameters:</b></dt><dd>
<table class="">
<tr><td class="paramname">vecType</td><td>Floating-point, integer or boolean vector types. </td></tr>
</table>
</dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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</div>
<a class="anchor" id="gabd72ae0dc35908eaa143568fb42c3830"></a><!-- doxytag: member="glm::greaterThan" ref="gabd72ae0dc35908eaa143568fb42c3830" args="(vecType const &amp;x, vecType const &amp;y)" -->
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<td>(</td>
<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
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<td class="paramkey"></td>
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<td class="paramname"><em>y</em>&#160;</td>
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<p>Returns the component-wise comparison of result x &gt; y. </p>
<dl><dt><b>Template Parameters:</b></dt><dd>
<table class="">
<tr><td class="paramname">vecType</td><td>Floating-point or integer vector types. </td></tr>
</table>
</dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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</div>
<a class="anchor" id="gac9b3c898e70adc1e573300b1a8e66e9f"></a><!-- doxytag: member="glm::greaterThanEqual" ref="gac9b3c898e70adc1e573300b1a8e66e9f" args="(vecType const &amp;x, vecType const &amp;y)" -->
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<td>(</td>
<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
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<td class="paramkey"></td>
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<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
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<p>Returns the component-wise comparison of result x &gt;= y. </p>
<dl><dt><b>Template Parameters:</b></dt><dd>
<table class="">
<tr><td class="paramname">vecType</td><td>Floating-point or integer vector types. </td></tr>
</table>
</dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<a class="anchor" id="ga1227d6a9d2c15a57d8189c5d9f4d9c53"></a><!-- doxytag: member="glm::lessThan" ref="ga1227d6a9d2c15a57d8189c5d9f4d9c53" args="(vecType const &amp;x, vecType const &amp;y)" -->
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<td>(</td>
<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
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<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
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<td>)</td>
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<p>Returns the component-wise comparison result of x &lt; y. </p>
<dl><dt><b>Template Parameters:</b></dt><dd>
<table class="">
<tr><td class="paramname">vecType</td><td>Floating-point or integer vector types. </td></tr>
</table>
</dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<p>Returns the component-wise comparison of result x &lt;= y. </p>
<dl><dt><b>Template Parameters:</b></dt><dd>
<table class="">
<tr><td class="paramname">vecType</td><td>Floating-point or integer vector types. </td></tr>
</table>
</dd>
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<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<p>Returns the component-wise logical complement of x. </p>
<p>/!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead. </p>
<dl><dt><b>Template Parameters:</b></dt><dd>
<table class="">
<tr><td class="paramname">vecType</td><td>Boolean vector types. </td></tr>
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</dd>
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<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a> </dd>
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">detail::uint32 glm::packSnorm4x8 </td>
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<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
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<td class="paramtype">detail::tvec4&lt; detail::float32 &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
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<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
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<p>Returns the component-wise comparison of result x != y. </p>
<dl><dt><b>Template Parameters:</b></dt><dd>
<table class="">
<tr><td class="paramname">vecType</td><td>Floating-point, integer or boolean vector types. </td></tr>
</table>
</dd>
</dl>
<dl class="see"><dt><b>See also:</b></dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a> </dd>
<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">detail::uint32 glm::packUnorm2x16 </td>
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<td class="paramtype">detail::tvec2&lt; detail::float32 &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
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<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="paramtype">detail::tvec4&lt; detail::float32 &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
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<p>First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. </p>
<p>Then, the results are packed into the returned 32-bit unsigned integer.</p>
<p>The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)</p>
<p>The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="paramtype">double const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
<td></td>
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<p>Returns a two-component unsigned integer vector representation of v. </p>
<p>The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">vec2 glm::unpackHalf2x16 </td>
<td>(</td>
<td class="paramtype">uint const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
<td></td>
</tr>
</table>
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<p>Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. </p>
<p>The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">detail::tvec2&lt;detail::float32&gt; glm::unpackSnorm2x16 </td>
<td>(</td>
<td class="paramtype">detail::uint32 const &amp;&#160;</td>
<td class="paramname"><em>p</em></td><td>)</td>
<td></td>
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td>(</td>
<td class="paramtype">detail::uint32 const &amp;&#160;</td>
<td class="paramname"><em>p</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td class="memname">detail::tvec2&lt;detail::float32&gt; glm::unpackUnorm2x16 </td>
<td>(</td>
<td class="paramtype">detail::uint32 const &amp;&#160;</td>
<td class="paramname"><em>p</em></td><td>)</td>
<td></td>
</tr>
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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<td>(</td>
<td class="paramtype">detail::uint32 const &amp;&#160;</td>
<td class="paramname"><em>p</em></td><td>)</td>
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<p>First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. </p>
<p>Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.</p>
<p>The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0</p>
<p>The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.</p>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a> </dd></dl>
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