Updated documentation

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Christophe Riccio
2012-11-18 14:05:52 +01:00
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<title>Vector Relational Functions</title>
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Modules</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00154.html">GLM_GTX_associated_min_max: Associated Min/Max</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00155.html">GLM_GTX_bit: Extended bitwise operations</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00157.html">GLM_GTX_color_cast: Color conversion</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00158.html">GLM_GTX_color_space: RGB to HSV conversion</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00160.html">GLM_GTX_compatibility: Cg and HLSL compatibility</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00161.html">GLM_GTX_component_wise: Component wise</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00163.html">GLM_GTX_epsilon: Epsilon comparison</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html">GLM_GTX_euler_angles: Matrix from euler angles</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00166.html">GLM_GTX_extented_min_max: Extended min max</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00167.html">GLM_GTX_fast_exponential: Fast exponentiation functions</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00168.html">GLM_GTX_fast_square_root: Fast square root functions</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00169.html">GLM_GTX_fast_trigonometry: Fast trigonometric functions</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00170.html">GLM_GTX_gradient_paint: Procedural gradient color</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00171.html">GLM_GTX_handed_coordinate_space: Space Handedness</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00172.html">GLM_GTX_inertia: Intertial matrix</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00173.html">GLM_GTX_int_10_10_10_2: Packed integer</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00174.html">GLM_GTX_integer: Extended integer functions</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00177.html">GLM_GTX_matrix_cross_product: Cross product matrix form</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00178.html">GLM_GTX_matrix_interpolation: Rotation and translation matrix interpolation</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00179.html">GLM_GTX_matrix_major_storage: Build matrix</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00183.html">GLM_GTX_multiple: Multiples</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00184.html">GLM_GTX_noise: Procedural noise functions</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00185.html">GLM_GTX_norm: Vector norm calculations</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00189.html">GLM_GTX_ocl_type: OpenCL types</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00192.html">GLM_GTX_perpendicular: Perpendicular</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00193.html">GLM_GTX_polar_coordinates: Polar coordinates</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00194.html">GLM_GTX_projection: Projection</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00195.html">GLM_GTX_quaternion: Extented quaternion types and functions</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00196.html">GLM_GTX_random: Random</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00197.html">GLM_GTX_raw_data: Raw data</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00198.html">GLM_GTX_reciprocal: Reciprocal</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00199.html">GLM_GTX_rotate_vector: Rotate vector</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00202.html">GLM_GTX_spline: Spline</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00203.html">GLM_GTX_std_based_type: Add types based on STL</a></td></tr>
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<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00205.html">GLM_GTX_transform: Extented transformation matrices</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00206.html">GLM_GTX_transform2: Extra transformation matrices</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00207.html">GLM_GTX_ulp: Accuracy measurement</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00208.html">GLM_GTX_vec1: Add vec1 types</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00209.html">GLM_GTX_vector_access: Vector access</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00210.html">GLM_GTX_vector_angle: Vector angle</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00211.html">GLM_GTX_vector_query: Vector query</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00212.html">GLM_GTX_verbose_operator: Verbose operator</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00213.html">GLM_GTX_wrap: Texture coordinate wrap modes</a></td></tr>
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<p>Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. </p>
<p>Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.</p>
<p>Even if it's highly unrecommended, it's possible to include all the extensions at once by including &lt;<a class="el" href="a00020_source.html">glm/ext.hpp</a>&gt;. Otherwise, each extension needs to be included a specific file. </p>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<p>Relational and equality operators (&lt;, &lt;=, &gt;, &gt;=, ==, !=) are defined to operate on scalars and produce scalar Boolean results. </p>
<p>For vector results, use the following built-in functions.</p>
<p>In all cases, the sizes of all the input and return vectors for any particular call must match. </p>
<h2 class="groupheader">Function Documentation</h2>
<a class="anchor" id="ga349edc1a383fff08c6d577428416a73b"></a>
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<td class="memname">bool glm::all </td>
<td>(</td>
<td class="paramtype">vecType&lt; bool &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
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<p>Returns true if all components of x are true. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">vecType</td><td>Boolean vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<td class="memname">bool glm::any </td>
<td>(</td>
<td class="paramtype">vecType&lt; bool &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
<td></td>
</tr>
</table>
</div><div class="memdoc">
<p>Returns true if any component of x is true. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">vecType</td><td>Boolean vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<td class="memname">vecType::bool_type glm::equal </td>
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<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
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<p>Returns the component-wise comparison of result x == y. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">vecType</td><td>Floating-point, integer or boolean vector types.</td></tr>
</table>
</dd>
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<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<td class="memname">vecType::bool_type glm::greaterThan </td>
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<td class="paramtype">vecType const &amp;&#160;</td>
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<p>Returns the component-wise comparison of result x &gt; y. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">vecType</td><td>Floating-point or integer vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<td class="memname">vecType::bool_type glm::greaterThanEqual </td>
<td>(</td>
<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
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<p>Returns the component-wise comparison of result x &gt;= y. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">vecType</td><td>Floating-point or integer vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<td class="memname">vecType::bool_type glm::lessThan </td>
<td>(</td>
<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
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<p>Returns the component-wise comparison result of x &lt; y. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">vecType</td><td>Floating-point or integer vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<td class="memname">vecType::bool_type glm::lessThanEqual </td>
<td>(</td>
<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">vecType const &amp;&#160;</td>
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<td>)</td>
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<p>Returns the component-wise comparison of result x &lt;= y. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">vecType</td><td>Floating-point or integer vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<td class="memname">vecType&lt;bool&gt; glm::not_ </td>
<td>(</td>
<td class="paramtype">vecType&lt; bool &gt; const &amp;&#160;</td>
<td class="paramname"><em>v</em></td><td>)</td>
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<p>Returns the component-wise logical complement of x. </p>
<p>/!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.</p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">vecType</td><td>Boolean vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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<td class="memname">vecType::bool_type glm::notEqual </td>
<td>(</td>
<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>x</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">vecType const &amp;&#160;</td>
<td class="paramname"><em>y</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
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</div><div class="memdoc">
<p>Returns the component-wise comparison of result x != y. </p>
<dl class="tparams"><dt>Template Parameters</dt><dd>
<table class="tparams">
<tr><td class="paramname">vecType</td><td>Floating-point, integer or boolean vector types.</td></tr>
</table>
</dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a> </dd>
<dd>
<a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a> </dd></dl>
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